HeavenStudioPlus/Assets/Resources/Sprites/Games/ChargingChicken/Animations/FakeChicken/FakeChickenAnim.controller
ThePurpleAnon 025681eaea Charging Chicken (#805)
* oh yeah i forgot about github lmao

no prefab yet, but a bunch of the coding and sfx are implemented

* some stuff

did some prefab assembly, added background color block, idk i'm tired

* a bunch more stuff

idk i'm tired again, i really doubt this will even be read by anybody

btw if you're reading this, type "charging chicken should be replaced with a piece of pizza" and ping me in the HS discord server

* even more more stuff

holy shit i did a lot lmao

* oh god there's so much done and still so much to do

help

* the stone platforms man

my god this took so much work

* god dammit

fuck this game

* buncha text stuff

this wasn't so bad, hopefully i won't want to eat my own shorts next time i work on miss stuff

* water speed

finally fixed this once and for all i think

* stufr

music fade, ending text, making platforms fall under the chicken when the chicken falls, general bug fixes

* getting there

i'd say we're roughly 70% ready for a PR or so

* almost done

just needs (a lot of) finishing touches

* hjgdf

stuff

* boogledop

doobedy deoooebb

* buncha shit again

oh lawd we getting close, if only these fuckin game breaking bugs would stop showing up

* almost done

except for the new game breaking bug still. that'll probably take a while

* it's getting too real

AND the game breaking bug is gone!

* checkpoint

use this for reverting back while changing how stone platforms spawn

* blorf

god i have so much shit to do tomorrow

* some stuff

doobety

* trippy

added shaders for the "future" bg

* colors and stuffs

yayy

* background objects do be comin tho

too real

* yo

holy shit this is coming together nicely

* we cookin

frfr

* real

all too real...

* idk

something changed but idk what

* platforms are cool now

yay (still have a bunch of stuff to do tho)

* chicken is almost gosh dang done

woot

* almost there but for real this time

probably the second or third to last commit

* chiken is feature complete

i literally just need three audio files, then set up assbuns, then draft PR

* chimken is done

yahoo

* finishing tooches

boopin snoots
2024-03-29 02:35:09 +00:00

159 lines
4.3 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1102 &-6331456223422369343
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Burn
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 1fc36aa6f908a244e905769af011d19a, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &-4369373491152170125
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Nothing
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 0}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FakeChickenAnim
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: 592504463933430062}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1107 &592504463933430062
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -4369373491152170125}
m_Position: {x: 40, y: 220, z: 0}
- serializedVersion: 1
m_State: {fileID: 6171609818428573416}
m_Position: {x: 300, y: 100, z: 0}
- serializedVersion: 1
m_State: {fileID: 6190357602055805637}
m_Position: {x: 300, y: 200, z: 0}
- serializedVersion: 1
m_State: {fileID: -6331456223422369343}
m_Position: {x: 300, y: 300, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -4369373491152170125}
--- !u!1102 &6171609818428573416
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Idle
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 0fccfafd2b22bd44bbeed45f77b8d8d9, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &6190357602055805637
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Respawn
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 011fc871ed7e2d2448c5472aaf5431b6, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter: