HeavenStudioPlus/Assets/Scripts/Games/DogNinja/SpawnHalves.cs
minenice55 b1fab52ad9
Integration of Jukebox Library (#451) (#457)
* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
2023-06-10 19:17:06 +00:00

63 lines
2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using NaughtyBezierCurves;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_DogNinja
{
public class SpawnHalves : MonoBehaviour
{
public double startBeat;
public Vector3 objPos;
private Vector3 posModifier;
public bool lefty;
float bpmModifier;
double songPos;
[SerializeField] float rotSpeed;
[Header("References")]
[SerializeField] BezierCurve3D fallLeftCurve;
[SerializeField] BezierCurve3D fallRightCurve;
BezierCurve3D curve;
[SerializeField] Transform halvesParent;
private DogNinja game;
private void Awake()
{
game = DogNinja.instance;
bpmModifier = Conductor.instance.songBpm / 100;
songPos = Conductor.instance.songPositionInBeatsAsDouble;
}
private void Start()
{
curve = lefty ? fallRightCurve : fallLeftCurve;
}
private void Update()
{
float flyPosHalves = (Conductor.instance.GetPositionFromBeat(songPos, 3f)*(Conductor.instance.GetPositionFromBeat(songPos, 2f)))+Conductor.instance.GetPositionFromBeat(songPos, 1f);
flyPosHalves = (flyPosHalves*0.2f)+0.35f;
transform.position = curve.GetPoint(flyPosHalves)+objPos;
float rot = rotSpeed;
rot *= lefty ? bpmModifier : -1 * bpmModifier;
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime));
// clean-up logic
if (flyPosHalves > 1f) {
GameObject.Destroy(gameObject);
};
if ((!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
|| GameManager.instance.currentGame != "dogNinja") {
GameObject.Destroy(gameObject);
};
}
}
}