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44e70ddf1e
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events. |
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Bop.anim | ||
Bop.anim.meta | ||
ComboCrouch.anim | ||
ComboCrouch.anim.meta | ||
ComboCrouchPunch.anim | ||
ComboCrouchPunch.anim.meta | ||
ComboKick.anim | ||
ComboKick.anim.meta | ||
ComboMiss.anim | ||
ComboMiss.anim.meta | ||
Idle.anim | ||
Idle.anim.meta | ||
Joe.controller | ||
Joe.controller.meta | ||
Kick.anim | ||
Kick.anim.meta | ||
KickPrepare.anim | ||
KickPrepare.anim.meta | ||
KickPrepareToIdle.anim | ||
KickPrepareToIdle.anim.meta | ||
Pow.anim | ||
Pow.anim.meta | ||
Prepare.anim | ||
Prepare.anim.meta | ||
PunchLeft.anim | ||
PunchLeft.anim.meta | ||
PunchRight.anim | ||
PunchRight.anim.meta |