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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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06f80bfb51
First Contact: Live is now offbeat [alienSuccess] code block is a bit smaller Mission Control is now stretchable Tap Trial - Started working on coding the inputs - Animated monkey (tap, double, and triple (incomplete))
66 lines
No EOL
1.6 KiB
C#
66 lines
No EOL
1.6 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace Rellac.Windows
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{
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/// <summary>
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/// Contains events referencing IPointerHandlers
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/// </summary>
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public class GUIPointerObject : MonoBehaviour, IPointerUpHandler, IPointerDownHandler, IPointerEnterHandler, IPointerExitHandler
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{
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/// <summary>
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/// Fires when a pointer up is detected
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/// </summary>
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[HideInInspector]
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[Tooltip("Fires when a pointer up is detected")]
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public UnityEvent onPointerUp = null;
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/// <summary>
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/// Fires when a pointer down is detected
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/// </summary>
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[HideInInspector]
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[Tooltip("Fires when a pointer down is detected")]
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public UnityEvent onPointerDown = null;
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/// <summary>
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/// Fires when a pointer enter is detected
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/// </summary>
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[HideInInspector]
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[Tooltip("Fires when a pointer enter is detected")]
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public UnityEvent onPointerEnter = null;
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/// <summary>
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/// Fires when a pointer exit is detected
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/// </summary>
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[HideInInspector]
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[Tooltip("Fires when a pointer exit is detected")]
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public UnityEvent onPointerExit = null;
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public void OnPointerUp(PointerEventData eventData)
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{
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if (onPointerUp != null)
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{
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onPointerUp.Invoke();
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}
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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if (onPointerDown != null)
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{
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onPointerDown.Invoke();
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}
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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if (onPointerEnter != null)
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{
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onPointerEnter.Invoke();
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}
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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if (onPointerExit != null)
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{
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onPointerExit.Invoke();
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}
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}
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}
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} |