mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
8fa4d74096
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
495 lines
No EOL
18 KiB
C#
495 lines
No EOL
18 KiB
C#
using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using System.Threading.Tasks;
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using HeavenStudio;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using static JSL;
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namespace HeavenStudio.Editor
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{
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public class ControllerSettings : TabsContent
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{
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[SerializeField] private TMP_Dropdown stylesDropdown;
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[SerializeField] private TMP_Text numConnectedLabel;
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[SerializeField] private TMP_Text currentControllerLabel;
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[SerializeField] private TMP_Dropdown controllersDropdown;
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[SerializeField] private GameObject pairSearchItem;
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[SerializeField] private GameObject autoSearchLabel;
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[SerializeField] private GameObject pairSearchLabel;
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[SerializeField] private GameObject pairSearchCancelBt;
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[SerializeField] private TMP_Text pairingLabel;
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[SerializeField] private List<GameObject> controllerIcons;
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[SerializeField] private Material controllerMat;
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[SerializeField] private List<GameObject> PadBindingsMenus;
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[SerializeField] private List<GameObject> BatonBindingsMenus;
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[SerializeField] private List<GameObject> TouchBindingsMenus;
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[SerializeField] private List<TMP_Text> PadBindingsTxt;
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[SerializeField] private List<TMP_Text> BatonBindingsTxt;
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[SerializeField] private List<TMP_Text> TouchBindingsTxt;
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[SerializeField] private Slider cursorSensitivitySlider;
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private bool isAutoSearching = false;
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private bool isPairSearching = false;
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private bool pairSelectLR = false; //true = left, false = right
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private bool bindAllMode;
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private int currentBindingBt;
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private void Start()
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{
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numConnectedLabel.text = "Connected: " + PlayerInput.GetNumControllersConnected();
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currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
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PopulateControllersDropdown();
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PopulateStylesDropdown();
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pairSearchItem.SetActive(false);
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InputController initController = PlayerInput.GetInputController(1);
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if (!initController.GetCurrentStyleSupported())
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{
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PlayerInput.CurrentControlStyle = initController.GetDefaultStyle();
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stylesDropdown.value = (int)PlayerInput.CurrentControlStyle;
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}
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UpdateControlStyleMapping();
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ShowControllerBinds(initController);
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ShowControllerIcon(initController);
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}
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private void Update()
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{
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InputController currentController = PlayerInput.GetInputController(1);
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if (currentBindingBt >= 0)
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{
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int bt = currentController.GetLastButtonDown();
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if (bt > 0)
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{
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InputController.ControlBindings binds = currentController.GetCurrentBindings();
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switch (PlayerInput.CurrentControlStyle)
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{
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case InputController.ControlStyles.Touch:
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binds.Touch[currentBindingBt] = bt;
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break;
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case InputController.ControlStyles.Baton:
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binds.Baton[currentBindingBt] = bt;
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break;
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default:
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binds.Pad[currentBindingBt] = bt;
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break;
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}
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currentController.SetCurrentBindings(binds);
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currentControllerLabel.text = "Current Controller: " + currentController.GetDeviceName();
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ShowControllerBinds(currentController);
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AdvanceAutoBind(currentController);
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}
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return;
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}
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else
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{
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if (isAutoSearching)
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{
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var controllers = PlayerInput.GetInputControllers();
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foreach (var newController in controllers)
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{
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if (newController.GetLastButtonDown() > 0)
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{
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isAutoSearching = false;
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autoSearchLabel.SetActive(false);
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AssignController(newController, currentController);
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controllersDropdown.value = PlayerInput.GetInputControllerId(1);
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}
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}
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}
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else if (isPairSearching)
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{
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var controllers = PlayerInput.GetInputControllers();
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InputController.InputFeatures lrFlag = pairSelectLR ? InputController.InputFeatures.Extra_SplitControllerLeft : InputController.InputFeatures.Extra_SplitControllerRight;
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foreach (var pairController in controllers)
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{
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if (pairController == currentController) continue;
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InputController.InputFeatures features = pairController.GetFeatures();
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if (!features.HasFlag(lrFlag)) continue;
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if (pairController.GetLastButtonDown() > 0)
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{
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(PlayerInput.GetInputController(1) as InputJoyshock)?.AssignOtherHalf((InputJoyshock)pairController);
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isPairSearching = false;
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pairSearchLabel.SetActive(false);
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currentControllerLabel.text = "Current Controller: " + pairController.GetDeviceName();
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pairingLabel.text = "Joy-Con Pair Selected\nPairing Successful!";
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ShowControllerIcon(pairController);
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currentController.OnSelected();
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pairController.OnSelected();
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}
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}
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}
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}
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}
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void AdvanceAutoBind(InputController currentController)
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{
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int pauseVal;
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Type enumType;
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switch (PlayerInput.CurrentControlStyle)
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{
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case InputController.ControlStyles.Touch:
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enumType = typeof(InputController.ActionsTouch);
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pauseVal = (int)InputController.ActionsTouch.Pause;
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break;
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case InputController.ControlStyles.Baton:
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enumType = typeof(InputController.ActionsBaton);
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pauseVal = (int)InputController.ActionsBaton.Pause;
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break;
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default:
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enumType = typeof(InputController.ActionsPad);
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pauseVal = (int)InputController.ActionsPad.Pause;
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break;
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}
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if (bindAllMode)
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{
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currentBindingBt++;
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Debug.Log("Binding: " + currentBindingBt);
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while (currentController.GetIsActionUnbindable(currentBindingBt, PlayerInput.CurrentControlStyle) && currentBindingBt < pauseVal)
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{
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currentBindingBt++;
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Debug.Log("Unbindable, binding: " + currentBindingBt);
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}
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if (currentBindingBt > pauseVal)
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{
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currentController.SaveBindings();
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CancelBind();
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return;
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}
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currentControllerLabel.text = $"Now Binding: {enumType.GetEnumName(currentBindingBt)}";
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}
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else
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{
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currentController.SaveBindings();
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CancelBind();
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}
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}
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void AssignController(InputController newController, InputController lastController)
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{
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Debug.Log("Assigning controller: " + newController.GetDeviceName());
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lastController.SetPlayer(null);
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newController.SetPlayer(1);
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if ((lastController as InputJoyshock) != null)
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{
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(lastController as InputJoyshock)?.UnAssignOtherHalf();
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}
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if ((newController as InputJoyshock) != null)
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{
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newController.OnSelected();
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(newController as InputJoyshock)?.UnAssignOtherHalf();
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}
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currentControllerLabel.text = "Current Controller: " + newController.GetDeviceName();
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if (!newController.GetCurrentStyleSupported())
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{
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PlayerInput.CurrentControlStyle = newController.GetDefaultStyle();
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stylesDropdown.value = (int)PlayerInput.CurrentControlStyle;
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}
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UpdateControlStyleMapping();
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ShowControllerBinds(newController);
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ShowControllerIcon(newController);
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InputController.InputFeatures features = newController.GetFeatures();
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if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft))
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{
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pairingLabel.text = "Joy-Con (L) Selected\nPress any button on Joy-Con (R) to pair.";
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pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft);
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pairSearchItem.SetActive(true);
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StartPairSearch();
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}
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else if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight))
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{
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pairingLabel.text = "Joy-Con (R) Selected\nPress any button on Joy-Con (L) to pair.";
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pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft);
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pairSearchItem.SetActive(true);
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StartPairSearch();
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}
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else
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{
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CancelPairSearch();
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pairSearchItem.SetActive(false);
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}
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}
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public void ControllerDropdownChange()
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{
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CancelBind();
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InputController lastController = PlayerInput.GetInputController(1);
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lastController.SaveBindings();
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InputController newController = PlayerInput.GetInputControllers()[controllersDropdown.value];
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AssignController(newController, lastController);
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}
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public void StartBindSingle(int bt)
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{
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CancelBind();
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if (PlayerInput.GetInputController(1).GetIsActionUnbindable(bt, PlayerInput.CurrentControlStyle))
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{
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return;
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}
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currentBindingBt = bt;
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switch (PlayerInput.CurrentControlStyle)
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{
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case InputController.ControlStyles.Touch:
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currentControllerLabel.text = $"Now Binding: {(InputController.ActionsTouch)bt}";
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break;
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case InputController.ControlStyles.Baton:
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currentControllerLabel.text = $"Now Binding: {(InputController.ActionsBaton)bt}";
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break;
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default:
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currentControllerLabel.text = $"Now Binding: {(InputController.ActionsPad)bt}";
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break;
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}
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}
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public void StartBindAll()
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{
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CancelBind();
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bindAllMode = true;
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currentBindingBt = -1;
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AdvanceAutoBind(PlayerInput.GetInputController(1));
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}
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public void CancelBind()
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{
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bindAllMode = false;
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currentBindingBt = -1;
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currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
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}
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public void ResetBindings()
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{
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CancelBind();
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InputController controller = PlayerInput.GetInputController(1);
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controller.ResetBindings();
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ShowControllerBinds(controller);
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controller.SaveBindings();
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}
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public void StartAutoSearch()
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{
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CancelBind();
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if (!isPairSearching)
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{
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autoSearchLabel.SetActive(true);
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isAutoSearching = true;
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}
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}
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public void StartPairSearch()
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{
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CancelBind();
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if (!isAutoSearching)
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{
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pairSearchLabel.SetActive(true);
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pairSearchCancelBt.SetActive(true);
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isPairSearching = true;
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}
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}
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public void CancelPairSearch()
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{
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CancelBind();
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if (isPairSearching)
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{
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pairSearchLabel.SetActive(false);
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pairSearchCancelBt.SetActive(false);
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isPairSearching = false;
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pairingLabel.text = "Joy-Con Selected\nPairing was cancelled.";
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}
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}
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public void SearchAndConnectControllers()
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{
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int connected = PlayerInput.RefreshInputControllers();
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numConnectedLabel.text = "Connected: " + connected;
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currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
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PopulateControllersDropdown();
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}
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public void PopulateStylesDropdown()
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{
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List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
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var enumNames = Enum.GetNames(typeof(InputController.ControlStyles)).ToList();
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stylesDropdown.ClearOptions();
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stylesDropdown.AddOptions(enumNames);
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stylesDropdown.value = (int)PlayerInput.CurrentControlStyle;
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}
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public void PopulateControllersDropdown()
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{
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List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
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var vals = PlayerInput.GetInputControllers();
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for (int i = 0; i < vals.Count; i++)
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{
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TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
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optionData.text = vals[i].GetDeviceName();
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dropDownData.Add(optionData);
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}
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controllersDropdown.ClearOptions();
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controllersDropdown.AddOptions(dropDownData);
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controllersDropdown.value = PlayerInput.GetInputControllerId(1);
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}
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public void ChangeControlStyle()
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{
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CancelBind();
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PlayerInput.CurrentControlStyle = (InputController.ControlStyles)stylesDropdown.value;
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}
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public void UpdateControlStyleMapping()
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{
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switch (PlayerInput.CurrentControlStyle)
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{
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case InputController.ControlStyles.Touch:
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PadBindingsMenus.ForEach(x => x.SetActive(false));
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BatonBindingsMenus.ForEach(x => x.SetActive(false));
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TouchBindingsMenus.ForEach(x => x.SetActive(true));
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break;
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case InputController.ControlStyles.Baton:
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PadBindingsMenus.ForEach(x => x.SetActive(false));
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BatonBindingsMenus.ForEach(x => x.SetActive(true));
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TouchBindingsMenus.ForEach(x => x.SetActive(false));
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break;
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default:
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PadBindingsMenus.ForEach(x => x.SetActive(true));
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BatonBindingsMenus.ForEach(x => x.SetActive(false));
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TouchBindingsMenus.ForEach(x => x.SetActive(false));
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break;
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}
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if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
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{
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cursorSensitivitySlider.gameObject.SetActive(true);
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}
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else
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{
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cursorSensitivitySlider.gameObject.SetActive(false);
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}
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}
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public void ShowControllerBinds(InputController controller)
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{
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string[] buttons = controller.GetButtonNames();
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List<TMP_Text> bindsTxt;
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int[] binds;
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InputController.ControlBindings ctrlBinds = controller.GetCurrentBindings();
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switch (PlayerInput.CurrentControlStyle)
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{
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case InputController.ControlStyles.Touch:
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bindsTxt = TouchBindingsTxt;
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binds = ctrlBinds.Touch;
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break;
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case InputController.ControlStyles.Baton:
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bindsTxt = BatonBindingsTxt;
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binds = ctrlBinds.Baton;
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break;
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default:
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bindsTxt = PadBindingsTxt;
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binds = ctrlBinds.Pad;
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break;
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}
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//show binds
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int ac = 0;
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foreach (int i in binds)
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{
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if (ac >= bindsTxt.Count) break;
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if (bindsTxt[ac] == null)
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{
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ac++;
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continue;
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}
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if (i == -1)
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{
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bindsTxt[ac].text = "NOT BOUND";
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}
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else if (buttons[i] == null)
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{
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bindsTxt[ac].text = "UNKNOWN";
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}
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else
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{
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bindsTxt[ac].text = buttons[i];
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}
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ac++;
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}
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cursorSensitivitySlider.value = ctrlBinds.PointerSensitivity;
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}
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public void ShowControllerIcon(InputController controller)
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{
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string name = controller.GetDeviceName();
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//show icon
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foreach (var icon in controllerIcons)
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{
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if (icon.name == name)
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{
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icon.SetActive(true);
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}
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else
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{
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icon.SetActive(false);
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}
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}
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//setup material
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controller.SetMaterialProperties(controllerMat);
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}
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public void SetCursorSensitivity()
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{
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var currentController = PlayerInput.GetInputController(1);
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InputController.ControlBindings binds = currentController.GetCurrentBindings();
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binds.PointerSensitivity = cursorSensitivitySlider.value;
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currentController.SetCurrentBindings(binds);
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}
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public override void OnOpenTab()
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{
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CancelBind();
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}
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public override void OnCloseTab()
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{
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CancelBind();
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}
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}
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} |