mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 22:25:07 +00:00
37eb45ec6d
* Fix Sheets issue 11 * Textboxes: Fix unicode glyphs sometimes not displaying * Fan Club: fix order of operation bug * Conductor: refactor ReportBeat this fixes issues with using crop stomp alongside tempo changes * Built to Scale (Gold): temporarily disable post-processing game renders very incorrectly due to the post processing effects will need someone who knows what they're doing in that field to fix it proper * marked some assets for deletion * I'm dumb and left in debug prints
291 lines
11 KiB
C#
291 lines
11 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using HeavenStudio.TextboxUtilities;
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namespace HeavenStudio.Games.Global
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{
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public class Textbox : MonoBehaviour
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{
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public enum TextboxAnchor {
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TopLeft,
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TopMiddle,
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TopRight,
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Left,
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Middle,
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Right,
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BottomLeft,
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BottomMiddle,
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BottomRight
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}
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public enum ClosedCaptionsAnchor {
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Top,
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Bottom,
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}
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private List<Beatmap.Entity> textboxEvents = new List<Beatmap.Entity>();
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private List<Beatmap.Entity> openCaptionsEvents = new List<Beatmap.Entity>();
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private List<Beatmap.Entity> idolEvents = new List<Beatmap.Entity>();
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private List<Beatmap.Entity> closedCaptionsEvents = new List<Beatmap.Entity>();
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Textbox instance;
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[Header("Objects")]
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public GameObject TextboxEnabler;
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public TextboxObject TextboxObject;
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public GameObject OpenCaptionsEnabler;
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public TMP_Text OpenCaptionsLabel;
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public RectTransform OpenCaptionsLabelRect;
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public GameObject IdolEnabler;
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public Animator IdolAnimator;
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public TMP_Text IdolSongLabel;
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public TMP_Text IdolArtistLabel;
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public GameObject ClosedCaptionsEnabler;
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public TMP_Text ClosedCaptionsLabel;
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public RectTransform ClosedCaptionsLabelRect;
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public RectTransform ClosedCaptionsBgRect;
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float XAnchor = 1.5f;
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float YAnchor = 1.75f;
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Vector2 textboxSize = new Vector2(3f, 0.75f);
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bool idolShown = false;
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public void Awake()
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{
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instance = this;
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}
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public void Start()
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{
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GameManager.instance.onBeatChanged += OnBeatChanged;
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TextboxEnabler.SetActive(false);
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OpenCaptionsEnabler.SetActive(false);
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ClosedCaptionsEnabler.SetActive(false);
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UpdateTextboxDisplay();
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UpdateOpenCaptionsDisplay();
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UpdateClosedCaptionsDisplay();
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}
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public void Update()
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{
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UpdateTextboxDisplay();
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UpdateOpenCaptionsDisplay();
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UpdateIdolDisplay();
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UpdateClosedCaptionsDisplay();
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}
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public void OnBeatChanged(float beat)
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{
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TextboxEnabler.SetActive(false);
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OpenCaptionsEnabler.SetActive(false);
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ClosedCaptionsEnabler.SetActive(false);
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textboxEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "display textbox" });
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openCaptionsEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "display open captions" });
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idolEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "display song artist" });
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closedCaptionsEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "display closed captions" });
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UpdateTextboxDisplay();
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UpdateOpenCaptionsDisplay();
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UpdateClosedCaptionsDisplay();
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UpdateIdolDisplay();
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if (!idolShown)
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{
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IdolAnimator.Play("NoPose", -1, 0);
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IdolAnimator.speed = 1;
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}
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}
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private void UpdateTextboxDisplay()
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{
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foreach (var e in textboxEvents)
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{
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float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
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if (prog >= 0f && prog <= 1f)
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{
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TextboxEnabler.SetActive(true);
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TextboxObject.SetText(e.text1);
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TextboxObject.Resize(e.valA, e.valB);
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// ouch
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switch (e.type)
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{
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case (int) TextboxAnchor.TopLeft:
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TextboxEnabler.transform.localPosition = new Vector3(-XAnchor, YAnchor);
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break;
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case (int) TextboxAnchor.TopMiddle:
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TextboxEnabler.transform.localPosition = new Vector3(0, YAnchor);
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break;
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case (int) TextboxAnchor.TopRight:
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TextboxEnabler.transform.localPosition = new Vector3(XAnchor, YAnchor);
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break;
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case (int) TextboxAnchor.Left:
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TextboxEnabler.transform.localPosition = new Vector3(-XAnchor, 0);
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break;
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case (int) TextboxAnchor.Middle:
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TextboxEnabler.transform.localPosition = new Vector3(0, 0);
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break;
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case (int) TextboxAnchor.Right:
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TextboxEnabler.transform.localPosition = new Vector3(XAnchor, 0);
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break;
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case (int) TextboxAnchor.BottomLeft:
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TextboxEnabler.transform.localPosition = new Vector3(-XAnchor, -YAnchor);
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break;
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case (int) TextboxAnchor.BottomMiddle:
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TextboxEnabler.transform.localPosition = new Vector3(0, -YAnchor);
