mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-30 13:33:07 +00:00
158 lines
4.3 KiB
Text
158 lines
4.3 KiB
Text
Shader "TextMeshPro/Distance Field (Surface)" {
|
|
|
|
Properties {
|
|
_FaceTex ("Fill Texture", 2D) = "white" {}
|
|
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
|
|
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
|
|
[HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1)
|
|
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
|
|
|
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
_OutlineTex ("Outline Texture", 2D) = "white" {}
|
|
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
|
|
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
|
|
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
|
|
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
|
|
|
_Bevel ("Bevel", Range(0,1)) = 0.5
|
|
_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
|
|
_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
|
|
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
|
|
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
|
|
|
|
_BumpMap ("Normalmap", 2D) = "bump" {}
|
|
_BumpOutline ("Bump Outline", Range(0,1)) = 0.5
|
|
_BumpFace ("Bump Face", Range(0,1)) = 0.5
|
|
|
|
_ReflectFaceColor ("Face Color", Color) = (0,0,0,1)
|
|
_ReflectOutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
|
|
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
|
|
[HDR]_SpecColor ("Specular Color", Color) = (0,0,0,1)
|
|
|
|
_FaceShininess ("Face Shininess", Range(0,1)) = 0
|
|
_OutlineShininess ("Outline Shininess", Range(0,1)) = 0
|
|
|
|
[HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
|
|
_GlowOffset ("Offset", Range(-1,1)) = 0
|
|
_GlowInner ("Inner", Range(0,1)) = 0.05
|
|
_GlowOuter ("Outer", Range(0,1)) = 0.05
|
|
_GlowPower ("Falloff", Range(1, 0)) = 0.75
|
|
|
|
_WeightNormal ("Weight Normal", float) = 0
|
|
_WeightBold ("Weight Bold", float) = 0.5
|
|
|
|
// Should not be directly exposed to the user
|
|
_ShaderFlags ("Flags", float) = 0
|
|
_ScaleRatioA ("Scale RatioA", float) = 1
|
|
_ScaleRatioB ("Scale RatioB", float) = 1
|
|
_ScaleRatioC ("Scale RatioC", float) = 1
|
|
|
|
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
_TextureWidth ("Texture Width", float) = 512
|
|
_TextureHeight ("Texture Height", float) = 512
|
|
_GradientScale ("Gradient Scale", float) = 5.0
|
|
_ScaleX ("Scale X", float) = 1.0
|
|
_ScaleY ("Scale Y", float) = 1.0
|
|
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
|
_Sharpness ("Sharpness", Range(-1,1)) = 0
|
|
|
|
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
|
|
_CullMode ("Cull Mode", Float) = 0
|
|
//_MaskCoord ("Mask Coords", vector) = (0,0,0,0)
|
|
//_MaskSoftness ("Mask Softness", float) = 0
|
|
}
|
|
|
|
SubShader {
|
|
|
|
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
|
|
|
LOD 300
|
|
Cull [_CullMode]
|
|
|
|
CGPROGRAM
|
|
#pragma surface PixShader BlinnPhong alpha:blend vertex:VertShader nolightmap nodirlightmap
|
|
#pragma target 3.0
|
|
#pragma shader_feature __ GLOW_ON
|
|
#pragma glsl
|
|
|
|
#include "TMPro_Properties.cginc"
|
|
#include "TMPro.cginc"
|
|
|
|
half _FaceShininess;
|
|
half _OutlineShininess;
|
|
|
|
struct Input
|
|
{
|
|
fixed4 color : COLOR;
|
|
float2 uv_MainTex;
|
|
float2 uv2_FaceTex;
|
|
float2 uv2_OutlineTex;
|
|
float2 param; // Weight, Scale
|
|
float3 viewDirEnv;
|
|
};
|
|
|
|
|
|
#define BEVEL_ON 1
|
|
#include "TMPro_Surface.cginc"
|
|
|
|
ENDCG
|
|
|
|
// Pass to render object as a shadow caster
|
|
Pass
|
|
{
|
|
Name "Caster"
|
|
Tags { "LightMode" = "ShadowCaster" }
|
|
Offset 1, 1
|
|
|
|
Fog {Mode Off}
|
|
ZWrite On
|
|
ZTest LEqual
|
|
Cull Off
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile_shadowcaster
|
|
#include "UnityCG.cginc"
|
|
|
|
struct v2f {
|
|
V2F_SHADOW_CASTER;
|
|
float2 uv : TEXCOORD1;
|
|
float2 uv2 : TEXCOORD3;
|
|
float alphaClip : TEXCOORD2;
|
|
};
|
|
|
|
uniform float4 _MainTex_ST;
|
|
uniform float4 _OutlineTex_ST;
|
|
float _OutlineWidth;
|
|
float _FaceDilate;
|
|
float _ScaleRatioA;
|
|
|
|
v2f vert( appdata_base v )
|
|
{
|
|
v2f o;
|
|
TRANSFER_SHADOW_CASTER(o)
|
|
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
|
|
o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex);
|
|
o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2;
|
|
return o;
|
|
}
|
|
|
|
uniform sampler2D _MainTex;
|
|
|
|
float4 frag(v2f i) : COLOR
|
|
{
|
|
fixed4 texcol = tex2D(_MainTex, i.uv).a;
|
|
clip(texcol.a - i.alphaClip);
|
|
SHADOW_CASTER_FRAGMENT(i)
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
|
|
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
|
}
|
|
|