mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-28 20:43:03 +00:00
74f54df651
* put things in better places oh this looks. so much fucking better. wow * new icons and stuff * modifier, zoom formula, tab name tab name is future proofing. also, dllnotfoundexception when using the file explorer? wtf * dialog placement mostly working basically ready to pr. just gotta merge stuff into it * a few tweaks! all good now --------- Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
56 lines
No EOL
1.6 KiB
C#
56 lines
No EOL
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Editor.Track;
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using TMPro;
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namespace HeavenStudio.Editor
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{
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public class SnapDialog : Dialog
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{
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[SerializeField] private TMP_Text snapText;
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[SerializeField] RectTransform btnRectTransform;
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private Timeline timeline;
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private static float[] CommonDenominators = { 1, 2, 3, 4, 6, 8, 12, 16 };
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private int currentCommon = 3;
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private void Start()
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{
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timeline = Timeline.instance;
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}
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public void SwitchSnapDialog()
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{
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if (dialog.activeSelf) {
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dialog.SetActive(false);
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} else {
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ResetAllDialogs();
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SetPosRelativeToButtonPos(btnRectTransform);
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// rectTransform.SetParent(btnRectTransform);
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// rectTransform.localPosition = new Vector2(210, 120);
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// rectTransform.SetParent(Editor.instance.MainCanvas.transform, true);
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dialog.SetActive(true);
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}
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}
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public void ChangeCommon(bool down = false)
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{
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currentCommon += down ? -1 : 1;
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if(currentCommon < 0) {
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currentCommon = 0;
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} else if(currentCommon >= CommonDenominators.Length) {
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currentCommon = CommonDenominators.Length - 1;
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}
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timeline.SetSnap(1f / CommonDenominators[currentCommon]);
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}
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private void Update()
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{
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snapText.text = $"1/{CommonDenominators[currentCommon]}";
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}
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}
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} |