mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 21:55:09 +00:00
63a2814caa
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
518 lines
No EOL
17 KiB
C#
518 lines
No EOL
17 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
using Starpelly;
|
|
using DG.Tweening;
|
|
using Jukebox;
|
|
using Jukebox.Legacy;
|
|
|
|
namespace HeavenStudio.Editor.Track
|
|
{
|
|
public class TimelineEventObj : MonoBehaviour
|
|
{
|
|
private float startPosX;
|
|
private float startPosY;
|
|
|
|
private Vector3 lastPos;
|
|
public Vector2 moveStartPos;
|
|
private RectTransform rectTransform;
|
|
|
|
[Header("Components")]
|
|
[SerializeField] private RectTransform PosPreview;
|
|
[SerializeField] private RectTransform PosPreviewRef;
|
|
[SerializeField] public Image Icon;
|
|
[SerializeField] private Image selectedImage;
|
|
[SerializeField] private RectTransform outline;
|
|
[SerializeField] private RectTransform resizeGraphic;
|
|
[SerializeField] private RectTransform leftDrag;
|
|
[SerializeField] private RectTransform rightDrag;
|
|
// private GameObject moveTemp;
|
|
|
|
[Header("Properties")]
|
|
public RiqEntity entity;
|
|
public float length;
|
|
public bool eligibleToMove = false;
|
|
private bool lastVisible;
|
|
public bool selected;
|
|
public bool mouseHovering;
|
|
public bool resizable;
|
|
public bool resizing;
|
|
public bool moving;
|
|
public bool wasDuplicated;
|
|
private bool resizingLeft;
|
|
private bool resizingRight;
|
|
private bool inResizeRegion;
|
|
public bool isCreating;
|
|
public int eventObjID;
|
|
|
|
Timeline tl;
|
|
Texture2D resizeCursor;
|
|
float leftSide, rightSide;
|
|
|
|
[Header("Colors")]
|
|
public Color NormalCol;
|
|
|
|
private void Start()
|
|
{
|
|
moveStartPos = transform.localPosition;
|
|
|
|
rectTransform = GetComponent<RectTransform>();
|
|
|
|
if (!resizable)
|
|
{
|
|
Destroy(resizeGraphic.gameObject);
|
|
}
|
|
|
|
// what the fuck????
|
|
// moveTemp = new GameObject();
|
|
// moveTemp.transform.SetParent(this.transform.parent);
|
|
|
|
bool visible = rectTransform.IsVisibleFrom(Editor.instance.EditorCamera);
|
|
for (int i = 0; i < this.transform.childCount; i++)
|
|
{
|
|
if (i != 4)
|
|
this.transform.GetChild(i).gameObject.SetActive(visible);
|
|
}
|
|
|
|
tl = Timeline.instance;
|
|
resizeCursor = Resources.Load<Texture2D>("Cursors/horizontal_resize");
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (tl == null)
|
|
tl = Timeline.instance;
|
|
|
|
selected = Selections.instance.eventsSelected.Contains(this);
|
|
if (eventObjID != entity.uid)
|
|
{
|
|
eventObjID = GameManager.instance.Beatmap.Entities.Find(a => a == entity).uid;
|
|
Debug.Log($"assigning uid {eventObjID}");
|
|
}
|
|
|
|
mouseHovering = tl.timelineState.selected && RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera);
|
|
|
|
#region Optimizations
|
|
|
|
// thank you to @chrislo27 for suggesting the fix for this.
