mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 13:45:10 +00:00
b1fab52ad9
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
54 lines
No EOL
1.3 KiB
C#
54 lines
No EOL
1.3 KiB
C#
using DG.Tweening;
|
|
using NaughtyBezierCurves;
|
|
using HeavenStudio.Util;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
|
|
namespace HeavenStudio.Games.Scripts_NtrSamurai
|
|
{
|
|
public class NtrSamuraiChild : MonoBehaviour
|
|
{
|
|
[Header("Transforms")]
|
|
public Transform DebrisPosL;
|
|
public Transform DebrisPosR;
|
|
public Transform WalkPos0;
|
|
public Transform WalkPos1;
|
|
|
|
[Header("Objects")]
|
|
public Animator anim;
|
|
|
|
public double startBeat = double.MinValue;
|
|
public bool isMain = true;
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if (!isMain)
|
|
{
|
|
var cond = Conductor.instance;
|
|
float prog = Conductor.instance.GetPositionFromBeat(startBeat + 1f, 4f);
|
|
if (prog >= 0)
|
|
{
|
|
Walk();
|
|
transform.position = Vector3.Lerp(WalkPos0.position, WalkPos1.position, prog);
|
|
if (prog >= 1f)
|
|
{
|
|
GameObject.Destroy(gameObject);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Bop()
|
|
{
|
|
anim.Play("ChildBeat", -1, 0);
|
|
}
|
|
|
|
public void Walk()
|
|
{
|
|
anim.Play("ChildWalk");
|
|
}
|
|
}
|
|
} |