mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 18:15:13 +00:00
145 lines
No EOL
4.1 KiB
C#
145 lines
No EOL
4.1 KiB
C#
using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using DG.Tweening;
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using HeavenStudio.Util;
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namespace HeavenStudio
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{
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public class Rating : MonoBehaviour
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{
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public GameObject Title;
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public GameObject Desc;
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public GameObject Rank;
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public GameObject Epilogue;
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public GameObject Perfect;
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public GameObject RankingHolder;
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public GameObject Fade;
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private string rank;
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private int rankId;
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public Sprite[] epilogueSprites;
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public Image epilogueImage;
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public TMP_Text epilogueText;
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private void Start()
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{
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float score = GameProfiler.instance.score;
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TMP_Text desc = Desc.GetComponent<TMP_Text>();
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if (GameProfiler.instance.perfect)
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{
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Perfect.SetActive(true);
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Jukebox.PlayOneShot("Rankings/ranking_perfect");
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StartCoroutine(PerfectIE());
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}
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else
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{
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if (score < 59)
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{
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// try again
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desc.text = "Your fork technique was rather uncouth. \nYour consecutive stabs needed work.";
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rank = "Rankings/ranking_tryagain";
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rankId = 2;
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}
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else if (score >= 59 && score < 79)
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{
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// ok
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desc.text = "Eh. Good enough.";
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rank = "Rankings/ranking_ok";
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rankId = 1;
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}
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else if (score >= 79)
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{
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// superb
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desc.text = "Your fork technique was quite elegant. \nYour consecutive stabs were excellent. \nYour triple-stab technique was sublime.";
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rank = "Rankings/ranking_superb";
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rankId = 0;
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}
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StartCoroutine(ShowRank());
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}
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}
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private IEnumerator ShowRank()
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{
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// Title
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yield return new WaitForSeconds(0.5f);
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Jukebox.PlayOneShot("Rankings/ranking_title_show");
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Title.SetActive(true);
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// Desc
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yield return new WaitForSeconds(2f);
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Jukebox.PlayOneShot("Rankings/ranking_desc_show");
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Desc.SetActive(true);
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// Rating
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yield return new WaitForSeconds(2f);
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Jukebox.PlayOneShot(rank);
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Rank.transform.GetChild(rankId).gameObject.SetActive(true);
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// Epilogue
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yield return new WaitForSeconds(5f);
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Fade.GetComponent<Image>().DOColor(Color.black, 0.75f).OnComplete(delegate
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{
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StartCoroutine(ShowEpilogue());
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});
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}
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private IEnumerator ShowEpilogue()
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{
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epilogueImage.sprite = epilogueSprites[rankId];
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switch (rankId)
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{
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case 2:
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epilogueText.text = "Blood sugar...so...low...";
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break;
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case 1:
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epilogueText.text = "I could eat two more dinners!";
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break;
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case 0:
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epilogueText.text = "So full! So satisfied!";
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break;
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}
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yield return new WaitForSeconds(1);
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Fade.GetComponent<Image>().color = new Color(0, 0, 0, 0);
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RankingHolder.SetActive(false);
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Epilogue.SetActive(true);
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switch (rankId)
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{
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case 0:
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Jukebox.PlayOneShot("Rankings/epilogue_superb");
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break;
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case 1:
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Jukebox.PlayOneShot("Rankings/epilogue_ok");
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break;
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case 2:
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Jukebox.PlayOneShot("Rankings/epilogue_tryagain");
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break;
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}
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yield return new WaitForSeconds(8);
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GlobalGameManager.LoadScene(0);
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}
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private IEnumerator PerfectIE()
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{
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yield return new WaitForSeconds(8);
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GlobalGameManager.LoadScene(0);
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}
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}
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} |