HeavenStudioPlus/Assets/Scripts/Games/TossBoys/TossBoys.cs
Rapandrasmus 54897f2118 Fixes and a couple new features here and there (#616)
* i love the blue bear

* launch party beginning

* fork lifter fixes

* whiff strum guitar + snekky

* rockers score miss fix

* splashdown tweak

* auto dispense and inactive dispense iteration 1

* fixed some auto dispense bugs

* another small fix

* auto dispense + miss stuff

* fixed mr game and watch being slow boy

* no log

* monk fix

* bg launch aprt

* coint oss layer thing

* tap troupe and double date fixes

* fixing spaceball line

* extended cheer reaers bg

* upbeat constant

* fixed uglyness

* Gomenasai

* fix lines 2

* tram and pauline new sprite

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-09 16:55:00 +00:00

1277 lines
54 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
using Jukebox;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class AgbTossBoysLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("tossBoys", "Toss Boys", "9cfff7", false, false, new List<GameAction>()
{
new GameAction("dispense", "Dispense")
{
function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Dispense(e.beat, e.length, e["who"], e["auto"], e["interval"], e["ignore"], e["callAuto"], true, e["call"]); },
inactiveFunction = delegate { var e = eventCaller.currentEntity; TossBoys.DispenseSound(e.beat, e["who"], e["call"]); },
defaultLength = 2f,
resizable = true,
parameters = new List<Param>()
{
new Param("who", TossBoys.KidChoice.Akachan, "Receiver", "Who will receive the ball?"),
new Param("call", false, "Name Call", "Should the other kids than the receiver call their name?"),
//auto dispense stuff
new Param("auto", true, "Auto Redispense", "", new()
{
new((x, _) => (bool)x, new string[] { "interval", "ignore", "callAuto" })
}),
new Param("interval", new EntityTypes.Integer(1, 20, 2), "Redispense Interval", "Based on passes and not beats"),
new Param("ignore", true, "Ignore Special Passes"),
new Param("callAuto", false, "Name Call On Redispense")
}
},
new GameAction("pass", "Normal Toss")
{
defaultLength = 2f,
resizable = true,
parameters = new List<Param>()
{
new Param("who", TossBoys.KidChoice.Aokun, "Receiver", "Who will receive the ball?")
}
},
new GameAction("dual", "Dual Toss")
{
defaultLength = 1f,
resizable = true,
parameters = new List<Param>()
{
new Param("who", TossBoys.KidChoice.Akachan, "Receiver", "Who will receive the ball?")
}
},
new GameAction("high", "High Toss")
{
defaultLength = 3f,
resizable = true,
parameters = new List<Param>()
{
new Param("who", TossBoys.KidChoice.Kiiyan, "Receiver", "Who will receive the ball?")
}
},
new GameAction("lightning", "Lightning Toss")
{
defaultLength = 2f,
resizable = true,
parameters = new List<Param>()
{
new Param("who", TossBoys.KidChoice.Aokun, "Receiver", "Who will receive the ball?")
}
},
new GameAction("blur", "Blur Toss")
{
defaultLength = 2f
},
new GameAction("pop", "Pop Ball")
{
defaultLength = 1f,
},
new GameAction("bop", "Bop")
{
function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Bop(e.beat, e.length, e["auto"], e["bop"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("bop", true, "Bop", "Should the toss boys bop to the beat?"),
new Param("auto", false, "Bop (Auto)", "Should the toss boys auto bop to the beat?")
}
},
new GameAction("changeBG", "Change Background Color")
{
function = delegate {var e = eventCaller.currentEntity; TossBoys.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); },
defaultLength = 1f,
resizable = true,
parameters = new List<Param>()
{
new Param("start", TossBoys.defaultBGColor, "Start Color", "The start color for the fade or the color that will be switched to if -instant- is ticked on."),
new Param("end", TossBoys.defaultBGColor, "End Color", "The end color for the fade."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
}
},
},
new List<string>() {"agb", "normal"},
"agbtoss", "en",
new List<string>() {}
);
}
}
}
namespace HeavenStudio.Games
{
using Scripts_TossBoys;
public class TossBoys : Minigame
{
private static Color _defaultBGColor;
public static Color defaultBGColor
{
get
{
ColorUtility.TryParseHtmlString("#62FDBB", out _defaultBGColor);
return _defaultBGColor;
}
}
public enum KidChoice
{
Akachan = 0,
Aokun = 1,
Kiiyan = 2
}
public enum WhichTossKid
{
None = -1,
Akachan = 0,
Aokun = 1,
Kiiyan = 2
}
[Header("Components")]
[SerializeField] TossKid akachan;
[SerializeField] TossKid aokun;
[SerializeField] TossKid kiiyan;
[SerializeField] Animator hatchAnim;
[SerializeField] TossBoysBall ballPrefab;
[SerializeField] GameObject specialAka;
[SerializeField] GameObject specialAo;
[SerializeField] GameObject specialKii;
[SerializeField] TossKid currentSpecialKid;
[SerializeField] SpriteRenderer bg;
[Header("Properties")]
[SerializeField] SuperCurveObject.Path[] ballPaths;
WhichTossKid lastReceiver = WhichTossKid.None;
WhichTossKid currentReceiver = WhichTossKid.None;
public TossBoysBall currentBall = null;
Dictionary<double, RiqEntity> passBallDict = new();
string currentPassType;
public static TossBoys instance;
float currentEventLength;
const int IAAka = IAMAXCAT;
const int IAAo = IAMAXCAT + 1;
const int IAKii = IAMAXCAT + 2;
protected static bool IA_PadDir(out double dt)
{
return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt);
}
protected static bool IA_PadAlt(out double dt)
{
return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
}
protected static bool IA_TouchNrm(out double dt)
{
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
&& (instance.currentReceiver is WhichTossKid.Akachan
|| (instance.lastReceiver is WhichTossKid.Akachan or WhichTossKid.None
&& instance.currentReceiver is WhichTossKid.None)
|| (instance.IsExpectingInputNow(InputAction_Aka)
&& !(instance.IsExpectingInputNow(InputAction_Ao) || instance.IsExpectingInputNow(InputAction_Kii))));
}
protected static bool IA_TouchDir(out double dt)
{
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
&& (instance.currentReceiver is WhichTossKid.Kiiyan
|| (instance.lastReceiver is WhichTossKid.Kiiyan
&& instance.currentReceiver is WhichTossKid.None)
|| (instance.IsExpectingInputNow(InputAction_Kii)
&& !(instance.IsExpectingInputNow(InputAction_Ao) || instance.IsExpectingInputNow(InputAction_Aka))));
}
protected static bool IA_TouchAlt(out double dt)
{
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
&& (instance.currentReceiver is WhichTossKid.Aokun
|| (instance.lastReceiver is WhichTossKid.Aokun
&& instance.currentReceiver is WhichTossKid.None)
|| (instance.IsExpectingInputNow(InputAction_Ao)
&& !(instance.IsExpectingInputNow(InputAction_Aka) || instance.IsExpectingInputNow(InputAction_Kii))));
}
protected static bool IA_BatonNrm(out double dt)
{
return PlayerInput.GetBatonDown(InputController.ActionsBaton.Face, out dt)
&& (instance.currentReceiver is WhichTossKid.Akachan
|| (instance.lastReceiver is WhichTossKid.Akachan or WhichTossKid.None
&& instance.currentReceiver is WhichTossKid.None)
|| (instance.IsExpectingInputNow(InputAction_Aka)
&& !(instance.IsExpectingInputNow(InputAction_Ao) || instance.IsExpectingInputNow(InputAction_Kii))));
}
protected static bool IA_BatonDir(out double dt)
{
return PlayerInput.GetBatonDown(InputController.ActionsBaton.Face, out dt)
&& (instance.currentReceiver is WhichTossKid.Kiiyan
|| (instance.lastReceiver is WhichTossKid.Kiiyan
&& instance.currentReceiver is WhichTossKid.None)
|| (instance.IsExpectingInputNow(InputAction_Ao)
&& !(instance.IsExpectingInputNow(InputAction_Aka) || instance.IsExpectingInputNow(InputAction_Kii))));
}
protected static bool IA_BatonAlt(out double dt)
{
return PlayerInput.GetBatonDown(InputController.ActionsBaton.Face, out dt)
&& (instance.currentReceiver is WhichTossKid.Aokun
|| (instance.lastReceiver is WhichTossKid.Aokun
&& instance.currentReceiver is WhichTossKid.None));
}
public static PlayerInput.InputAction InputAction_Aka =
new("BasicPress", new int[] { IAAka, IAAka, IAAka },
IA_PadBasicPress, IA_TouchNrm, IA_BatonNrm);
public static PlayerInput.InputAction InputAction_Ao =
new("BasicPress", new int[] { IAAo, IAAo, IAAo },
IA_PadAlt, IA_TouchAlt, IA_BatonAlt);
public static PlayerInput.InputAction InputAction_Kii =
new("BasicPress", new int[] { IAKii, IAKii, IAKii },
IA_PadDir, IA_TouchDir, IA_BatonDir);
private void Awake()
{
instance = this;
colorStart = defaultBGColor;
colorEnd = defaultBGColor;
SetupBopRegion("tossBoys", "bop", "auto");
SetPassBallEvents();
}
new void OnDrawGizmos()
{
base.OnDrawGizmos();
foreach (SuperCurveObject.Path path in ballPaths)
{
if (path.preview)
{
ballPrefab.DrawEditorGizmo(path);
}
}
}
public SuperCurveObject.Path GetPath(string name)
{
foreach (SuperCurveObject.Path path in ballPaths)
{
if (path.name == name)
{
return path;
}
}
return default(SuperCurveObject.Path);
}
public override void OnBeatPulse(double beat)
{
if (BeatIsInBopRegion(beat))
{
SingleBop();
}
}
private void Update()
{
var cond = Conductor.instance;
BackgroundColorUpdate();
if (cond.isPlaying && !cond.isPaused)
{
if (PlayerInput.GetIsAction(InputAction_Aka) && !IsExpectingInputNow(InputAction_Aka))
{
akachan.HitBall(false);
}
if (PlayerInput.GetIsAction(InputAction_Ao) && !IsExpectingInputNow(InputAction_Ao))
{
aokun.HitBall(false);
}
if (PlayerInput.GetIsAction(InputAction_Kii) && !IsExpectingInputNow(InputAction_Kii))
{
kiiyan.HitBall(false);
}
}
}
private double colorStartBeat = -1;
private float colorLength = 0f;
private Color colorStart = Color.white; //obviously put to the default color of the game
private Color colorEnd = Color.white;
private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox
//call this in update
private void BackgroundColorUpdate()
{
float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength));
var func = Util.EasingFunction.GetEasingFunction(colorEase);
float newR = func(colorStart.r, colorEnd.r, normalizedBeat);
float newG = func(colorStart.g, colorEnd.g, normalizedBeat);
float newB = func(colorStart.b, colorEnd.b, normalizedBeat);
bg.color = new Color(newR, newG, newB);
}
public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, int ease)
{
colorStartBeat = beat;
colorLength = length;
colorStart = colorStartSet;
colorEnd = colorEndSet;
colorEase = (Util.EasingFunction.Ease)ease;
}
//call this in OnPlay(double beat) and OnGameSwitch(double beat)
private void PersistColor(double beat)
{
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "changeBG" }).FindAll(x => x.beat < beat);
if (allEventsBeforeBeat.Count > 0)
{
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
var lastEvent = allEventsBeforeBeat[^1];
BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["start"], lastEvent["end"], lastEvent["ease"]);
}
}
public override void OnPlay(double beat)
{
PersistColor(beat);
}
public override void OnGameSwitch(double beat)
{
PersistColor(beat);
HandleDispenses(beat);
}
private void HandleDispenses(double beat)
{
var allRelevantDispenses = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "dispense" }).FindAll(x => x.beat < beat && x.beat + x.length >= beat);
if (allRelevantDispenses.Count == 0) return;
var e = allRelevantDispenses[^1];
Dispense(e.beat, e.length, e["who"], e["auto"], e["interval"], e["ignore"], e["callAuto"], false, e["call"]);
}
#region Bop
void SingleBop()
{
akachan.Bop();
aokun.Bop();
kiiyan.Bop();
}
public void Bop(double beat, float length, bool auto, bool goBop)
{
if (goBop)
{
List<BeatAction.Action> bops = new List<BeatAction.Action>();
for (int i = 0; i < length; i++)
{
bops.Add(new BeatAction.Action(beat + i, delegate { SingleBop(); }));
}
BeatAction.New(instance, bops);
}
}
#endregion
public static void DispenseSound(double beat, int who, bool call)
{
SoundByte.PlayOneShotGame("tossBoys/ballStart" + GetColorBasedOnTossKid((WhichTossKid)who, true), beat, forcePlay: true);
if (!call) return;
double callBeat = beat;
switch (who)
{
case (int)WhichTossKid.Akachan:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("tossBoys/blueRedHigh1", callBeat),
new MultiSound.Sound("tossBoys/yellowRedHigh1", callBeat),
new MultiSound.Sound("tossBoys/blueRedHigh2", callBeat + 0.25f),
new MultiSound.Sound("tossBoys/yellowRedHigh2", callBeat + 0.25f),
new MultiSound.Sound("tossBoys/blueRedHigh3", callBeat + 0.5f),
new MultiSound.Sound("tossBoys/yellowRedHigh3", callBeat + 0.5f),
}, forcePlay: true);
break;
case (int)WhichTossKid.Aokun:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("tossBoys/redBlueHigh1", callBeat),
new MultiSound.Sound("tossBoys/yellowBlueHigh1", callBeat),
new MultiSound.Sound("tossBoys/redBlueHigh2", callBeat + 0.5f),
new MultiSound.Sound("tossBoys/yellowBlueHigh2", callBeat + 0.5f),
}, forcePlay: true);
break;
case (int)WhichTossKid.Kiiyan:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("tossBoys/redYellowHigh1", callBeat),
new MultiSound.Sound("tossBoys/blueYellowHigh1", callBeat),
new MultiSound.Sound("tossBoys/redYellowHigh2", callBeat + 0.5f),
new MultiSound.Sound("tossBoys/blueYellowHigh2", callBeat + 0.5f),
}, forcePlay: true);
break;
default:
break;
}
}
public void Dispense(double beat, float length, int who, bool auto, int autoInterval, bool ignoreSpecial, bool callAuto, bool playSound, bool call)
{
if (playSound) DispenseSound(beat, who, call);
