mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-18 14:30:01 +00:00
85 lines
2.6 KiB
C#
85 lines
2.6 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
namespace Starpelly
|
|
{
|
|
public static class Mathp
|
|
{
|
|
/// <summary>
|
|
/// Rounds float to nearest interval.
|
|
/// </summary>
|
|
public static float Round2Nearest(float a, float interval)
|
|
{
|
|
return a = a - (a % interval);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the difference between two floats.
|
|
/// </summary>
|
|
public static float Difference(float num1, float num2)
|
|
{
|
|
float cout;
|
|
cout = Mathf.Max(num2, num1) - Mathf.Min(num1, num2);
|
|
return cout;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the closest value in a list compared to value given.
|
|
/// </summary>
|
|
public static float GetClosestInList(List<float> list, float compareTo)
|
|
{
|
|
if (list.Count > 0)
|
|
return list.Aggregate((x, y) => Mathf.Abs(x - compareTo) < Mathf.Abs(y - compareTo) ? x : y);
|
|
else
|
|
return -40;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the numbers after a decimal.
|
|
/// </summary>
|
|
public static float GetDecimalFromFloat(float number)
|
|
{
|
|
return number % 1; // this is simple as fuck, but i'm dumb and forget this all the time
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts two numbers to a range of 0 - 1
|
|
/// </summary>
|
|
/// <param name="val">The input value.</param>
|
|
/// <param name="min">The min input.</param>
|
|
/// <param name="max">The max input.</param>
|
|
public static float Normalize(float val, float min, float max)
|
|
{
|
|
return (val - min) / (max - min);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts a normalized value to a normal float.
|
|
/// </summary>
|
|
/// <param name="val">The normalized value.</param>
|
|
/// <param name="min">The min input.</param>
|
|
/// <param name="max">The max input.</param>
|
|
public static float DeNormalize(float val, float min, float max)
|
|
{
|
|
return (val * (max - min) + min);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if a value is within a certain range.
|
|
/// </summary>
|
|
public static bool IsWithin(this float val, float min, float max)
|
|
{
|
|
return val >= min && val <= max;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if value is between two numbers.
|
|
/// </summary>
|
|
public static bool IsBetween<T>(this T item, T start, T end)
|
|
{
|
|
return Comparer<T>.Default.Compare(item, start) >= 0
|
|
&& Comparer<T>.Default.Compare(item, end) <= 0;
|
|
}
|
|
}
|
|
}
|