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16 lines
347 B
C#
16 lines
347 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania
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{
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public class GameProperties
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{
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public class Latency
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{
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public static float early = 0.71f;
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public static float perfect = 0.74f;
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public static float late = 0.84f;
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}
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}
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}
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