DispenseExec(beat, length, who, false, "");
if (auto && passBallDict.TryGetValue(beat + length, out var e))
{
if (e.datamodel == "tossBoys/blur")
{
DispenseRecursion(beat + length, -1, autoInterval, ignoreSpecial, callAuto, (int)WhichTossKid.None, who, false, e.length, true, true, e.datamodel);
}
else DispenseRecursion(beat + length, -1, autoInterval, ignoreSpecial, callAuto, e["who"], who, false, e.length, IsSpecialEvent(e.datamodel), false, e.datamodel);
}
}
public void DispenseRecursion(double beat, int index, int interval, bool ignore, bool call, int curReceiver, int previousReceiver, bool isBlur, float currentLength, bool isSpecial, bool shouldForce, string eventDatamodel)
{
if (index % interval == 0 && !isBlur && !(ignore && isSpecial))
{
double dispenseBeat = beat - 2;
BeatAction.New(this, new()
{
new(dispenseBeat, delegate
{
if (currentBall != null) return;
DispenseSound(dispenseBeat, curReceiver, call);
DispenseExec(dispenseBeat, 2, curReceiver, shouldForce, eventDatamodel);
})
});
}
if (!isBlur && !(ignore && isSpecial)) index++;
var tempLastReceiver = previousReceiver;
var lastLength = isBlur ? 1 : currentLength;
previousReceiver = curReceiver;
var nextIsSpecial = isSpecial;
var blurSet = isBlur;
var nextForce = false;
if (passBallDict.TryGetValue(beat + lastLength, out var e))
{
if (e.datamodel == "tossBoys/pop") return;
curReceiver = e["who"];
blurSet = e.datamodel == "tossBoys/blur";
currentLength = e.length;
nextIsSpecial = IsSpecialEvent(e.datamodel);
eventDatamodel = e.datamodel;
}
else
{
curReceiver = tempLastReceiver;
nextForce = true;
}
// let's not do a stack overflow, alright?
BeatAction.New(this, new()
{
new(beat + lastLength - 2, delegate { DispenseRecursion(beat + lastLength, index, interval, ignore, call, curReceiver, previousReceiver, blurSet, currentLength, nextIsSpecial, nextForce, eventDatamodel); })
});
}
public void DispenseExec(double beat, float length, int who, bool forcePass, string eventDatamodel)
{
if (currentBall != null) return;
SetReceiver(who);
GetCurrentReceiver().ShowArrow(beat, length - 1);
hatchAnim.Play("HatchOpen", 0, 0);
currentBall = Instantiate(ballPrefab, transform);
currentBall.gameObject.SetActive(true);
switch (who)
{
case (int)WhichTossKid.Akachan:
currentBall.SetState(TossBoysBall.State.RedDispense, beat, length);
break;
case (int)WhichTossKid.Aokun:
currentBall.SetState(TossBoysBall.State.BlueDispense, beat, length);
break;
case (int)WhichTossKid.Kiiyan:
currentBall.SetState(TossBoysBall.State.YellowDispense, beat, length);
break;
default:
break;
}
if (passBallDict.ContainsKey(beat + length))
{
ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty);
if (IsSpecialEvent(passBallDict[beat + length].datamodel))
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); })
});
}
else if (passBallDict[beat + length].datamodel == "tossBoys/pop")
{
currentBall.willBePopped = true;
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); })
});
}
}
else if (forcePass)
{
ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty);
if (IsSpecialEvent(eventDatamodel))
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); })
});
}
else if (eventDatamodel == "tossBoys/pop")
{
currentBall.willBePopped = true;
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); })
});
}
}
else
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length, delegate { Miss(null); })
});
}
}
void SetPassBallEvents()
{
passBallDict.Clear();
var passBallEvents = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "pass", "dual", "pop", "high", "lightning", "blur" });
for (int i = 0; i < passBallEvents.Count; i++)
{
if (passBallDict.ContainsKey(passBallEvents[i].beat)) continue;
passBallDict.Add(passBallEvents[i].beat, passBallEvents[i]);
}
}
private void DeterminePassValues(double beat)
{
var tempLastReceiver = lastReceiver;
lastReceiver = currentReceiver;
if (passBallDict.TryGetValue(beat, out var receiver))
{
if (receiver.datamodel != "tossBoys/blur") currentReceiver = (WhichTossKid)receiver["who"];
currentPassType = receiver.datamodel;
currentEventLength = receiver.length;
}
else
{
currentReceiver = tempLastReceiver;
}
}
void DeterminePass(double beat, bool barely)
{
DeterminePassValues(beat);
switch (currentPassType)
{
case "tossBoys/pass":
PassBall(beat, currentEventLength);
break;
case "tossBoys/dual":
DualToss(beat, currentEventLength);
break;
case "tossBoys/high":
