mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 01:55:16 +00:00
8fa4d74096
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
629 lines
No EOL
23 KiB
C#
629 lines
No EOL
23 KiB
C#
using System;
|
|
using System.Text;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using HeavenStudio.Util;
|
|
using HeavenStudio.InputSystem;
|
|
using TMPro;
|
|
using Jukebox;
|
|
using UnityEngine.Assertions.Must;
|
|
using UnityEngine.UIElements;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
public static class CtrFirstContact
|
|
{
|
|
public static Minigame AddGame(EventCaller eventCaller)
|
|
{
|
|
return new Minigame("firstContact", "Second Contact", "1f3833", false, false, new List<GameAction>()
|
|
{
|
|
new GameAction("beat intervals", "Start Interval")
|
|
{
|
|
preFunction = delegate { var e = eventCaller.currentEntity; FirstContact.PreInterval(e.beat, e.length, e["dialogue"], e["auto"]); },
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "The line to use when messing up the translation"),
|
|
new Param("auto", true, "Auto Pass Turn")
|
|
},
|
|
defaultLength = 3f,
|
|
resizable = true,
|
|
priority = 2,
|
|
},
|
|
new GameAction("alien speak", "Bob Speak")
|
|
{
|
|
defaultLength = 0.5f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("spaceNum", new EntityTypes.Integer(0, 12, 0), "Amount of spaces", "Spaces to add before the untranslated icon"),
|
|
new Param("dotdotdot", false, "Has ellipses?", "Will the man symbol be proceeded by a <...>?"),
|
|
new Param("dialogue", "", "Dialogue", "What should this sound translate to?")
|
|
},
|
|
priority = 1
|
|
},
|
|
new GameAction("alien turnover", "Pass Turn")
|
|
{
|
|
function = delegate { FirstContact.instance.PassTurnStandalone(eventCaller.currentEntity.beat); },
|
|
resizable = true,
|
|
},
|
|
new GameAction("alien success", "Success")
|
|
{
|
|
function = delegate { FirstContact.instance.AlienSuccess(eventCaller.currentEntity.beat); },
|
|
},
|
|
new GameAction("mission control", "Show Mission Control")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.MissionControlDisplay(e.beat, e["toggle"], e.length); },
|
|
resizable = true,
|
|
parameters = new List<Param>
|
|
{
|
|
new Param("toggle", false, "Stay", "If it's the end of the remix/song")
|
|
}
|
|
},
|
|
new GameAction("look at", "Look At")
|
|
{
|
|
function = delegate { FirstContact.instance.LookAtDirection(eventCaller.currentEntity["type"], eventCaller.currentEntity["type2"]); },
|
|
defaultLength = .5f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("type", FirstContact.alienLookAt.lookAtAlien, "Bob look at what", "[Bob] will look at what"),
|
|
new Param("type2", FirstContact.translatorLookAt.lookAtBob, "Alien look at what", "[Alien] will look at what"),
|
|
}
|
|
},
|
|
new GameAction("live bar beat", "Live Bar Beat")
|
|
{
|
|
function = delegate { FirstContact.instance.LiveBarBeat(eventCaller.currentEntity["toggle"]); },
|
|
defaultLength = .5f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("toggle", true, "On Beat", "If the live bar animation will be on beat or not")
|
|
}
|
|
}
|
|
},
|
|
new List<string>() {"ctr", "repeat"},
|
|
"ctrinterpreter", "en",
|
|
new List<string>() {}
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
//using Scripts_FirstContact;
|
|
|
|
public class FirstContact : Minigame
|
|
{
|
|
const string MID_MSG_MISS = "<color=\"red\"> ..? </color>";
|
|
const string MSG_ALIEN = "<sprite name=\"AlienIcn\">";
|
|
const string MSG_MAN = "<sprite name=\"ManIcn\">";
|
|
const string MSG_MAN_DDD = "...<sprite name=\"ManIcn\">";
|
|
// I should add a DonkTroll sprite 🫰🫰🫰🫰🫰
|
|
|
|
public static FirstContact instance { get; private set; }
|
|
|
|
//[Header("Properties")]
|
|
private bool hasMissed;
|
|
private double lastReportedBeat = 0;
|
|
|
|
[Header("Components")]
|
|
[SerializeField] Animator alien;
|
|
[SerializeField] Animator translator;
|
|
//[SerializeField] GameObject alienSpeech;
|
|
[SerializeField] GameObject missionControl;
|
|
[SerializeField] Animator liveBar;
|
|
|
|
[SerializeField] GameObject alienTextbox;
|
|
[SerializeField] TMP_Text alienText;
|
|
[SerializeField] GameObject translateTextbox;
|
|
[SerializeField] TMP_Text translateText;
|
|
[SerializeField] GameObject translateFailTextbox;
|
|
[SerializeField] TMP_Text translateFailText;
|
|
|
|
[Header("Variables")]
|
|
int currentVoicelineIndex = -1;
|
|
public bool noHitOnce, isSpeaking;
|
|
//public int version;
|
|
public float lookAtLength = 1f;
|
|
bool onBeat;
|
|
float liveBarBeatOffset;
|
|
|
|
string onOutDialogue = "YOU SUCK AT CHARTING";
|
|
string callDiagBuffer = "";
|
|
string respDiagBuffer = "";
|
|
List<string> callDiagList = new List<string>();
|
|
int callDiagIndex = 0;
|
|
private struct QueuedInterval
|
|
{
|
|
public double beat;
|
|
public float interval;
|
|
public bool autoPassTurn;
|
|
public string outDialogue;
|
|
}
|
|
private static List<QueuedInterval> queuedIntervals = new List<QueuedInterval>();
|
|
|
|
//public enum VersionOfContact
|
|
//{
|
|
// FirstContact,
|
|
// CitrusRemix,
|
|
// SecondContact
|
|
//}
|
|
|
|
public enum alienLookAt
|
|
{
|
|
lookAtAlien,
|
|
idle
|
|
}
|
|
|
|
public enum translatorLookAt
|
|
{
|
|
lookAtBob,
|
|
idle
|
|
}
|
|
|
|
protected static bool IA_PadAny(out double dt)
|
|
{
|
|
return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt);
|
|
}
|
|
|
|
public static PlayerInput.InputAction InputAction_Press =
|
|
new("CtrInterpreterPress", new int[] { IAPressCat, IAFlickCat, IAPressCat },
|
|
IA_PadAny, IA_TouchBasicPress, IA_BatonBasicPress);
|
|
|
|
void OnDestroy()
|
|
{
|
|
foreach (var evt in scheduledInputs)
|
|
{
|
|
evt.Disable();
|
|
}
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
callDiagBuffer = "";
|
|
respDiagBuffer = "";
|
|
callDiagList.Clear();
|
|
callDiagIndex = 0;
|
|
|
|
alienTextbox.SetActive(false);
|
|
translateTextbox.SetActive(false);
|
|
translateFailTextbox.SetActive(false);
|
|
}
|
|
|
|
private List<RiqEntity> GetAllSpeaksInBetweenBeat(double beat, double endBeat)
|
|
{
|
|
List<RiqEntity> speakEvents = EventCaller.GetAllInGameManagerList("firstContact", new string[] { "alien speak" });
|
|
List<RiqEntity> tempEvents = new();
|
|
|
|
foreach (var entity in speakEvents)
|
|
{
|
|
if (entity.beat >= beat && entity.beat < endBeat)
|
|
{
|
|
tempEvents.Add(entity);
|
|
}
|
|
}
|
|
return tempEvents;
|
|
}
|
|
|
|
private RiqEntity GetLastIntervalBeforeBeat(double beat)
|
|
{
|
|
List<RiqEntity> intervalEvents = EventCaller.GetAllInGameManagerList("firstContact", new string[] { "beat intervals" });
|
|
if (intervalEvents.Count == 0) return null;
|
|
var tempEvents = intervalEvents.FindAll(x => x.beat <= beat);
|
|
tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
return tempEvents[^1];
|
|
}
|
|
|
|
public static void PreInterval(double beat, float interval, string outDialogue, bool autoPassTurn)
|
|
{
|
|
if (GameManager.instance.currentGame == "firstContact")
|
|
{
|
|
instance.SetIntervalStart(beat, interval, outDialogue, beat, autoPassTurn);
|
|
}
|
|
else
|
|
{
|
|
queuedIntervals.Add(new QueuedInterval
|
|
{
|
|
beat = beat,
|
|
interval = interval,
|
|
outDialogue = outDialogue,
|
|
autoPassTurn = autoPassTurn
|
|
});
|
|
}
|
|
}
|
|
|
|
private void SetIntervalStart(double beat, float interval, string outDialogue, double gameSwitchBeat, bool autoPassTurn)
|
|
{
|
|
List<RiqEntity> relevantSpeakEvents = GetAllSpeaksInBetweenBeat(beat, beat + interval);
|
|
relevantSpeakEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
List<BeatAction.Action> queuedSpeaks = new()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
translator.Play("translator_lookAtAlien", 0, 0);
|
|
|
|
onOutDialogue = outDialogue;
|
|
callDiagBuffer = "";
|
|
respDiagBuffer = "";
|
|
callDiagList.Clear();
|
|
callDiagIndex = 0;
|
|
|
|
alienText.text = "";
|
|
translateText.text = "";
|
|
translateFailText.text = "";
|
|
|
|
alienTextbox.SetActive(false);
|
|
translateTextbox.SetActive(false);
|
|
translateFailTextbox.SetActive(false);
|
|
if (autoPassTurn)
|
|
{
|
|
AlienTurnOver(beat + interval, beat, beat + interval, 1);
|
|
}
|
|
})
|
|
};
|
|
for (int i = 0; i < relevantSpeakEvents.Count; i++)
|
|
{
|
|
RiqEntity speakEventToCheck = relevantSpeakEvents[i];
|
|
if (speakEventToCheck.beat >= gameSwitchBeat)
|
|
{
|
|
queuedSpeaks.Add(new BeatAction.Action(speakEventToCheck.beat, delegate
|
|
{
|
|
AlienSpeak(speakEventToCheck.beat, speakEventToCheck["spaceNum"], speakEventToCheck["dotdotdot"]);
|
|
}));
|
|
}
|
|
else
|
|
{
|
|
AlienSpeakInactive(speakEventToCheck["spaceNum"]);
|
|
}
|
|
}
|
|
BeatAction.New(this, queuedSpeaks);
|
|
}
|
|
|
|
public override void OnGameSwitch(double beat)
|
|
{
|
|
if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
|
|
{
|
|
if (queuedIntervals.Count > 0)
|
|
{
|
|
foreach (var interval in queuedIntervals)
|
|
{
|
|
SetIntervalStart(interval.beat, interval.interval, interval.outDialogue, beat, interval.autoPassTurn);
|
|
}
|
|
queuedIntervals.Clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (Conductor.instance.ReportBeat(ref lastReportedBeat, offset: liveBarBeatOffset))
|
|
{
|
|
liveBar.Play("liveBar", 0, 0);
|
|
}
|
|
else if (Conductor.instance.songPositionInBeatsAsDouble < lastReportedBeat)
|
|
{
|
|
lastReportedBeat = Math.Round(Conductor.instance.songPositionInBeatsAsDouble);
|
|
}
|
|
|
|
if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press))
|
|
{
|
|
translator.DoScaledAnimationAsync("translator_eh", 0.5f);
|
|
if (isSpeaking)
|
|
{
|
|
if (callDiagIndex == 0)
|
|
FailContact();
|
|
else
|
|
TrailingContact();
|
|
}
|
|
else if (!noHitOnce && !missionControl.activeInHierarchy)
|
|
{
|
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_MISS2_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-2, 1), false));
|
|
}
|
|
}
|
|
}
|
|
|
|
public void LiveBarBeat(bool onBeat)
|
|
{
|
|
if (onBeat)
|
|
{
|
|
liveBarBeatOffset = 0;
|
|
}
|
|
else
|
|
{
|
|
liveBarBeatOffset = .5f;
|
|
}
|
|
}
|
|
|
|
public void LookAtDirection(int alienLookAt, int translatorLookAt)
|
|
{
|
|
Debug.Log(alienLookAt);
|
|
Debug.Log(translatorLookAt);
|
|
switch (alienLookAt)
|
|
{
|
|
case 0:
|
|
alien.Play("alien_lookAt", 0, 0);
|
|
break;
|
|
case 1:
|
|
alien.Play("alien_idle", 0, 0);
|
|
break;
|
|
}
|
|
|
|
switch (translatorLookAt)
|
|
{
|
|
case 0:
|
|
translator.Play("translator_lookAtAlien", 0, 0);
|
|
break;
|
|
case 1:
|
|
translator.Play("translator_idle", 0, 0);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
private void AlienSpeak(double beat, int spaceNum, bool hasDDD)
|
|
{
|
|
int voiceline = UnityEngine.Random.Range(1, 11);
|
|
if (voiceline == currentVoicelineIndex) voiceline++;
|
|
if (voiceline > 10) voiceline = 1;
|
|
currentVoicelineIndex = voiceline;
|
|
SoundByte.PlayOneShotGame("firstContact/Bob" + voiceline, beat, SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-100, 0), false));
|
|
SoundByte.PlayOneShotGame("firstContact/BobB");
|
|
alien.DoScaledAnimationAsync("alien_talk", 0.5f);
|
|
if (UnityEngine.Random.Range(0, 5) == 0) translator.DoScaledAnimationAsync("translator_lookAtAlien_nod", 0.5f);
|
|
|
|
alienTextbox.SetActive(true);
|
|
for (int i = 0; i < spaceNum * 2; i++)
|
|
{
|
|
callDiagBuffer += " ";
|
|
}
|
|
callDiagBuffer += hasDDD ? MSG_MAN_DDD : MSG_MAN;
|
|
UpdateAlienTextbox();
|
|
}
|
|
|
|
private void AlienSpeakInactive(int spaceNum)
|
|
{
|
|
alienTextbox.SetActive(true);
|
|
for (int i = 0; i < spaceNum * 2; i++)
|
|
{
|
|
callDiagBuffer += " ";
|
|
}
|
|
callDiagBuffer += MSG_MAN;
|
|
UpdateAlienTextbox();
|
|
}
|
|
|
|
public void PassTurnStandalone(double beat)
|
|
{
|
|
RiqEntity lastInterval = GetLastIntervalBeforeBeat(beat);
|
|
float length = EventCaller.GetAllInGameManagerList("firstContact", new string[] { "alien turnover" }).Find(x => x.beat == beat).length;
|
|
if (lastInterval == null) return;
|
|
AlienTurnOver(beat, lastInterval.beat, lastInterval.beat + lastInterval.length, length);
|
|
}
|
|
|
|
private void AlienTurnOver(double beat, double intervalBeat, double endBeat, float length)
|
|
{
|
|
var inputs = GetAllSpeaksInBetweenBeat(intervalBeat, endBeat);
|
|
inputs.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
for (int i = 0; i < inputs.Count; i++)
|
|
{
|
|
var input = inputs[i];
|
|
double relativeBeat = input.beat - intervalBeat;
|
|
ScheduleInput(beat, length + relativeBeat, InputAction_Press, AlienTapping, AlienOnMiss, AlienEmpty);
|
|
callDiagList.Add(input["dialogue"]);
|
|
}
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
isSpeaking = true;
|
|
SoundByte.PlayOneShotGame("firstContact/turnover");
|
|
alienTextbox.SetActive(false);
|
|
alien.Play("alien_point", 0, 0);
|
|
}),
|
|
new BeatAction.Action(beat + (length / 2), delegate
|
|
{
|
|
alien.Play("alien_idle", 0, 0);
|
|
})
|
|
});
|
|
}
|
|
|
|
public void AlienSuccess(double beat)
|
|
{
|
|
string animString = "";
|
|
List<MultiSound.Sound> sound = new List<MultiSound.Sound>();
|
|
if (!(hasMissed || noHitOnce))
|
|
{
|
|
sound = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("firstContact/successCrowd", beat),
|
|
new MultiSound.Sound("firstContact/nod", beat),
|
|
new MultiSound.Sound("firstContact/nod", beat + 0.5f),
|
|
new MultiSound.Sound("firstContact/successExtra" + UnityEngine.Random.Range(1, 3), beat + 0.5f, SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-50, 50), false)),
|
|
new MultiSound.Sound("firstContact/whistle", beat + UnityEngine.Random.Range(0.5f, 1.5f), SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-50, 100), false), UnityEngine.Random.Range(0.4f, 1f)),
|
|
};
|
|
animString = "alien_success";
|
|
}
|
|
else
|
|
{
|
|
sound = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("firstContact/fail", beat),
|
|
new MultiSound.Sound("firstContact/shakeHead", beat),
|
|
new MultiSound.Sound("firstContact/shakeHead", beat + 0.5f),
|
|
};
|
|
animString = "alien_fail";
|
|
}
|
|
|
|
|
|
MultiSound.Play(sound.ToArray());
|
|
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { alien.Play(animString, 0, 0); }),
|
|
new BeatAction.Action(beat + .5f, delegate { alien.Play(animString, 0, 0); }),
|
|
new BeatAction.Action(beat + 1, delegate { alienTextbox.SetActive(false); translateTextbox.SetActive(false); translateFailTextbox.SetActive(false); })
|
|
});
|
|
|
|
isSpeaking = false;
|
|
hasMissed = false;
|
|