|
|
// only renders blocks if they're in view of the timeline viewport
|
|
leftSide = rectTransform.localPosition.x;
|
|
rightSide = leftSide + rectTransform.sizeDelta.x;
|
|
|
|
bool visible = rightSide >= tl.leftSide && leftSide <= tl.rightSide;
|
|
|
|
if (visible != lastVisible)
|
|
{
|
|
for (int i = 0; i < this.transform.childCount; i++)
|
|
{
|
|
// if (transform.GetChild(i).gameObject != selectedImage)
|
|
this.transform.GetChild(i).gameObject.SetActive(visible);
|
|
}
|
|
}
|
|
|
|
lastVisible = visible;
|
|
|
|
#endregion
|
|
|
|
SetColor(entity["track"]);
|
|
|
|
if (selected)
|
|
{
|
|
/*
|
|
if (Input.GetKeyDown(KeyCode.Delete))
|
|
{
|
|
Selections.instance.Deselect(this);
|
|
tl.DestroyEventObject(entity);
|
|
}
|
|
*/
|
|
|
|
selectedImage.gameObject.SetActive(true);
|
|
for (int i = 0; i < outline.childCount; i++)
|
|
{
|
|
if (moving)
|
|
outline.GetChild(i).GetComponent<Image>().color = Color.magenta;
|
|
else
|
|
outline.GetChild(i).GetComponent<Image>().color = Color.cyan;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
selectedImage.gameObject.SetActive(false);
|
|
|
|
for (int i = 0; i < outline.childCount; i++)
|
|
outline.GetChild(i).GetComponent<Image>().color = new Color32(0, 0, 0, 51);
|
|
}
|
|
|
|
if (Conductor.instance.NotStopped())
|
|
{
|
|
Cancel();
|
|
|
|
if (moving)
|
|
{
|
|
moving = false;
|
|
}
|
|
|
|
if (selected)
|
|
{
|
|
selected = false;
|
|
selectedImage.gameObject.SetActive(false);
|
|
for (int i = 0; i < outline.childCount; i++)
|
|
outline.GetChild(i).GetComponent<Image>().color = new Color32(0, 0, 0, 51);
|
|
}
|
|
|
|
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, tl.LayerHeight());
|
|
this.transform.localPosition = new Vector3(this.transform.localPosition.x, -entity["track"] * tl.LayerHeight());
|
|
return;
|
|
}
|
|
|
|
if (!resizing)
|
|
{
|
|
int count = 0;
|
|
foreach (TimelineEventObj e in tl.eventObjs)
|
|
{
|
|
if (e.moving)
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if (count > 0 && selected)
|
|
{
|
|
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
|
// duplicate the entity if holding alt
|
|
if ((!wasDuplicated) && Input.GetKey(KeyCode.LeftAlt))
|
|
{
|
|
Selections.instance.Deselect(this);
|
|
this.wasDuplicated = false;
|
|
this.moving = false;
|
|
|
|
transform.localPosition = moveStartPos;
|
|
OnComplete(false);
|
|
|
|
TimelineEventObj te = tl.CopyEventObject(this);
|
|
TimelineEventObj obj;
|
|
|
|
Selections.instance.DragSelect(te);
|
|
|
|
te.wasDuplicated = true;
|
|
te.transform.localPosition = transform.localPosition;
|
|
te.moveStartPos = transform.localPosition;
|
|
|
|
for (int i = 0; i < tl.eventObjs.Count; i++)
|
|
{
|
|
obj = tl.eventObjs[i];
|
|
obj.startPosX = mousePos.x - obj.transform.position.x;
|
|
obj.startPosY = mousePos.y - obj.transform.position.y;
|
|
}
|
|
|
|
te.moving = true;
|
|
}
|
|
else
|
|
{
|
|
this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
|
|
this.transform.localPosition = new Vector3(Mathf.Max(Mathp.Round2Nearest(this.transform.localPosition.x, Timeline.SnapInterval()), 0), tl.SnapToLayer(this.transform.localPosition.y));
|
|
}
|
|
|
|
if (lastPos != transform.localPosition)
|
|
{
|
|
OnMove();
|
|
}
|
|
|
|
lastPos = transform.localPosition;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (moving) moving = false;
|
|
if (resizingLeft) SetPivot(new Vector2(1, rectTransform.pivot.y));
|
|
|
|
Vector2 sizeDelta = rectTransform.sizeDelta;
|
|
Vector2 mousePos;
|
|
|