HighToss(beat, currentEventLength);
break;
case "tossBoys/lightning":
LightningToss(beat, currentEventLength);
break;
default:
break;
}
currentBall.anim.DoScaledAnimationAsync(barely ? "WiggleBall" : "Hit", 0.5f);
if (passBallDict.ContainsKey(beat + currentEventLength) && passBallDict[beat + currentEventLength].datamodel == "tossBoys/pop")
{
currentBall.willBePopped = true;
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + currentEventLength - 1, delegate { GetCurrentReceiver().PopBallPrepare(); })
});
}
}
void PassBall(double beat, float length)
{
string last = GetColorBasedOnTossKid(lastReceiver, false);
string current = GetColorBasedOnTossKid(currentReceiver, true);
float secondBeat = 1f;
float secondOffset = 0;
float thirdOffset = 0;
if (currentBall != null)
{
switch (last + current)
{
case "redBlue":
currentBall.SetState(TossBoysBall.State.RedBlue, beat, length);
break;
case "blueRed":
secondBeat = 0.5f;
currentBall.SetState(TossBoysBall.State.BlueRed, beat, length);
break;
case "blueYellow":
currentBall.SetState(TossBoysBall.State.BlueYellow, beat, length);
break;
case "yellowRed":
secondBeat = 0.5f;
currentBall.SetState(TossBoysBall.State.YellowRed, beat, length);
break;
case "redYellow":
secondBeat = 0.5f;
thirdOffset = 0.060f;
currentBall.SetState(TossBoysBall.State.RedYellow, beat, length);
break;
case "yellowBlue":
currentBall.SetState(TossBoysBall.State.YellowBlue, beat, length);
break;
default:
break;
}
}
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
{
new MultiSound.Sound("tossBoys/" + last + current + 1, beat),
new MultiSound.Sound("tossBoys/" + last + current + 2, beat + secondBeat, 1, 1, false, secondOffset),
};
if (passBallDict.ContainsKey(beat + length) && (passBallDict[beat + length].datamodel is "tossBoys/dual" or "tossBoys/lightning" or "tossBoys/blur"))
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); })
});
}
if (secondBeat == 0.5f) soundsToPlay.Add(new MultiSound.Sound("tossBoys/" + last + current + 3, beat + 1, 1, 1, false, thirdOffset));
MultiSound.Play(soundsToPlay.ToArray());
ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty);
}
void DualToss(double beat, float length)
{
string last = GetColorBasedOnTossKid(lastReceiver, false);
string current = GetColorBasedOnTossKid(currentReceiver, true);
float secondBeat = 0.5f;
float secondOffset = 0;
float thirdOffset = 0;
if (currentBall != null)
{
switch (last + current)
{
case "redBlue":
currentBall.SetState(TossBoysBall.State.RedBlueDual, beat, length);
break;
case "blueYellow":
currentBall.SetState(TossBoysBall.State.BlueYellowDual, beat, length);
break;
case "yellowBlue":
currentBall.SetState(TossBoysBall.State.YellowBlueDual, beat, length);
break;
case "blueRed":
secondBeat = 0.25f;
thirdOffset = 0.020f;
currentBall.SetState(TossBoysBall.State.BlueRedDual, beat, length);
break;
case "yellowRed":
secondBeat = 0.25f;
currentBall.SetState(TossBoysBall.State.YellowRedDual, beat, length);
break;
case "redYellow":
secondOffset = 0.060f;
currentBall.SetState(TossBoysBall.State.RedYellowDual, beat, length);
break;
default:
break;
}
}
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
{
new MultiSound.Sound("tossBoys/" + last + current + "Low" + 1, beat),
new MultiSound.Sound("tossBoys/" + last + current + "Low" + 2, beat + secondBeat, 1, 1, false, secondOffset),
};
if (passBallDict.ContainsKey(beat + length) && (passBallDict[beat + length].datamodel is "tossBoys/lightning" or "tossBoys/blur"))
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); })
});
}
if (secondBeat == 0.25f) soundsToPlay.Add(new MultiSound.Sound("tossBoys/" + last + current + "Low" + 3, beat + 0.5f, 1, 1, false, thirdOffset));
MultiSound.Play(soundsToPlay.ToArray());
bool stopSpecial = passBallDict.ContainsKey(beat + length) && passBallDict[beat + length].datamodel is "tossBoys/pass" or "tossBoys/high" or "tossBoys/pop";
ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), stopSpecial ? JustHitBallUnSpecial : JustHitBall, Miss, Empty);
}
void HighToss(double beat, float length)
{
string last = GetColorBasedOnTossKid(lastReceiver, false);
string current = GetColorBasedOnTossKid(currentReceiver, true);
float secondBeat = 0.5f;
float secondOffset = 0;
float thirdOffset = 0;
if (currentBall != null)
{
switch (last + current)
{
case "redBlue":
currentBall.SetState(TossBoysBall.State.RedBlueHigh, beat, length);
break;
case "redYellow":
