HeavenStudioPlus/Assets/Scripts/LevelEditor/RemixPropertiesDialog
minenice55 afc665ed61 Integration of Jukebox Library (#451) (#457)
* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
2023-06-10 19:17:06 +00:00
..
PropertyPrefabs Rendering Fixes and Other Adjustments (#384) 2023-04-03 04:17:55 +00:00
Tabs Persistent Settings (#234) 2023-01-24 14:31:49 -05:00
PropertyPrefabs.meta prep auto-population of property menu 2022-09-01 20:57:47 -04:00
RemixPropertiesDialog.cs Integration of Jukebox Library (#451) (#457) 2023-06-10 19:17:06 +00:00
RemixPropertiesDialog.cs.meta prepare work for remix properties UI 2022-08-23 10:56:39 -04:00
RemixPropertyPrefab.cs prep auto-population of property menu 2022-09-01 20:57:47 -04:00
RemixPropertyPrefab.cs.meta prep auto-population of property menu 2022-09-01 20:57:47 -04:00
Tabs.meta prepare work for remix properties UI 2022-08-23 10:56:39 -04:00