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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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122 lines
3.8 KiB
C#
122 lines
3.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NaughtyBezierCurves;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_AirRally
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{
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public class Shuttlecock : PlayerActionObject
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{
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public float startBeat;
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private float flyBeats;
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public bool flyType;
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bool miss = false;
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public float flyPos;
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public bool isReturning;
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[NonReorderable] public BezierCurve3D curve;
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AirRally game;
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Vector3 nextPos;
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private void Awake()
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{
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game = AirRally.instance;
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flyBeats = 1f;
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var cond = Conductor.instance;
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flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
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transform.position = curve.GetPoint(flyPos);
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}
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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var cond = Conductor.instance;
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//flyBeats = isReturning ? 1.2f : 1.2f;
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float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
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if (flyPos <= 1f)
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{
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if (!miss)
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{
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flyPos *= .8f;
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}
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Vector3 lastPos = transform.position;
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nextPos = curve.GetPoint(flyPos);
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curve.KeyPoints[0].transform.position = new Vector3(game.holderPos.position.x, game.holderPos.position.y, game.wayPointZForForth);
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if (isReturning)
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{
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curve.transform.localScale = new Vector3(-1, 1);
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}
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else
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{
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curve.transform.localScale = new Vector3(1, 1);
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}
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if (flyType)
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{
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Vector3 direction = (nextPos - lastPos).normalized;
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float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
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this.transform.eulerAngles = new Vector3(0, 0, rotation);
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}
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else
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{
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if (!isReturning)
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transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
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else
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transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime));
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}
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transform.position = nextPos;
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}
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//else
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//{
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// transform.position = curve.GetPoint(miss ? 1f : 0.95f);
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//}
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//if (flyPos > 1f)
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//{
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// if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
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// {
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// GameObject.Destroy(gameObject);
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// return;
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// }
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//}
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//if(flyPos > 1f)
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//{
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// if(Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
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// {
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// if (!isReturning)
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// {
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// curve = game.MissCurve;
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// transform.position = curve.GetPoint(flyPos);
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// }
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// else
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// {
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// curve = game.MissReturnCurve;
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// transform.position = curve.GetPoint(flyPos);
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// }
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// return;
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// }
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//}
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if (game.hasMissed && flyPos > 1f)
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{
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if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
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{
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GameObject.Destroy(gameObject);
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return;
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}
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}
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}
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}
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}
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