currentBall.SetState(TossBoysBall.State.RedYellowHigh, beat, length);
break;
case "blueYellow":
currentBall.SetState(TossBoysBall.State.BlueYellowHigh, beat, length);
break;
case "yellowBlue":
currentBall.SetState(TossBoysBall.State.YellowBlueHigh, beat, length);
break;
case "yellowRed":
secondBeat = 0.25f;
currentBall.SetState(TossBoysBall.State.YellowRedHigh, beat, length);
break;
case "blueRed":
secondBeat = 0.25f;
currentBall.SetState(TossBoysBall.State.BlueRedHigh, beat, length);
break;
default:
break;
}
}
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
{
new MultiSound.Sound("tossBoys/" + last + current + "High" + 1, beat),
new MultiSound.Sound("tossBoys/" + last + current + "High" + 2, beat + secondBeat, 1, 1, false, secondOffset),
};
if (passBallDict.ContainsKey(beat + length) && (passBallDict[beat + length].datamodel is "tossBoys/dual" or "tossBoys/lightning" or "tossBoys/blur"))
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); })
});
}
if (secondBeat == 0.25f) soundsToPlay.Add(new MultiSound.Sound("tossBoys/" + last + current + "High" + 3, beat + 0.5f, 1, 1, false, thirdOffset));
MultiSound.Play(soundsToPlay.ToArray());
ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty);
}
void LightningToss(double beat, float length)
{
string last = GetColorBasedOnTossKid(lastReceiver, false);
string current = GetColorBasedOnTossKid(currentReceiver, true);
float secondBeat = 0.5f;
float secondOffset = 0;
float thirdOffset = 0;
switch (last + current)
{
case "blueRed":
secondBeat = 0.25f;
thirdOffset = 0.020f;
break;
case "yellowRed":
secondBeat = 0.25f;
break;
case "redYellow":
secondOffset = 0.060f;
break;
default:
secondBeat = 0.5f;
break;
}
if (currentBall != null)
{
switch (last)
{
case "blue":
currentBall.SetState(TossBoysBall.State.BlueKeep, beat, length / 2);
break;
case "red":
currentBall.SetState(TossBoysBall.State.RedKeep, beat, length / 2);
break;
case "yellow":
currentBall.SetState(TossBoysBall.State.YellowKeep, beat, length / 2);
break;
}
}
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
{
new MultiSound.Sound("tossBoys/" + last + current + "Low" + 1, beat),
new MultiSound.Sound("tossBoys/" + last + current + "Low" + 2, beat + secondBeat, 1, 1, false, secondOffset),
};
if (secondBeat == 0.25f) soundsToPlay.Add(new MultiSound.Sound("tossBoys/" + last + current + "Low" + 3, beat + 0.5f, 1, 1, false, thirdOffset));
if (passBallDict.ContainsKey(beat + length) && (passBallDict[beat + length].datamodel is "tossBoys/dual" or "tossBoys/blur"))
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); })
});
}
MultiSound.Play(soundsToPlay.ToArray());
bool stopSpecial = passBallDict.ContainsKey(beat + length) && passBallDict[beat + length].datamodel is "tossBoys/pass" or "tossBoys/high" or "tossBoys/pop";
ScheduleInput(beat, length / 2, GetInputBasedOnTossKid(lastReceiver), stopSpecial ? JustKeepUnSpecial : JustKeep, Miss, Empty);
ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty);
}
void BlurToss(double beat)
{
string current = GetColorBasedOnTossKid(currentReceiver, false);
if (currentBall != null)
{
switch (current)
{
case "blue":
currentBall.SetState(TossBoysBall.State.BlueBlur, beat);
break;
case "red":
currentBall.SetState(TossBoysBall.State.RedBlur, beat);
break;
case "yellow":
currentBall.SetState(TossBoysBall.State.YellowBlur, beat);
break;
}
}
ScheduleInput(beat, 2f, GetInputTypeBasedOnCurrentReceiver(), JustKeepContinue, Miss, Empty);
}
#region Inputs
void JustHitBall(PlayerActionEvent caller, float state)
{
if (currentBall == null) return;
if (passBallDict.ContainsKey(caller.startBeat + caller.timer))
{
if (passBallDict[caller.startBeat + caller.timer].datamodel == "tossBoys/pop")
{
GetCurrentReceiver().PopBall();
Destroy(currentBall.gameObject);
currentBall = null;
switch (currentReceiver)
{
case WhichTossKid.Akachan:
SoundByte.PlayOneShotGame("tossBoys/redPop");
break;
case WhichTossKid.Aokun:
SoundByte.PlayOneShotGame("tossBoys/bluePop");
break;
case WhichTossKid.Kiiyan:
SoundByte.PlayOneShotGame("tossBoys/yellowPop");
break;
default:
break;
}
return;
}
if (passBallDict[caller.startBeat + caller.timer].datamodel == "tossBoys/blur")
{
JustKeepCurrent(caller, state);
BlurToss(caller.startBeat + caller.timer);
return;
}
if ((WhichTossKid)passBallDict[caller.startBeat + caller.timer]["who"] == currentReceiver)
{
Miss(null);
return;
}
}
if (state >= 1f || state <= -1f)
{
GetCurrentReceiver().Barely();
