HeavenStudioPlus/Assets/Scripts/LevelEditor/Timeline/TimelineZoom.cs
AstrlJelly 74f54df651 Editor Refresh (R1) (#911)
* put things in better places

oh this looks. so much fucking better. wow

* new icons and stuff

* modifier, zoom formula, tab name

tab name is future proofing.
also, dllnotfoundexception when using the file explorer? wtf

* dialog placement mostly working

basically ready to pr. just gotta merge stuff into it

* a few tweaks! all good now

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Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-05-08 19:26:43 +00:00

145 lines
No EOL
5.1 KiB
C#

using HeavenStudio.InputSystem;
using UnityEngine;
using UnityEngine.EventSystems;
namespace HeavenStudio.Editor.Track
{
public class TimelineZoom : MonoBehaviour
{
public Vector3 Scale => _scale;
[SerializeField] private float minScale = 0.5f;
[SerializeField] private float maxScale => float.MaxValue;
[SerializeField] private Vector2 initialScale = Vector2.one;
private Vector3 _scale;
private Vector2 relMousePos;
private RectTransform rectTransform;
private RectTransform timelineContentRectTrans;
private void Awake()
{
initialScale = transform.localScale;
rectTransform = transform as RectTransform;
_scale.Set(initialScale.x, initialScale.y, 1);
rectTransform.localScale = _scale;
}
private void Update()
{
var scrollDeltaY = Input.mouseScrollDelta.y;
if (scrollDeltaY != 0 && Timeline.instance.MouseInTimeline)
{
OnScroll(scrollDeltaY);
}
}
public void OnScroll(float scrollDeltaY)
{
if (Conductor.instance.NotStopped()) return;
relMousePos = rectTransform.anchoredPosition;
var cam = Editor.instance.EditorCamera;
if (cam == null)
{
Debug.LogError("Camera not set!");
return;
}
if (scrollDeltaY > 0) {
if (Input.GetKey(InputKeyboard.MODIFIER)) {
ZoomInVertical();
} else {
ZoomInHorizontal();
}
} else if (scrollDeltaY < 0) {
if (Input.GetKey(InputKeyboard.MODIFIER)) {
ZoomOutVertical();
} else {
ZoomOutHorizontal();
}
}
}
public void ZoomInVertical()
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out Vector2 mousePos);
Zoom(0.25f * _scale.y, mousePos, false);
}
public void ZoomInHorizontal()
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out Vector2 mousePos);
Zoom(0.25f * _scale.x, mousePos, true);
}
public void ZoomOutVertical()
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out Vector2 mousePos);
var incre = -0.2f * _scale.y;
if (_scale.y + incre > minScale - 0.1f)
Zoom(-0.2f * _scale.y, mousePos, false);
}
public void ZoomOutHorizontal()
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out Vector2 mousePos);
var incre = -0.2f * _scale.x;
if (_scale.x + incre > minScale - 0.1f) {
Zoom(-0.2f * _scale.x, mousePos, true);
}
}
public void Zoom(float incre, Vector2 relativeMousePosition, bool horiz)
{
if (!(_scale.x < maxScale)) return;
if (horiz)
{
float newScale = Mathf.Clamp(_scale.x + incre, minScale, maxScale);
_scale.Set(newScale, _scale.y, 1);
relativeMousePosition = new Vector2(relativeMousePosition.x, 0);
relMousePos -= relativeMousePosition * incre;
rectTransform.localScale = _scale;
rectTransform.anchoredPosition = relMousePos;
rectTransform.localScale =
new Vector3(Mathf.Clamp(rectTransform.localScale.x, minScale, Mathf.Infinity),
rectTransform.localScale.y);
Timeline.instance.OnZoom(newScale);
}
else
{
float newScale = Mathf.Clamp(_scale.y + incre, 1.0f, maxScale);
_scale.Set(_scale.x, newScale, 1);
relativeMousePosition = new Vector2(0, relativeMousePosition.y);
relMousePos -= relativeMousePosition * incre;
rectTransform.localScale = _scale;
rectTransform.anchoredPosition = relMousePos;
rectTransform.localScale =
new Vector3(rectTransform.localScale.x,
Mathf.Clamp(rectTransform.localScale.y, 1.0f, Mathf.Infinity));
Timeline.instance.OnZoomVertical(newScale);
}
}
public void SetNewPos(float newX)
{
relMousePos = new Vector2(newX, relMousePos.y);
}
public void ResetZoom()
{
_scale.Set(1, 1, 1);
rectTransform.localScale = _scale;
rectTransform.localPosition = new Vector2(rectTransform.localPosition.x, 0);
Timeline.instance.OnZoom(_scale.x);
Timeline.instance.OnZoomVertical(_scale.y);
}
}
}