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break;
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case (int) TextboxAnchor.BottomRight:
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TextboxEnabler.transform.localPosition = new Vector3(XAnchor, -YAnchor);
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break;
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default:
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TextboxEnabler.transform.localPosition = new Vector3(0, 0);
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break;
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}
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return;
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}
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if (prog > 1f || prog < 0f)
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{
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TextboxEnabler.transform.localPosition = new Vector3(0, 0);
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TextboxEnabler.SetActive(false);
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}
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}
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}
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private void UpdateOpenCaptionsDisplay()
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{
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foreach (var e in openCaptionsEvents)
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{
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float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
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if (prog >= 0f && prog <= 1f)
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{
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OpenCaptionsEnabler.SetActive(true);
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OpenCaptionsLabel.text = e.text1;
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OpenCaptionsLabelRect.sizeDelta = new Vector2(18f * e.valA, 2.5f * e.valB);
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// ouch
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switch (e.type)
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{
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case (int) TextboxAnchor.TopLeft:
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OpenCaptionsEnabler.transform.localPosition = new Vector3(-XAnchor, YAnchor);
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break;
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case (int) TextboxAnchor.TopMiddle:
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OpenCaptionsEnabler.transform.localPosition = new Vector3(0, YAnchor);
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break;
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case (int) TextboxAnchor.TopRight:
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OpenCaptionsEnabler.transform.localPosition = new Vector3(XAnchor, YAnchor);
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break;
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case (int) TextboxAnchor.Left:
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OpenCaptionsEnabler.transform.localPosition = new Vector3(-XAnchor, 0);
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break;
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case (int) TextboxAnchor.Middle:
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OpenCaptionsEnabler.transform.localPosition = new Vector3(0, 0);
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break;
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case (int) TextboxAnchor.Right:
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OpenCaptionsEnabler.transform.localPosition = new Vector3(XAnchor, 0);
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break;
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case (int) TextboxAnchor.BottomLeft:
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OpenCaptionsEnabler.transform.localPosition = new Vector3(-XAnchor, -YAnchor);
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break;
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case (int) TextboxAnchor.BottomMiddle:
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OpenCaptionsEnabler.transform.localPosition = new Vector3(0, -YAnchor);
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break;
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case (int) TextboxAnchor.BottomRight:
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OpenCaptionsEnabler.transform.localPosition = new Vector3(XAnchor, -YAnchor);
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break;
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default:
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OpenCaptionsEnabler.transform.localPosition = new Vector3(0, 0);
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break;
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}
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return;
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}
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if (prog > 1f || prog < 0f)
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{
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OpenCaptionsEnabler.transform.localPosition = new Vector3(0, 0);
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OpenCaptionsEnabler.SetActive(false);
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}
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}
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}
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private void UpdateIdolDisplay()
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{
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var cond = Conductor.instance;
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foreach (var e in idolEvents)
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{
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float prog = cond.GetPositionFromBeat(e.beat, e.length);
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if (prog >= 0f && prog <= 1f)
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{
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float inp = cond.GetPositionFromBeat(e.beat, 1);
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IdolSongLabel.text = e.text1;
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IdolArtistLabel.text = e.text2;
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IdolAnimator.Play("IdolShow", -1, Mathf.Min(inp, 1));
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IdolAnimator.speed = 0;
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idolShown = true;
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return;
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}
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else if (idolShown)
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{
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if (prog < 1f)
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{
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IdolAnimator.Play("NoPose", -1, 0);
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IdolAnimator.speed = 1;
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idolShown = false;
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}
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else
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{
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IdolAnimator.Play("IdolHide", -1, 0);
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IdolAnimator.speed = (1f / cond.pitchedSecPerBeat) * 0.5f;
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idolShown = false;
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}
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}
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}
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}
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private void UpdateClosedCaptionsDisplay()
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{
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foreach (var e in closedCaptionsEvents)
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{
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float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
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if (prog >= 0f && prog <= 1f)
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{
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ClosedCaptionsEnabler.SetActive(true);
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ClosedCaptionsLabel.text = e.text1;
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ClosedCaptionsLabelRect.sizeDelta = new Vector2(9f, e.valA);
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ClosedCaptionsBgRect.sizeDelta = new Vector2(9f, e.valA);
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switch (e.type)
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{
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case (int) ClosedCaptionsAnchor.Bottom:
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ClosedCaptionsEnabler.transform.localPosition = new Vector3(0, -2.5f + e.valA/2);
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break;
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default:
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ClosedCaptionsEnabler.transform.localPosition = new Vector3(0, 2.5f - e.valA/2);
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break;
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}
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return;
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}
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if (prog > 1f || prog < 0f)
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{
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ClosedCaptionsEnabler.SetActive(false);
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}
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}
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}
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}
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}
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