HeavenStudioPlus/Assets/Scripts/Games/ForkLifter/ForkLifter.cs
Seanski2 f9906b50a5
Misc. Fixes and Tweaks (#377)
* Fix Batch 1

fix batch 1

* fixes 2

tired

* fixes 3

* 1

* coin

coin

* Fixes 4

* Update README.md

* localization

* procrastination

heat death of the universe

* seal

* the funny 2023

* animatioon adjust

* more adjustment

---------

Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-04-01 04:00:04 +00:00

123 lines
No EOL
3.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using DG.Tweening;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class RvlForkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("forkLifter", "Fork to Eat", "f1f1f1", false, false, new List<GameAction>()
{
new GameAction("flick", "Flick Food")
{
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Flick(e.beat, e["type"]); },
defaultLength = 3,
parameters = new List<Param>()
{
new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked")
}
},
new GameAction("prepare", "Prepare Hand")
{
function = delegate { ForkLifter.instance.ForkLifterHand.Prepare(); },
defaultLength = 0.5f
},
new GameAction("gulp", "Swallow")
{
function = delegate { ForkLifter.playerInstance.Eat(); }
},
new GameAction("sigh", "Sigh")
{
function = delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }
},
// These are still here for backwards-compatibility but are hidden in the editor
new GameAction("pea", "")
{
function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); },
defaultLength = 3,
hidden = true
},
new GameAction("topbun", "")
{
function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); },
defaultLength = 3,
hidden = true
},
new GameAction("burger", "")
{
function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); },
defaultLength = 3,
hidden = true
},
new GameAction("bottombun", "")
{
function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); },
defaultLength = 3,
hidden = true
},
});
}
}
}
namespace HeavenStudio.Games
{
using Scripts_ForkLifter;
public class ForkLifter : Minigame
{
public enum FlickType
{
Pea,
TopBun,
Burger,
BottomBun
}
public static ForkLifter instance;
public static ForkLifterPlayer playerInstance => ForkLifterPlayer.instance;
[Header("References")]
public ForkLifterHand ForkLifterHand;
[Header("Objects")]
public Animator handAnim;
public GameObject flickedObject;
public SpriteRenderer peaPreview;
public Sprite[] peaSprites;
public Sprite[] peaHitSprites;
private void Awake()
{
instance = this;
}
public override void OnGameSwitch(float beat)
{
base.OnGameSwitch(beat);
ForkLifterHand.CheckNextFlick();
}
public void Flick(float beat, int type)
{
Jukebox.PlayOneShotGame("forkLifter/flick");
handAnim.Play("Hand_Flick", 0, 0);
GameObject fo = Instantiate(flickedObject);
fo.transform.parent = flickedObject.transform.parent;
Pea pea = fo.GetComponent<Pea>();
pea.startBeat = beat;
pea.type = type;
fo.SetActive(true);
}
}
}