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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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4f08887078
First Contact: Live is now offbeat [alienSuccess] code block is a bit smaller Mission Control is now stretchable Tap Trial - Started working on coding the inputs - Animated monkey (tap, double, and triple (incomplete))
209 lines
No EOL
8 KiB
C#
209 lines
No EOL
8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class AgbTapLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("tapTrial", "Tap Trial \n<color=#eb5454>[WIP don't use]</color>", "93ffb3", false, false, new List<GameAction>()
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{
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new GameAction("bop", delegate { TapTrial.instance.Bop(eventCaller.currentEntity.toggle); }, .5f, false, new List<Param>()
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{
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new Param("toggle", true, "Bop", "Whether both will bop to the beat or not")
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}),
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new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 2.0f, false),
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new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),
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new GameAction("triple tap", delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, 4.0f, false),
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new GameAction("jump tap", delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
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new GameAction("final jump tap", delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_TapTrial;
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public class TapTrial : Minigame
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{
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[Header("References")]
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public TapTrialPlayer player;
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public GameObject tap;
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[SerializeField] List<Animator> monkeys;
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bool goBop;
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float lastReportedBeat = 0f;
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public static TapTrial instance { get; set; }
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private void Awake()
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{
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instance = this;
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}
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private void Update()
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{
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if (goBop)
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{
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if (Conductor.instance.ReportBeat(ref lastReportedBeat))
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{
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monkeys[0].Play("Bop", 0, 0);
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monkeys[1].Play("Bop", 0, 0);
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}
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else if (Conductor.instance.songPositionInBeats < lastReportedBeat)
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{
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lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
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}
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}
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}
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public void Bop(bool isBopping)
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{
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if (isBopping)
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{
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goBop = true;
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}
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else
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{
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goBop = false;
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}
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}
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public void Tap(float beat)
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{
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Jukebox.PlayOneShotGame("tapTrial/ook");
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player.anim.Play("TapPrepare", 0, 0);
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//Monkey Tap Prepare Anim
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { monkeys[0].Play("TapPrepare"); }),
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new BeatAction.Action(beat, delegate { monkeys[1].Play("TapPrepare"); }),
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new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("Tap"); }),
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new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("Tap"); }),
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});
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//CreateTap(beat);
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ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty);
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}
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public void OnTap(PlayerActionEvent caller, float beat)
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{
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Jukebox.PlayOneShotGame("tapTrial/tap");
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player.anim.Play("Tap", 0, 0);
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}
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public void OnDoubleTap(PlayerActionEvent caller, float beat)
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{
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Jukebox.PlayOneShotGame("tapTrial/tap");
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player.anim.Play("DoubleTap", 0, 0);
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}
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public void OnTapMiss(PlayerActionEvent caller)
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{
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}
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public void OnEmpty(PlayerActionEvent caller)
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{
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//empty
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}
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public void DoubleTap(float beat)
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("tapTrial/ookook", beat),
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new MultiSound.Sound("tapTrial/ookook", beat + 0.5f)
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});
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player.anim.Play("DoubleTapPrepare", 0, 0);
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { monkeys[0].Play("DoubleTapPrepare", 0, 0); }),
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new BeatAction.Action(beat + .5f, delegate { monkeys[0].Play("DoubleTapPrepare_2", 0, 0); }),
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new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("DoubleTap", 0, 0); }),
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new BeatAction.Action(beat + 1.5f, delegate { monkeys[0].Play("DoubleTap", 0, 0); }),
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});
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { monkeys[1].Play("DoubleTapPrepare", 0, 0); }),
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new BeatAction.Action(beat + .5f, delegate { monkeys[1].Play("DoubleTapPrepare_2", 0, 0); }),
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new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("DoubleTap", 0, 0); }),
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new BeatAction.Action(beat + 1.5f, delegate { monkeys[1].Play("DoubleTap", 0, 0); }),
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});
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ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
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ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
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}
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public void TripleTap(float beat)
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("tapTrial/ooki1", beat),
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new MultiSound.Sound("tapTrial/ooki2", beat + 0.5f)
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});
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//player.anim.Play("PosePrepare", 0, 0);
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player.tripleOffset = 0;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { player.anim.Play("PosePrepare_1", 0, 0);}),
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new BeatAction.Action(beat + .5f, delegate { player.anim.Play("PosePrepare_2", 0, 0);}),
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});
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { monkeys[0].Play("PostPrepare_1", 0, 0); }),
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new BeatAction.Action(beat + .5f, delegate { monkeys[0].Play("PostPrepare_2", 0, 0); }),
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new BeatAction.Action(beat + 2f, delegate { monkeys[0].Play("PostTap", 0, 0); }),
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new BeatAction.Action(beat + 2.5f, delegate { monkeys[0].Play("PostTap", 0, 0);}),
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new BeatAction.Action(beat + 3f, delegate { monkeys[0].Play("PostTap", 0, 0);}),
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});
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { monkeys[1].Play("PostPrepare_1", 0, 0); }),
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new BeatAction.Action(beat + .5f, delegate { monkeys[1].Play("PostPrepare_2", 0, 0); }),
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new BeatAction.Action(beat + 2f, delegate { monkeys[1].Play("PostTap", 0, 0); }),
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new BeatAction.Action(beat + 2.5f, delegate { monkeys[1].Play("PostTap", 0, 0);}),
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new BeatAction.Action(beat + 3f, delegate { monkeys[1].Play("PostTap", 0, 0);}),
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});
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ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty);
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ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
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ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty);
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}
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public void JumpTap(float beat)
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{
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}
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public void FinalJumpTap(float beat)
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{
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}
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public void CreateTap(float beat, int type = 0)
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{
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GameObject _tap = Instantiate(tap);
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_tap.transform.parent = tap.transform.parent;
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_tap.SetActive(true);
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Tap t = _tap.GetComponent<Tap>();
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t.startBeat = beat;
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t.type = type;
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}
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}
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} |