HeavenStudioPlus/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
Seanski2 f9906b50a5
Misc. Fixes and Tweaks (#377)
* Fix Batch 1

fix batch 1

* fixes 2

tired

* fixes 3

* 1

* coin

coin

* Fixes 4

* Update README.md

* localization

* procrastination

heat death of the universe

* seal

* the funny 2023

* animatioon adjust

* more adjustment

---------

Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-04-01 04:00:04 +00:00

248 lines
No EOL
8.5 KiB
C#

using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class pcoMeatLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("meatGrinder", "Nice to Meat You", "501d18", false, false, new List<GameAction>()
{
new GameAction("MeatToss", "Meat Toss")
{
function = delegate {
var e = eventCaller.currentEntity;
MeatGrinder.instance.MeatToss(e.beat);
},
defaultLength = 2f,
priority = 2,
},
new GameAction("MeatCall", "Meat Call")
{
function = delegate {
var e = eventCaller.currentEntity;
MeatGrinder.instance.MeatCall(e.beat);
},
defaultLength = 0.5f,
priority = 2,
preFunctionLength = 1f,
preFunction = delegate {
var e = eventCaller.currentEntity;
MeatGrinder.PreMeatCall(e.beat);
},
},
new GameAction("StartInterval", "Start Interval")
{
function = delegate {
var e = eventCaller.currentEntity;
MeatGrinder.instance.StartInterval(e.beat, e.length);
},
defaultLength = 4f,
resizable = true,
priority = 1,
preFunctionLength = 2f,
preFunction = delegate {
var e = eventCaller.currentEntity;
MeatGrinder.PreInterval(e.beat, e.length);
},
},
new GameAction("bop", "Bop")
{
function = delegate {
var e = eventCaller.currentEntity;
MeatGrinder.instance.Bop(e.beat, e.length, e["bop"], e["bossBop"]);
},
parameters = new List<Param>()
{
new Param("bop", true, "Boss Bops?", "Does Boss bop?"),
new Param("bossBop", false, "Boss Bops? (Auto)", "Does Boss Auto bop?"),
},
resizable = true,
priority = 4,
},
});
}
}
}
namespace HeavenStudio.Games
{
using Scripts_MeatGrinder;
public class MeatGrinder : Minigame
{
static List<float> queuedInputs = new List<float>();
[Header("Objects")]
public GameObject MeatBase;
[Header("Animators")]
public Animator BossAnim;
public Animator TackAnim;
[Header("Variables")]
bool intervalStarted;
float intervalStartBeat;
float beatInterval = 4f;
bool bossBop = true;
bool dontCall = false;
public bool bossAnnoyed = false;
private float lastReportedBeat = 0f;
const string sfxName = "meatGrinder/";
public static MeatGrinder instance;
public enum MeatType
{
Dark,
Light,
}
private void Awake()
{
instance = this;
}
void OnDestroy()
{
if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) {
if (queuedInputs.Count > 0) queuedInputs.Clear();
}
}
private void Update()
{
if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) {
if (queuedInputs.Count > 0) queuedInputs.Clear();
}
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted) {
intervalStarted = false;
}
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) {
ScoreMiss();
TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f);
TackAnim.SetBool("tackMeated", false);
Jukebox.PlayOneShotGame(sfxName+"whiff");
if (bossAnnoyed) BossAnim.DoScaledAnimationAsync("Bop", 0.5f);
}
if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true);
}
private void LateUpdate()
{
if (Conductor.instance.ReportBeat(ref lastReportedBeat)
&& !BossAnim.IsPlayingAnimationName("BossCall")
&& !BossAnim.IsPlayingAnimationName("BossSignal")
&& bossBop)
{
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
};
}
public void Bop(float beat, float length, bool doesBop, bool autoBop)
{
bossBop = autoBop;
if (doesBop)
{
for (int i = 0; i < length; i++)
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + i, delegate
{
if (!BossAnim.IsPlayingAnimationName("BossCall") && !BossAnim.IsPlayingAnimationName("BossSignal"))
{
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
};
})
});
}
}
}
public static void PreInterval(float beat, float interval)
{
if (!MeatGrinder.instance.intervalStarted && !MeatGrinder.instance.dontCall) {
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound(sfxName+"startSignal", beat - 1f), }, forcePlay: true);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() {
new BeatAction.Action(beat - 1, delegate { instance.BossAnim.DoScaledAnimationAsync("BossSignal", 0.5f); }), });
}
MeatGrinder.instance.dontCall = true;
MeatGrinder.instance.beatInterval = interval;
}
public void StartInterval(float beat, float interval)
{
intervalStartBeat = beat;
if (!intervalStarted) { intervalStarted = true; }
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + interval - 1, delegate { PassTurn(beat); }),
});
}
public void MeatToss(float beat)
{
Jukebox.PlayOneShotGame(sfxName+"toss");
MeatToss Meat = Instantiate(MeatBase).GetComponent<MeatToss>();
Meat.startBeat = beat;
Meat.cueLength = 1f;
Meat.cueBased = true;
Meat.meatType = "DarkMeat";
}
public static void PreMeatCall(float beat)
{
if (!MeatGrinder.instance.dontCall) {
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() {
new BeatAction.Action(beat - 1, delegate { MeatGrinder.PreInterval(beat, instance.beatInterval); }),
});
}
}
public void MeatCall(float beat)
{
BossAnim.DoScaledAnimationAsync("BossCall", 0.5f);
Jukebox.PlayOneShotGame(sfxName+"signal");
if (!intervalStarted)
{
StartInterval(beat, beatInterval);
}
queuedInputs.Add(beat - intervalStartBeat);
}
public void PassTurn(float beat)
{
dontCall = false;
intervalStarted = false;
foreach (var input in queuedInputs)
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(input + beat, delegate {
MeatToss Meat = Instantiate(MeatBase).GetComponent<MeatToss>();
Meat.startBeat = beat;
Meat.cueLength = beatInterval + input;
Meat.cueBased = false;
Meat.meatType = "LightMeat";
}),
});
}
queuedInputs.Clear();
}
}
}