HeavenStudioPlus/Assets/Scripts/Games/TapTrial/TapTrial.cs

58 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.TapTrial
{
public class TapTrial : Minigame
{
[Header("References")]
public TapTrialPlayer player;
public static TapTrial instance { get; set; }
private void Awake()
{
instance = this;
}
public void Tap(float beat)
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("tapTrial/ook", beat),
new MultiSound.Sound("tapTrial/tap", beat + 1.0f),
});
GameObject beatAction = new GameObject();
beatAction.transform.SetParent(this.transform);
BeatAction.New(beatAction, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.0f, delegate { player.anim.Play("TapPrepare", 0, 0); }),
new BeatAction.Action(beat + 1.0f, delegate { player.anim.Play("Tap", 0, 0); }),
});
}
public void DoubleTap(float beat)
{
}
public void TripleTap(float beat)
{
}
public void JumpTap(float beat)
{
}
public void FinalJumpTap(float beat)
{
}
}
}