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44e70ddf1e
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events. |
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Bomb | ||
Joe | ||
Bomb.meta | ||
BulbHit.anim | ||
BulbHit.anim.meta | ||
BulbHit.controller | ||
BulbHit.controller.meta | ||
comboRef.anim | ||
comboRef.anim.meta | ||
comboRef.controller | ||
comboRef.controller.meta | ||
Joe.meta | ||
Pot.controller | ||
Pot.controller.meta | ||
PotCombo1.anim | ||
PotCombo1.anim.meta | ||
PotCombo2.anim | ||
PotCombo2.anim.meta | ||
PotCombo3.anim | ||
PotCombo3.anim.meta | ||
PotCombo4.anim | ||
PotCombo4.anim.meta | ||
PotCombo5.anim | ||
PotCombo5.anim.meta | ||
PotCombo6.anim | ||
PotCombo6.anim.meta | ||
PotMiss.anim | ||
PotMiss.anim.meta | ||
PotThrow.anim | ||
PotThrow.anim.meta |