mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
116 lines
No EOL
2.8 KiB
C#
116 lines
No EOL
2.8 KiB
C#
/// Credit Titinious (https://github.com/Titinious)
|
|
/// Sourced from - https://github.com/Titinious/CurlyUI
|
|
|
|
namespace UnityEngine.UI.Extensions
|
|
{
|
|
/// <summary>
|
|
/// Assume to be a cubic bezier curve at the moment.
|
|
/// </summary>
|
|
public class CUIBezierCurve : MonoBehaviour
|
|
{
|
|
public readonly static int CubicBezierCurvePtNum = 4;
|
|
|
|
#region Descriptions
|
|
|
|
[SerializeField]
|
|
protected Vector3[] controlPoints;
|
|
|
|
public Vector3[] ControlPoints
|
|
{
|
|
get
|
|
{
|
|
return controlPoints;
|
|
}
|
|
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
/// <summary>
|
|
/// Reserve for editor only
|
|
/// </summary>
|
|
public Vector3[] EDITOR_ControlPoints
|
|
{
|
|
set
|
|
{
|
|
controlPoints = value;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#endregion
|
|
|
|
#region Events
|
|
|
|
#if UNITY_EDITOR
|
|
protected void OnValidate()
|
|
{
|
|
Refresh();
|
|
}
|
|
#endif
|
|
|
|
public void Refresh()
|
|
{
|
|
|
|
if (OnRefresh != null)
|
|
OnRefresh();
|
|
}
|
|
|
|
#endregion
|
|
#region Services
|
|
|
|
/// <summary>
|
|
/// call this to get a sample
|
|
/// </summary>
|
|
/// <param name="_time"></param>
|
|
/// <returns>sample returned by said time</returns>
|
|
public Vector3 GetPoint(float _time)
|
|
{
|
|
float oneMinusTime = 1 - _time;
|
|
|
|
return oneMinusTime * oneMinusTime * oneMinusTime * controlPoints[0] +
|
|
3 * oneMinusTime * oneMinusTime * _time * controlPoints[1] +
|
|
3 * oneMinusTime * _time * _time * controlPoints[2] +
|
|
_time * _time * _time * controlPoints[3];
|
|
}
|
|
|
|
public Vector3 GetTangent(float _time)
|
|
{
|
|
float oneMinusTime = 1 - _time;
|
|
|
|
return 3 * oneMinusTime * oneMinusTime * (controlPoints[1] - controlPoints[0]) +
|
|
6 * oneMinusTime * _time * (controlPoints[2] - controlPoints[1]) +
|
|
3 * _time * _time * (controlPoints[3] - controlPoints[2]);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Configurations
|
|
|
|
public void ReportSet()
|
|
{
|
|
if (controlPoints == null)
|
|
{
|
|
controlPoints = new Vector3[CUIBezierCurve.CubicBezierCurvePtNum];
|
|
controlPoints[0] = new Vector3(0, 0, 0);
|
|
controlPoints[1] = new Vector3(0, 1, 0);
|
|
controlPoints[2] = new Vector3(1, 1, 0);
|
|
controlPoints[3] = new Vector3(1, 0, 0);
|
|
}
|
|
|
|
bool isPointsReady = true;
|
|
|
|
isPointsReady = isPointsReady & controlPoints.Length == CUIBezierCurve.CubicBezierCurvePtNum;
|
|
}
|
|
#endregion
|
|
|
|
|
|
#region Services
|
|
|
|
public System.Action OnRefresh;
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
} |