mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-13 05:05:08 +00:00
be7c897e32
* Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
609 lines
17 KiB
C#
609 lines
17 KiB
C#
// <auto-generated>MinigameLoaderGenerator</auto-generated>
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using Debug = UnityEngine.Debug;
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using HeavenStudio.Games.Loaders;
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namespace HeavenStudio
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{
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static partial class Minigames
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{
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public static void LoadMinigames(EventCaller eventCaller)
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{
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Minigames.Minigame game;
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game = RvlBadmintonLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlBadmintonLoader failed!");
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}
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game = CtrBearLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrBearLoader failed!");
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}
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game = RvlBoardMeetingLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!");
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}
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game = NtrFlickLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrFlickLoader failed!");
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}
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game = CtrCatchLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrCatchLoader failed!");
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}
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game = RvlBookLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlBookLoader failed!");
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}
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game = AgbClapLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbClapLoader failed!");
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}
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game = NtrCoinLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrCoinLoader failed!");
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}
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game = NtrCropLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrCropLoader failed!");
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}
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game = NtrDjLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrDjLoader failed!");
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}
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game = NtrDogNinjaLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrDogNinjaLoader failed!");
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}
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game = RvlDoubleDateLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlDoubleDateLoader failed!");
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}
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game = CtrDrummingLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrDrummingLoader failed!");
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}
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game = NtrIdolLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrIdolLoader failed!");
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}
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game = AgbFireworkLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbFireworkLoader failed!");
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}
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game = CtrFirstContact.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrFirstContact failed!");
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}
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game = RvlFlipperFlopLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlFlipperFlopLoader failed!");
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}
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game = RvlForkLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlForkLoader failed!");
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}
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game = NtrGleeClubLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrGleeClubLoader failed!");
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}
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game = RvlNewKarateLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlNewKarateLoader failed!");
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}
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game = CtrTeppanLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrTeppanLoader failed!");
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}
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game = RvlRocketLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlRocketLoader failed!");
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}
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game = NtrBackbeatLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
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}
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game = AgbMannequinFactoryLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbMannequinFactoryLoader failed!");
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}
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game = RvlManzaiLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlManzaiLoader failed!");
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}
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game = AgbMarcherLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbMarcherLoader failed!");
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}
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game = PcoMeatLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader PcoMeatLoader failed!");
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}
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game = RvlMonkeyWatchLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlMonkeyWatchLoader failed!");
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}
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game = AgbUpbeatLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbUpbeatLoader failed!");
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}
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game = ntrMunchyMonkLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!");
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}
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game = AgbNightWalkLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbNightWalkLoader failed!");
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}
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game = NtrOctopusMachineLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrOctopusMachineLoader failed!");
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}
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game = CtrPillowLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrPillowLoader failed!");
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}
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game = AgbQuizShowLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbQuizShowLoader failed!");
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}
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game = NtrPingpongLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrPingpongLoader failed!");
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}
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game = PcoSomenLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader PcoSomenLoader failed!");
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}
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game = AgbHairLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbHairLoader failed!");
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}
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game = RvlRingsideLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlRingsideLoader failed!");
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}
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game = NtrRockersLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrRockersLoader failed!");
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}
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game = NtrSamuraiLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrSamuraiLoader failed!");
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}
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game = RvlSeeSawLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlSeeSawLoader failed!");
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}
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game = NtrSlotMonsterLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrSlotMonsterLoader failed!");
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}
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game = AgbGhostLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbGhostLoader failed!");
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}
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game = AgbBatterLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbBatterLoader failed!");
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}
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game = AgbSpaceDanceLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbSpaceDanceLoader failed!");
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}
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game = NtrSoccerLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrSoccerLoader failed!");
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}
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game = NtrSplashdownLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrSplashdownLoader failed!");
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}
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game = CtrSumouLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrSumouLoader failed!");
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}
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game = RvlTambourineLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlTambourineLoader failed!");
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}
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game = AgbTapLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbTapLoader failed!");
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}
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game = RvlTapTroupeLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlTapTroupeLoader failed!");
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}
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game = NtrDazzlesLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader NtrDazzlesLoader failed!");
|
|
}
|
|
|
|
game = AgbTossBoysLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader AgbTossBoysLoader failed!");
|
|
}
|
|
|
|
game = TotemClimbLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader TotemClimbLoader failed!");
|
|
}
|
|
|
|
game = AgbTramLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader AgbTramLoader failed!");
|
|
}
|
|
|
|
game = MobTrickLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader MobTrickLoader failed!");
|
|
}
|
|
|
|
game = NtrTunnelLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader NtrTunnelLoader failed!");
|
|
}
|
|
|
|
game = AgbWaltzLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader AgbWaltzLoader failed!");
|
|
}
|
|
|
|
game = RvlWorkingDoughLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader RvlWorkingDoughLoader failed!");
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|