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out mousePos);
|
|
|
|
sizeDelta = new Vector2((resizingLeft ? -mousePos.x : mousePos.x) + 0.15f, sizeDelta.y);
|
|
sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, Timeline.SnapInterval(), resizingLeft ? rectTransform.localPosition.x : Mathf.Infinity), sizeDelta.y);
|
|
|
|
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, Timeline.SnapInterval()), sizeDelta.y);
|
|
SetPivot(new Vector2(0, rectTransform.pivot.y));
|
|
OnComplete(false);
|
|
}
|
|
|
|
if (Input.GetMouseButtonUp(0))
|
|
{
|
|
OnLeftUp();
|
|
OnRightUp();
|
|
}
|
|
|
|
if (resizing && selected || inResizeRegion && selected)
|
|
{
|
|
if (resizable)
|
|
Cursor.SetCursor(resizeCursor, new Vector2(8, 8), CursorMode.Auto);
|
|
}
|
|
// should consider adding this someday
|
|
// else if (moving && selected || mouseHovering && selected)
|
|
// {
|
|
// Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/move"), new Vector2(8, 8), CursorMode.Auto);
|
|
// }
|
|
else
|
|
{
|
|
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
|
|
}
|
|
|
|
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, tl.LayerHeight());
|
|
this.transform.localPosition = new Vector3(this.transform.localPosition.x, -entity["track"] * tl.LayerHeight());
|
|
}
|
|
|
|
#region ClickEvents
|
|
|
|
public void OnClick()
|
|
{
|
|
if (Input.GetMouseButton(0) && tl.timelineState.selected)
|
|
{
|
|
if (Input.GetKey(KeyCode.LeftShift))
|
|
{
|
|
Selections.instance.ShiftClickSelect(this);
|
|
}
|
|
else
|
|
{
|
|
if (!selected)
|
|
{
|
|
Selections.instance.ClickSelect(this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void OnDown()
|
|
{
|
|
if (Input.GetMouseButton(0))
|
|
{
|
|
if (selected && tl.timelineState.selected)
|
|
{
|
|
moveStartPos = transform.localPosition;
|
|
|
|
for (int i = 0; i < tl.eventObjs.Count; i++)
|
|
{
|
|
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
|
tl.eventObjs[i].startPosX = mousePos.x - tl.eventObjs[i].transform.position.x;
|
|
tl.eventObjs[i].startPosY = mousePos.y - tl.eventObjs[i].transform.position.y;
|
|
}
|
|
|
|
moving = true;
|
|
}
|
|
}
|
|
else if (Input.GetMouseButton(1))
|
|
{
|
|
EventParameterManager.instance.StartParams(entity);
|
|
}
|
|
else if (Input.GetMouseButton(2))
|
|
{
|
|
var mgs = EventCaller.instance.minigames;
|
|
string[] datamodels = entity.datamodel.Split('/');
|
|
Debug.Log("Selected entity's datamodel : " + entity.datamodel);
|
|
|
|
bool isSwitchGame = datamodels[1] == "switchGame";
|
|
int gameIndex = mgs.FindIndex(c => c.name == datamodels[isSwitchGame ? 2 : 0]);
|
|
int block = isSwitchGame ? 0 : mgs[gameIndex].actions.FindIndex(c => c.actionName == datamodels[1]) + 1;
|
|
|
|
if (!isSwitchGame)
|
|
{
|
|
// hardcoded stuff
|
|
// needs to happen because hidden blocks technically change the event index
|
|
if (datamodels[0] == "gameManager") block -= 2;
|
|
else if (datamodels[0] is "countIn" or "vfx") block -= 1;
|
|
}
|
|
|
|
GridGameSelector.instance.SelectGame(datamodels[isSwitchGame ? 2 : 0], block);
|
|
}
|
|
}
|
|
|
|
public void OnUp()
|
|
{
|
|
// lastPos_ = this.lastPos_;
|
|
// previousPos = this.transform.localPosition;
|
|
|
|
if (selected && tl.timelineState.selected)
|
|
{
|
|
if (wasDuplicated)
|
|
{
|
|
tl.FinalizeDuplicateEventStack();
|
|
wasDuplicated = false;
|
|
}
|
|
if (eligibleToMove)
|
|
{
|
|
OnComplete(true);
|
|
moveStartPos = transform.localPosition;
|
|
}
|
|
|
|
moving = false;
|
|
|
|
Cancel();
|
|