DeterminePass(caller.timer + caller.startBeat, true);
return;
}
GetCurrentReceiver().HitBall();
DeterminePass(caller.timer + caller.startBeat, false);
}
void JustHitBallUnSpecial(PlayerActionEvent caller, float state)
{
if (currentBall == null) return;
specialAo.SetActive(false);
specialAka.SetActive(false);
specialKii.SetActive(false);
currentSpecialKid.crouch = false;
if (passBallDict.ContainsKey(caller.startBeat + caller.timer))
{
if (passBallDict[caller.startBeat + caller.timer].datamodel == "tossBoys/pop")
{
GetCurrentReceiver().PopBall();
Destroy(currentBall.gameObject);
currentBall = null;
switch (currentReceiver)
{
case WhichTossKid.Akachan:
SoundByte.PlayOneShotGame("tossBoys/redPop");
break;
case WhichTossKid.Aokun:
SoundByte.PlayOneShotGame("tossBoys/bluePop");
break;
case WhichTossKid.Kiiyan:
SoundByte.PlayOneShotGame("tossBoys/yellowPop");
break;
default:
break;
}
return;
}
if (passBallDict[caller.startBeat + caller.timer].datamodel == "tossBoys/blur")
{
JustKeepCurrentUnSpecial(caller, state);
BlurToss(caller.startBeat + caller.timer);
return;
}
if ((WhichTossKid)passBallDict[caller.startBeat + caller.timer]["who"] == currentReceiver)
{
Miss(null);
return;
}
}
if (state >= 1f || state <= -1f)
{
GetCurrentReceiver().Barely();
DeterminePass(caller.timer + caller.startBeat, true);
return;
}
GetCurrentReceiver().HitBall();
DeterminePass(caller.timer + caller.startBeat, false);
}
void JustKeepContinue(PlayerActionEvent caller, float state)
{
if (currentBall == null) return;
if (passBallDict.ContainsKey(caller.timer + caller.startBeat))
{
if (passBallDict[caller.timer + caller.startBeat].datamodel is "tossBoys/pass" or "tossBoys/high" or "tossBoys/pop")
{
JustHitBallUnSpecial(caller, state);
}
else
{
JustHitBall(caller, state);
}
}
else
{
JustKeepCurrent(caller, state);
ScheduleInput(caller.timer + caller.startBeat, 1f, GetInputTypeBasedOnCurrentReceiver(), JustKeepContinue, Miss, Empty);
}
}
void JustKeepCurrent(PlayerActionEvent caller, float state)
{
if (currentBall == null) return;
SoundByte.PlayOneShotGame("tossBoys/" + GetColorBasedOnTossKid(currentReceiver, false) + "Keep");
string current = GetColorBasedOnTossKid(currentReceiver, false);
double beat = caller.timer + caller.startBeat;
if (currentBall != null)
{
switch (current)
{
case "blue":
currentBall.SetState(TossBoysBall.State.BlueKeep, beat);
break;
case "red":
currentBall.SetState(TossBoysBall.State.RedKeep, beat);
break;
case "yellow":
currentBall.SetState(TossBoysBall.State.YellowKeep, beat);
break;
}
}
if (state >= 1f || state <= -1f)
{
currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f);
GetCurrentReceiver().Barely();
return;
}
GetCurrentReceiver().HitBall();
currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f);
}
void JustKeepCurrentUnSpecial(PlayerActionEvent caller, float state)
{
if (currentBall == null) return;
specialAo.SetActive(false);
specialAka.SetActive(false);
specialKii.SetActive(false);
currentSpecialKid.crouch = false;
SoundByte.PlayOneShotGame("tossBoys/" + GetColorBasedOnTossKid(currentReceiver, false) + "Keep");
if (state >= 1f || state <= -1f)
{
currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f);
GetCurrentReceiver().Barely();
return;
}
GetCurrentReceiver().HitBall();
currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f);
}
void JustKeep(PlayerActionEvent caller, float state)
{
if (currentBall == null) return;
SoundByte.PlayOneShotGame("tossBoys/" + GetColorBasedOnTossKid(lastReceiver, false) + "Keep");
string last = GetColorBasedOnTossKid(lastReceiver, false);
string current = GetColorBasedOnTossKid(currentReceiver, true);
double beat = caller.timer + caller.startBeat;
if (currentBall != null)
{
switch (last + current)
{
case "redBlue":
currentBall.SetState(TossBoysBall.State.RedBlueDual, beat, currentEventLength / 2);
break;
case "blueYellow":
currentBall.SetState(TossBoysBall.State.BlueYellowDual, beat, currentEventLength / 2);
break;
case "yellowBlue":
currentBall.SetState(TossBoysBall.State.YellowBlueDual, beat, currentEventLength / 2);
break;
case "blueRed":
currentBall.SetState(TossBoysBall.State.BlueRedDual, beat, currentEventLength / 2);
break;
case "yellowRed":
currentBall.SetState(TossBoysBall.State.YellowRedDual, beat, currentEventLength / 2);
break;
case "redYellow":
currentBall.SetState(TossBoysBall.State.RedYellowDual, beat, currentEventLength / 2);
break;
default:
break;
}
}
if (state >= 1f || state <= -1f)
