HeavenStudioPlus/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs

59 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_LumBEARjack
{
public class LBJMissObject : SuperCurveObject
{
[Header("Properties")]
[SerializeField] private float _rot;
[SerializeField] private float _height;
[SerializeField] private float _beatDuration;
[SerializeField] private float _jumpDistanceX;
[SerializeField] private float _jumpDistanceY;
private Path _path;
private SpriteRenderer _objectSr;
private double _startBeat;
private bool _right;
private void Awake()
{
_path = new Path()
{
positions = new PathPos[2],
};
_path.positions[0].height = _height;
_path.positions[0].duration = _beatDuration;
}
public void Activate(Transform objectToMove, SpriteRenderer objectSr)
{
_startBeat = Conductor.instance.songPositionInBeatsAsDouble;
_objectSr = objectSr;
transform.position = objectToMove.position;
objectToMove.SetParent(transform, true);
_right = objectToMove.localEulerAngles.z <= 180;
_path.positions[0].pos = transform.localPosition;
_path.positions[1].pos = transform.localPosition + new Vector3(_right ? _jumpDistanceX : -_jumpDistanceX, _jumpDistanceY);
Update();
}
private void Update()
{
float normalized = Mathf.Max(Conductor.instance.GetPositionFromBeat(_startBeat, _beatDuration, false), 0);
_objectSr.color = new Color(1, 1, 1, 1 - Mathf.Clamp01(normalized));
transform.localPosition = GetPathPositionFromBeat(_path, Conductor.instance.songPositionInBeatsAsDouble, _startBeat);
float newRot = Mathf.Lerp(0, _right ? _rot : -_rot, normalized);
transform.localEulerAngles = new Vector3(0, 0, newRot);
if (normalized > 1) Destroy(gameObject);
}
}
}