HeavenStudioPlus/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
minenice55 72d555fc1d Auto-Swing (#827)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt
2024-04-07 04:55:08 +00:00

212 lines
No EOL
7.6 KiB
C#

using HeavenStudio.Util;
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_PajamaParty
{
public class CtrPillowMonkey : MonoBehaviour
{
const string HighSuffix = "_H";
const string NrmSuffix = "";
[Header("Objects")]
[SerializeField] GameObject Monkey;
[SerializeField] GameObject Shadow;
[SerializeField] GameObject Projectile;
public Animator anim { get; private set; }
string animSuffix => (PajamaParty.instance.HighState ? HighSuffix : NrmSuffix);
public bool shouldBop = false;
public int row;
public int col;
double lastReportedBeat;
double startJumpTime = double.MinValue;
float jumpLength = 1f;
float jumpHeight = 4f;
int jumpAlt;
bool shouldntBop = false;
bool hasJumped = false;
double startThrowTime = double.MinValue;
float throwLength = 4f;
float throwHeight = 14f;
private bool hasThrown = false;
void Awake()
{
anim = Monkey.GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
var cond = Conductor.instance;
//jumping logic
float jumpPos = cond.GetPositionFromBeat(startJumpTime, jumpLength);
if (jumpPos >= 0 && jumpPos <= 1f)
{
hasJumped = true;
float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul * yMul) + 1f;
Monkey.transform.localPosition = new Vector3(0, jumpHeight * yWeight);
Shadow.transform.localScale = new Vector3((1f - yWeight * 0.2f) * 1.2f, (1f - yWeight * 0.2f) * 0.8f, 1f);
if (jumpAlt > 1)
{
float t;
if (jumpAlt == 3)
t = 1f - jumpPos;
else
t = jumpPos;
Monkey.transform.rotation = Quaternion.Euler(0, 0, Mathf.Lerp(22.5f, -22.5f, t));
anim.DoScaledAnimation("MonkeyJump0" + jumpAlt + animSuffix, startJumpTime, jumpLength);
}
else
anim.DoScaledAnimation("MonkeyJump" + animSuffix, startJumpTime, jumpLength);
}
else
{
if (hasJumped)
{
shouldntBop = false;
hasJumped = false;
PajamaParty.instance.DoBedImpact();
anim.DoScaledAnimationAsync("MonkeyLand" + animSuffix);
Monkey.transform.rotation = Quaternion.Euler(0, 0, 0);
jumpAlt = 0;
}
startJumpTime = double.MinValue;
Monkey.transform.localPosition = new Vector3(0, 0);
Shadow.transform.localScale = new Vector3(1.2f, 0.8f, 1f);
}
//throwing logic
jumpPos = cond.GetPositionFromBeat(startThrowTime, throwLength);
if (jumpPos >= 0 && jumpPos <= 1f)
{
hasThrown = true;
float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul * yMul) + 1f;
Projectile.transform.localPosition = new Vector3(0, (throwHeight * yWeight) + 1.5f);
Projectile.transform.rotation = Quaternion.Euler(0, 0, Projectile.transform.rotation.eulerAngles.z - (360f * Time.deltaTime));
}
else
{
startThrowTime = double.MinValue;
if (hasThrown)
{
Projectile.transform.localPosition = new Vector3(0, 0);
Projectile.transform.rotation = Quaternion.Euler(0, 0, 0);
anim.DoUnscaledAnimation("MonkeyBeat" + animSuffix);
Projectile.SetActive(false);
hasThrown = false;
shouldntBop = false;
}
}
}
private void LateUpdate()
{
if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !shouldntBop && shouldBop)
{
anim.DoScaledAnimationAsync("MonkeyBeat" + animSuffix, 0.5f);
}
}
public void Jump(double beat, int alt = 1)
{
startJumpTime = Conductor.instance.GetUnSwungBeat(beat);
jumpAlt = 0;
if (alt > 1)
{
jumpAlt = alt;
}
}
public void Charge(double beat)
{
shouldntBop = true;
anim.DoUnscaledAnimation("MonkeyReady" + animSuffix);
}
public void Throw(double beat, bool highCheck)
{
anim.DoUnscaledAnimation("MonkeyThrow" + animSuffix);
startThrowTime = Conductor.instance.GetUnSwungBeat(beat);
Projectile.SetActive(true);
if (highCheck)
{
BeatAction.New(this, new List<BeatAction.Action>()
{
new
(
beat + 2,
delegate
{
anim.DoUnscaledAnimation("MonkeyThrow" + animSuffix, 1);
}
)
});
}
}
public void ReadySleep(double beat, int action)
{
shouldntBop = true;
var cond = Conductor.instance;
startThrowTime = double.MinValue;
Projectile.transform.localPosition = new Vector3(0, 0);
Projectile.transform.rotation = Quaternion.Euler(0, 0, 0);
if (hasThrown)
{
Projectile.SetActive(false);
hasThrown = false;
}
startJumpTime = double.MinValue;
Monkey.transform.localPosition = new Vector3(0, 0);
Shadow.transform.localScale = new Vector3(1.2f, 0.8f, 1f);
List<BeatAction.Action> seq =
new List<BeatAction.Action>()
{
new BeatAction.Action( beat, delegate { anim.DoScaledAnimationAsync("MonkeySleep00" + animSuffix); }),
new BeatAction.Action( beat + 0.5f, delegate { anim.DoUnscaledAnimation("MonkeySleep01" + animSuffix); }),
};
if (col == 0 || col == 4)
{
seq.Add(new BeatAction.Action(beat + 1f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02" + animSuffix); }));
}
else if (col == 1 || col == 3)
{
seq.Add(new BeatAction.Action(beat + 1.5f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep" + animSuffix); }));
seq.Add(new BeatAction.Action(beat + 2.5f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02" + animSuffix); }));
}
else
{
seq.Add(new BeatAction.Action(beat + 3f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep" + animSuffix); }));
seq.Add(new BeatAction.Action(beat + 4f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02" + animSuffix); }));
}
if (action != (int)PajamaParty.SleepType.NoAwake)
seq.Add(new BeatAction.Action(beat + 7f, delegate { anim.DoScaledAnimationAsync("MonkeyAwake" + animSuffix); }));
BeatAction.New(this, seq);
}
public void DoForcedHigh()
{
anim.Play("NoPose" + animSuffix, -1, 0);
}
}
}