HeavenStudioPlus/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
2022-08-18 18:28:05 -07:00

201 lines
No EOL
7.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Linq;
using TMPro;
using Starpelly;
using HeavenStudio.Util;
namespace HeavenStudio.Editor
{
public class EventPropertyPrefab : MonoBehaviour
{
public TMP_Text caption;
[SerializeField] private EventParameterManager parameterManager;
[Header("Integer and Float")]
[Space(10)]
public Slider slider;
public TMP_InputField inputField;
[Header("Boolean")]
[Space(10)]
public Toggle toggle;
[Header("Dropdown")]
[Space(10)]
public TMP_Dropdown dropdown;
[Header("Color")]
[Space(10)]
public Button ColorBTN;
public RectTransform ColorTable;
public bool colorTableActive;
public ColorPreview colorPreview;
[Header("String")] //why wasn't this a thing before
[Space(10)]
public TMP_InputField inputFieldString;
private string propertyName;
public void SetProperties(string propertyName, object type, string caption)
{
this.propertyName = propertyName;
this.caption.text = caption;
switch (type)
{
case EntityTypes.Integer integer:
slider.minValue = integer.min;
slider.maxValue = integer.max;
slider.wholeNumbers = true;
slider.value = Convert.ToSingle(parameterManager.entity[propertyName]);
inputField.text = slider.value.ToString();
slider.onValueChanged.AddListener(
_ =>
{
inputField.text = slider.value.ToString();
parameterManager.entity[propertyName] = (int) slider.value;
}
);
inputField.onSelect.AddListener(
_ =>
Editor.instance.editingInputField = true
);
inputField.onEndEdit.AddListener(
_ =>
{
slider.value = Convert.ToSingle(inputField.text);
parameterManager.entity[propertyName] = (int) slider.value;
Editor.instance.editingInputField = false;
}
);
break;
case EntityTypes.Float fl:
slider.minValue = fl.min;
slider.maxValue = fl.max;
slider.value = Convert.ToSingle(parameterManager.entity[propertyName]);
inputField.text = slider.value.ToString("G");
slider.onValueChanged.AddListener(
_ =>
{
var newValue = (float) Math.Round(slider.value, 4);
inputField.text = newValue.ToString("G");
parameterManager.entity[propertyName] = newValue;
}
);
inputField.onSelect.AddListener(
_ =>
Editor.instance.editingInputField = true
);
inputField.onEndEdit.AddListener(
_ =>
{
slider.value = (float) Math.Round(Convert.ToSingle(inputField.text), 4);
parameterManager.entity[propertyName] = slider.value;
Editor.instance.editingInputField = false;
}
);
break;
case bool _:
// ' (bool)type ' always results in false
toggle.isOn = Convert.ToBoolean(parameterManager.entity[propertyName]);
toggle.onValueChanged.AddListener(
_ => parameterManager.entity[propertyName] = toggle.isOn
);
break;
case Color _:
colorPreview.colorPicker.onColorChanged += _ =>
parameterManager.entity[propertyName] = colorPreview.colorPicker.color;
var paramCol = (Color) parameterManager.entity[propertyName];
ColorBTN.onClick.AddListener(
() =>
{
ColorTable.gameObject.SetActive(true);
colorTableActive = true;
colorPreview.ChangeColor(paramCol);
}
);
colorPreview.ChangeColor(paramCol);
ColorTable.gameObject.SetActive(false);
break;
case string _:
inputFieldString.text = (string) parameterManager.entity[propertyName];
inputFieldString.onSelect.AddListener(
_ =>
Editor.instance.editingInputField = true
);
inputFieldString.onEndEdit.AddListener(
_ =>
{;
parameterManager.entity[propertyName] = inputFieldString.text;
Editor.instance.editingInputField = false;
}
);
break;
case Enum enumKind:
var enumType = enumKind.GetType();
var enumVals = Enum.GetValues(enumType);
var enumNames = Enum.GetNames(enumType).ToList();
// Can we assume non-holey enum?
// If we can we can simplify to dropdown.value = (int) parameterManager.entity[propertyName]
var currentlySelected = (int) parameterManager.entity[propertyName];
var selected = enumVals
.Cast<object>()
.ToList()
.FindIndex(val => (int) val == currentlySelected);
dropdown.AddOptions(enumNames);
dropdown.value = selected;
dropdown.onValueChanged.AddListener(_ =>
parameterManager.entity[propertyName] = Enum.ToObject(enumType, dropdown.value)
);
break;
default:
throw new ArgumentOutOfRangeException(
nameof(type), type, "I don't know how to make a property of this type!"
);
}
}
private void Update()
{
if (colorTableActive)
{
if (!Editor.MouseInRectTransform(ColorTable))
{
if (Input.GetMouseButtonDown(0))
{
ColorTable.gameObject.SetActive(false);
colorTableActive = false;
}
}
}
}
}
}