if (isCreating == true)
|
|
{
|
|
isCreating = false;
|
|
CommandManager.instance.Execute(new Commands.Place(this));
|
|
}
|
|
}
|
|
}
|
|
|
|
private void Cancel()
|
|
{
|
|
eligibleToMove = false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ResizeEvents
|
|
|
|
public void DragEnter()
|
|
{
|
|
inResizeRegion = true;
|
|
}
|
|
|
|
public void DragExit()
|
|
{
|
|
inResizeRegion = false;
|
|
}
|
|
|
|
public void OnLeftDown()
|
|
{
|
|
if (resizable && selected)
|
|
{
|
|
ResetResize();
|
|
resizing = true;
|
|
resizingLeft = true;
|
|
}
|
|
}
|
|
|
|
public void OnLeftUp()
|
|
{
|
|
if (resizable && selected)
|
|
{
|
|
ResetResize();
|
|
}
|
|
}
|
|
|
|
public void OnRightDown()
|
|
{
|
|
if (resizable && selected)
|
|
{
|
|
ResetResize();
|
|
resizing = true;
|
|
resizingRight = true;
|
|
}
|
|
}
|
|
|
|
public void OnRightUp()
|
|
{
|
|
if (resizable && selected)
|
|
{
|
|
ResetResize();
|
|
}
|
|
}
|
|
|
|
private void ResetResize()
|
|
{
|
|
resizingLeft = false;
|
|
resizingRight = false;
|
|
resizing = false;
|
|
}
|
|
|
|
private void SetPivot(Vector2 pivot)
|
|
{
|
|
if (rectTransform == null) return;
|
|
|
|
Vector2 size = rectTransform.rect.size;
|
|
Vector2 deltaPivot = rectTransform.pivot - pivot;
|
|
Vector3 deltaPosition = new Vector3(deltaPivot.x * size.x, deltaPivot.y * size.y);
|
|
rectTransform.pivot = pivot;
|
|
rectTransform.localPosition -= deltaPosition;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region OnEvents
|
|
|
|
private void OnMove()
|
|
{
|
|
if (GameManager.instance.Beatmap.Entities.FindAll(c => c.beat == this.transform.localPosition.x && c["track"] == GetTrack() && c != this.entity).Count > 0)
|
|
{
|
|
eligibleToMove = false;
|
|
}
|
|
else
|
|
{
|
|
eligibleToMove = true;
|
|
}
|
|
|
|
OnComplete(true);
|
|
}
|
|
|
|
private void OnComplete(bool move)
|
|
{
|
|
entity.length = rectTransform.sizeDelta.x;
|
|
entity.beat = this.transform.localPosition.x;
|
|
entity["track"] = GetTrack();
|
|
|
|
GameManager.instance.SortEventsList();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Selection
|
|
|
|
#endregion
|
|
|
|
#region Extra
|
|
|
|
public void SetColor(int type)
|
|
{
|
|
Color c = Color.white;
|
|
switch (type)
|
|
{
|
|
case 0:
|
|
c = EditorTheme.theme.properties.Layer1Col.Hex2RGB();
|
|
break;
|
|
case 1:
|
|
c = EditorTheme.theme.properties.Layer2Col.Hex2RGB();
|
|
break;
|
|
case 2:
|
|
c = EditorTheme.theme.properties.Layer3Col.Hex2RGB();
|
|
break;
|
|
case 3:
|
|
c = EditorTheme.theme.properties.Layer4Col.Hex2RGB();
|
|
break;
|
|
case 4:
|
|
c = EditorTheme.theme.properties.Layer5Col.Hex2RGB();
|
|
break;
|
|
}
|
|
|
|
// c = new Color(c.r, c.g, c.b, 0.85f);
|
|
transform.GetChild(0).GetComponent<Image>().color = c;
|
|
|
|
if (resizable)
|
|
{
|
|
c = new Color(0, 0, 0, 0.35f);
|
|
transform.GetChild(1).GetChild(0).GetComponent<Image>().color = c;
|
|
transform.GetChild(1).GetChild(1).GetComponent<Image>().color = c;
|
|
transform.GetChild(1).GetChild(2).GetComponent<Image>().color = c;
|
|
}
|
|
}
|
|
|
|
public int GetTrack()
|
|
{
|
|
return (int)Mathf.Round(this.transform.localPosition.y / Timeline.instance.LayerHeight()) * -1;
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
// better safety net than canada's healthcare system
|
|
// this is still hilarious
|
|
// GameManager.instance.Beatmap.Entities.Remove(GameManager.instance.Beatmap.Entities.Find(c => c.eventObj = this));
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |