HeavenStudioPlus/Assets/Plugins/BezierSolution/Editor/BezierWalkerLocomotionEdito...

56 lines
1.3 KiB
C#

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace BezierSolution.Extras
{
[CustomEditor( typeof( BezierWalkerLocomotion ) )]
[CanEditMultipleObjects]
public class BezierWalkerLocomotionEditor : BezierWalkerEditor
{
private int tailSaveDataStartIndex;
protected override void SaveInitialData()
{
base.SaveInitialData();
tailSaveDataStartIndex = initialPositions.Count;
for( int i = 0; i < walkers.Length; i++ )
{
List<Transform> tail = ( (BezierWalkerLocomotion) walkers[i] ).Tail;
for( int j = 0; j < tail.Count; j++ )
{
initialPositions.Add( tail[j].position );
initialRotations.Add( tail[j].rotation );
}
}
}
protected override void RestoreInitialData()
{
base.RestoreInitialData();
int index = tailSaveDataStartIndex;
for( int i = 0; i < walkers.Length; i++ )
{
if( walkers[i] )
{
List<Transform> tail = ( (BezierWalkerLocomotion) walkers[i] ).Tail;
for( int j = 0; j < tail.Count; j++, index++ )
{
tail[j].position = initialPositions[index];
tail[j].rotation = initialRotations[index];
}
}
}
}
protected override void Simulate( float deltaTime )
{
for( int i = 0; i < walkers.Length; i++ )
( (BezierWalkerLocomotion) walkers[i] ).walker.Execute( deltaTime );
base.Simulate( deltaTime );
}
}
}