noHitOnce = false;
|
|
}
|
|
|
|
void UpdateAlienTextbox()
|
|
{
|
|
alienText.text = callDiagBuffer;
|
|
}
|
|
|
|
void UpdateTranslateTextbox()
|
|
{
|
|
if (callDiagIndex == 0 && !hasMissed && !noHitOnce)
|
|
{
|
|
// shift the textbox to centre the message
|
|
StringBuilder sb = new StringBuilder();
|
|
foreach (string s in callDiagList)
|
|
{
|
|
sb.Append(s);
|
|
}
|
|
string fullMsg = sb.ToString();
|
|
|
|
// many hardcoded values there'll be a better way to do this
|
|
Vector2 size = translateText.GetPreferredValues(fullMsg, 10.95f, 2);
|
|
translateText.rectTransform.anchoredPosition = new Vector2(Mathf.Max((10.95f/2f) + (-size.x / 2 - 0.25f), -0.25f), Mathf.Max((2.11f / 2f) + (-size.y / 2) + 0.2f, 0.2f));
|
|
}
|
|
translateText.text = respDiagBuffer;
|
|
translateFailText.text = respDiagBuffer;
|
|
}
|
|
|
|
public void MissionControlDisplay(double beat, bool stay, float length)
|
|
{
|
|
missionControl.SetActive(true);
|
|
|
|
alienTextbox.SetActive(false);
|
|
translateTextbox.SetActive(false);
|
|
translateFailTextbox.SetActive(false);
|
|
|
|
string textToPut = "";
|
|
|
|
if (!(hasMissed || noHitOnce))
|
|
{
|
|
textToPut = "missionControl_success";
|
|
}
|
|
else
|
|
{
|
|
textToPut = "missionControl_fail";
|
|
}
|
|
|
|
missionControl.GetComponentInParent<Animator>().Play(textToPut, 0, 0);
|
|
alien.Play("alien_idle", 0, 0);
|
|
translator.Play("translator_idle", 0, 0);
|
|
|
|
if (!stay)
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length, delegate { missionControl.SetActive(false); }),
|
|
});
|
|
}
|
|
else
|
|
{
|
|
missionControl.SetActive(true);
|
|
}
|
|
isSpeaking = false;
|
|
}
|
|
|
|
void FailContact()
|
|
{
|
|
SoundByte.PlayOneShotGame("firstContact/failContact");
|
|
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
|
|
if (!hasMissed && callDiagIndex == 0)
|
|
{
|
|
translateFailTextbox.SetActive(true);
|
|
respDiagBuffer = onOutDialogue;
|
|
UpdateTranslateTextbox();
|
|
ScoreMiss();
|
|
}
|
|
hasMissed = true;
|
|
}
|
|
|
|
void TrailingContact()
|
|
{
|
|
SoundByte.PlayOneShotGame("firstContact/slightlyFail");
|
|
translator.Play("translator_eh", 0, 0);
|
|
if (!hasMissed)
|
|
{
|
|
respDiagBuffer += MID_MSG_MISS;
|
|
UpdateTranslateTextbox();
|
|
}
|
|
hasMissed = true;
|
|
}
|
|
|
|
public void AlienTapping(PlayerActionEvent caller, float state) //OnHit
|
|
{
|
|
if (hasMissed && callDiagIndex == 0)
|
|
{
|
|
caller.isEligible = false;
|
|
ScoreMiss();
|
|
return;
|
|
};
|
|
|
|
if (noHitOnce)
|
|
{
|
|
caller.isEligible = false;
|
|
FailContact();
|
|
return;
|
|
}
|
|
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
|
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
|
|
if (callDiagIndex == 0) return;
|
|
TrailingContact();
|
|
return;
|
|
}
|
|
|
|
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
|
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_B");
|
|
if (hasMissed)
|
|
{
|
|
caller.isEligible = false;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
respDiagBuffer += callDiagList[callDiagIndex];
|
|
translateTextbox.SetActive(true);
|
|
UpdateTranslateTextbox();
|
|
callDiagIndex++;
|
|
}
|
|
}
|
|
|
|
public void AlienOnMiss(PlayerActionEvent caller) //OnMiss
|
|
{
|
|
if (!noHitOnce)
|
|
{
|
|
SoundByte.PlayOneShotGame("firstContact/alienNoHit");
|
|
noHitOnce = true;
|
|
}
|
|
|
|
if (callDiagIndex > 0 && !hasMissed)
|
|
{
|
|
respDiagBuffer += MID_MSG_MISS;
|
|
UpdateTranslateTextbox();
|
|
hasMissed = true;
|
|
}
|
|
|
|
alien.Play("alien_noHit", 0, 0);
|
|
}
|
|
|
|
public void AlienEmpty(PlayerActionEvent caller) { } //OnEmpty
|
|
}
|
|
} |