mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 10:05:14 +00:00
267d9f6bdd
This breaks enum dropdowns but I'll fix that tomorrow
219 lines
No EOL
7.6 KiB
C#
219 lines
No EOL
7.6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
using TMPro;
|
|
using DG.Tweening;
|
|
using Starpelly;
|
|
|
|
using RhythmHeavenMania.Editor.Track;
|
|
|
|
namespace RhythmHeavenMania.Editor
|
|
{
|
|
public class GridGameSelector : MonoBehaviour
|
|
{
|
|
public string SelectedMinigame;
|
|
|
|
[Header("Components")]
|
|
public GameObject GameEventSelector;
|
|
public GameObject EventRef;
|
|
public GameObject CurrentSelected;
|
|
private RectTransform eventsParent;
|
|
|
|
[Header("Properties")]
|
|
private Minigames.Minigame mg;
|
|
private bool gameOpen;
|
|
[SerializeField] private int currentEventIndex;
|
|
private int dragTimes;
|
|
public float posDif;
|
|
public int ignoreSelectCount;
|
|
|
|
private void Start()
|
|
{
|
|
eventsParent = EventRef.transform.parent.GetChild(2).GetComponent<RectTransform>();
|
|
SelectGame("Game Manager", 1);
|
|
|
|
SetColors();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (gameOpen)
|
|
{
|
|
if (Input.GetKeyDown(KeyCode.DownArrow))
|
|
{
|
|
UpdateIndex(currentEventIndex + 1);
|
|
}
|
|
else if (Input.GetKeyDown(KeyCode.UpArrow))
|
|
{
|
|
UpdateIndex(currentEventIndex - 1);
|
|
}
|
|
}
|
|
|
|
if (Input.mouseScrollDelta.y != 0)
|
|
{
|
|
UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
|
|
}
|
|
}
|
|
|
|
#region Functions
|
|
|
|
public void UpdateIndex(int amount, bool updateCol = true)
|
|
{
|
|
currentEventIndex = amount;
|
|
|
|
EventRef.transform.parent.DOKill();
|
|
CurrentSelected.transform.DOKill();
|
|
|
|
if (currentEventIndex < 0)
|
|
currentEventIndex = eventsParent.childCount - 1;
|
|
else if (currentEventIndex > eventsParent.childCount - 1)
|
|
currentEventIndex = 0;
|
|
|
|
if (currentEventIndex > 2 && eventsParent.childCount >= 8)
|
|
{
|
|
if (eventsParent.childCount - 4 > currentEventIndex)
|
|
{
|
|
EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (currentEventIndex - 2), 0.35f).SetEase(Ease.OutExpo);
|
|
}
|
|
else
|
|
{
|
|
EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (eventsParent.childCount - 7), 0.35f).SetEase(Ease.OutExpo);
|
|
}
|
|
}
|
|
else
|
|
EventRef.transform.parent.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
|
|
|
|
CurrentSelected.transform.DOLocalMoveY(eventsParent.transform.GetChild(currentEventIndex).localPosition.y + eventsParent.transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
|
|
|
|
if (updateCol)
|
|
SetColors(currentEventIndex);
|
|
}
|
|
|
|
public void SelectGame(string gameName, int index)
|
|
{
|
|
mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName);
|
|
SelectedMinigame = gameName;
|
|
gameOpen = true;
|
|
|
|
DestroyEvents();
|
|
AddEvents();
|
|
|
|
transform.GetChild(index).GetChild(0).gameObject.SetActive(true);
|
|
|
|
currentEventIndex = 0;
|
|
UpdateIndex(0, false);
|
|
|
|
Editor.instance.SetGameEventTitle($"Select game event for {gameName}");
|
|
}
|
|
|
|
private void AddEvents()
|
|
{
|
|
if (!EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(mg.name)))
|
|
{
|
|
GameObject sg = Instantiate(EventRef, eventsParent);
|
|
sg.GetComponent<TMP_Text>().text = "switchGame";
|
|
sg.SetActive(true);
|
|
sg.GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
|
}
|
|
|
|
for (int i = 0; i < mg.actions.Count; i++)
|
|
{
|
|
if (mg.actions[i].actionName == "switchGame" || mg.actions[i].hidden) continue;
|
|
GameObject g = Instantiate(EventRef, eventsParent);
|
|
g.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
|
|
g.SetActive(true);
|
|
}
|
|
}
|
|
|
|
private void DestroyEvents()
|
|
{
|
|
for (int i = 0; i < transform.childCount; i++)
|
|
{
|
|
transform.GetChild(i).GetChild(0).gameObject.SetActive(false);
|
|
}
|
|
|
|
for (int i = 0; i < eventsParent.childCount; i++)
|
|
{
|
|
Destroy(eventsParent.GetChild(i).gameObject);
|
|
}
|
|
}
|
|
|
|
private void SetColors(int index = 0)
|
|
{
|
|
CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
|
|
|
for (int i = 0; i < eventsParent.transform.childCount; i++)
|
|
eventsParent.GetChild(i).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
|
|
|
|
eventsParent.GetChild(index).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Events
|
|
|
|
public void Drag()
|
|
{
|
|
if (Conductor.instance.NotStopped() || !Timeline.instance.timelineState.selected) return;
|
|
|
|
if (Timeline.instance.CheckIfMouseInTimeline() && dragTimes < 1)
|
|
{
|
|
dragTimes++;
|
|
|
|
TimelineEventObj eventObj;
|
|
|
|
if (currentEventIndex == 0)
|
|
{
|
|
if (EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(mg.name)))
|
|
{
|
|
int index = currentEventIndex + 1;
|
|
if (currentEventIndex - 1 > mg.actions.Count)
|
|
{
|
|
index = currentEventIndex;
|
|
}
|
|
else if (currentEventIndex - 1 < 0)
|
|
{
|
|
if (mg.actions[0].actionName == "switchGame")
|
|
index = 1;
|
|
else
|
|
index = 0;
|
|
}
|
|
|
|
eventObj = Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[index].actionName, true, new Vector3(0, 0), null, true, Timeline.RandomID());
|
|
}
|
|
else
|
|
eventObj = Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0), null, true, Timeline.RandomID());
|
|
}
|
|
else
|
|
{
|
|
int index = currentEventIndex - 1;
|
|
if (mg.actions[0].actionName == "switchGame")
|
|
{
|
|
index = currentEventIndex + 1;
|
|
}
|
|
else if (EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(mg.name)) && mg.actions[0].actionName != "switchGame")
|
|
{
|
|
index = currentEventIndex;
|
|
}
|
|
|
|
eventObj = Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[index].actionName, true, new Vector3(0, 0), null, true, Timeline.RandomID());
|
|
}
|
|
|
|
eventObj.isCreating = true;
|
|
|
|
// CommandManager.instance.Execute(new Commands.Place(eventObj));
|
|
}
|
|
}
|
|
|
|
public void Drop()
|
|
{
|
|
if (Conductor.instance.NotStopped()) return;
|
|
|
|
dragTimes = 0;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |