HeavenStudioPlus/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs
2022-08-23 10:56:39 -04:00

27 lines
No EOL
595 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using TMPro;
namespace HeavenStudio.Editor
{
public class RemixPropertiesDialog : MonoBehaviour
{
[SerializeField] private GameObject propertiesMenu;
private void Start() {}
public void SwitchSettingsDialog()
{
if(propertiesMenu.activeSelf) {
propertiesMenu.SetActive(false);
} else {
propertiesMenu.SetActive(true);
}
}
private void Update() {}
}
}