{
currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f);
GetReceiver(lastReceiver).Barely();
return;
}
GetReceiver(lastReceiver).HitBall();
currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f);
}
void JustKeepUnSpecial(PlayerActionEvent caller, float state)
{
if (currentBall == null) return;
specialAo.SetActive(false);
specialAka.SetActive(false);
specialKii.SetActive(false);
currentSpecialKid.crouch = false;
SoundByte.PlayOneShotGame("tossBoys/" + GetColorBasedOnTossKid(lastReceiver, false) + "Keep");
string last = GetColorBasedOnTossKid(lastReceiver, false);
string current = GetColorBasedOnTossKid(currentReceiver, true);
double beat = caller.timer + caller.startBeat;
if (currentBall != null)
{
switch (last + current)
{
case "redBlue":
currentBall.SetState(TossBoysBall.State.RedBlueDual, beat);
break;
case "blueYellow":
currentBall.SetState(TossBoysBall.State.BlueYellowDual, beat);
break;
case "yellowBlue":
currentBall.SetState(TossBoysBall.State.YellowBlueDual, beat);
break;
case "blueRed":
currentBall.SetState(TossBoysBall.State.BlueRedDual, beat);
break;
case "yellowRed":
currentBall.SetState(TossBoysBall.State.YellowRedDual, beat);
break;
case "redYellow":
currentBall.SetState(TossBoysBall.State.RedYellowDual, beat);
break;
default:
break;
}
}
if (state >= 1f || state <= -1f)
{
currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f);
GetReceiver(lastReceiver).Barely();
return;
}
GetReceiver(lastReceiver).HitBall();
currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f);
}
void Miss(PlayerActionEvent caller)
{
if (currentBall == null) return;
GetCurrentReceiver().Miss();
aokun.crouch = false;
akachan.crouch = false;
kiiyan.crouch = false;
specialAo.SetActive(false);
specialAka.SetActive(false);
specialKii.SetActive(false);
Destroy(currentBall.gameObject);
currentBall = null;
SoundByte.PlayOneShotGame("tossBoys/misshit");
if (caller != null) DeterminePassValues(caller.startBeat + caller.timer);
}
void Empty(PlayerActionEvent caller) { }
#endregion
#region HelperFunctions
void DoSpecialBasedOnReceiver(double beat)
{
specialAo.SetActive(false);
specialAka.SetActive(false);
specialKii.SetActive(false);
if (currentSpecialKid != null) currentSpecialKid.crouch = false;
currentSpecialKid = GetCurrentReceiver();
GetCurrentReceiver().Crouch();
GetSpecialBasedOnReceiver().SetActive(true);
switch (currentReceiver)
{
case WhichTossKid.Akachan:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("tossBoys/redSpecial1", beat),
new MultiSound.Sound("tossBoys/redSpecial2", beat + 0.25f),
new MultiSound.Sound("tossBoys/redSpecialCharge", beat + 0.25f, 1, 1, false, 0.085f),
});
break;
case WhichTossKid.Aokun:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("tossBoys/blueSpecial1", beat),
new MultiSound.Sound("tossBoys/blueSpecial2", beat + 0.25f),
});
break;
case WhichTossKid.Kiiyan:
SoundByte.PlayOneShotGame("tossBoys/yellowSpecial", beat);
break;
default:
break;
}
}
public TossKid GetCurrentReceiver()
{
return GetReceiver(currentReceiver);
}
public TossKid GetReceiver(WhichTossKid receiver)
{
switch (receiver)
{
case WhichTossKid.Akachan:
return akachan;
case WhichTossKid.Aokun:
return aokun;
case WhichTossKid.Kiiyan:
return kiiyan;
default:
return null;
}
}
public static string GetColorBasedOnTossKid(WhichTossKid tossKid, bool capital)
{
switch (tossKid)
{
case WhichTossKid.Akachan:
return capital ? "Red" : "red";
case WhichTossKid.Aokun:
return capital ? "Blue" : "blue";
case WhichTossKid.Kiiyan:
return capital ? "Yellow" : "yellow";
default:
return "";
}
}
public void SetReceiver(int who)
{
currentReceiver = (WhichTossKid)who;
}
PlayerInput.InputAction GetInputTypeBasedOnCurrentReceiver()
{
return GetInputBasedOnTossKid(currentReceiver);
}
PlayerInput.InputAction GetInputBasedOnTossKid(WhichTossKid tossKid)
{
switch (tossKid)
{
case WhichTossKid.Aokun:
return InputAction_Ao;
case WhichTossKid.Kiiyan:
return InputAction_Kii;
default:
return InputAction_Aka;
}
}
GameObject GetSpecialBasedOnReceiver()
{
switch (currentReceiver)
{
case WhichTossKid.Akachan:
return specialAka;
case WhichTossKid.Aokun:
return specialAo;
case WhichTossKid.Kiiyan:
return specialKii;
default:
return null;
}
}
private bool IsSpecialEvent(string e)
{
bool b = false;
switch (e)
{
case "tossBoys/dual":
case "tossBoys/lightning":
case "tossBoys/blur":
b = true; break;
default:
return b;
}
return b;
}
#endregion
}
}