mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
b1fab52ad9
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
541 lines
No EOL
20 KiB
C#
541 lines
No EOL
20 KiB
C#
using System;
|
|
using System.Text;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using HeavenStudio.Util;
|
|
using TMPro;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
public static class CtrFirstContact
|
|
{
|
|
public static Minigame AddGame(EventCaller eventCaller)
|
|
{
|
|
return new Minigame("firstContact", "Second Contact", "1f3833", false, false, new List<GameAction>()
|
|
{
|
|
new GameAction("beat intervals", "Start Interval")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.SetIntervalStart(e.beat, e.length, e["dialogue"]); },
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "The line to use when messing up the translation")
|
|
},
|
|
defaultLength = 4f,
|
|
resizable = true,
|
|
priority = 2,
|
|
},
|
|
new GameAction("alien speak", "Bob Speak")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.AlienSpeak(e.beat, e["dialogue"], e["spaceNum"]); },
|
|
defaultLength = 0.5f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("spaceNum", new EntityTypes.Integer(0, 12, 0), "Amount of spaces", "Spaces to add before the untranslated icon"),
|
|
new Param("dialogue", "", "Dialogue", "What should this sound translate to?")
|
|
},
|
|
priority = 1
|
|
},
|
|
new GameAction("alien turnover", "Pass Turn")
|
|
{
|
|
function = delegate { FirstContact.instance.AlienTurnOver(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
|
|
resizable = true
|
|
},
|
|
new GameAction("alien success", "Success")
|
|
{
|
|
function = delegate { FirstContact.instance.AlienSuccess(eventCaller.currentEntity.beat); },
|
|
},
|
|
new GameAction("mission control", "Show Mission Control")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.MissionControlDisplay(e.beat, e["toggle"], e.length); },
|
|
resizable = true,
|
|
parameters = new List<Param>
|
|
{
|
|
new Param("toggle", false, "Stay", "If it's the end of the remix/song")
|
|
}
|
|
},
|
|
new GameAction("look at", "Look At")
|
|
{
|
|
function = delegate { FirstContact.instance.LookAtDirection(eventCaller.currentEntity["type"], eventCaller.currentEntity["type2"]); },
|
|
defaultLength = .5f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("type", FirstContact.alienLookAt.lookAtAlien, "Bob look at what", "[Bob] will look at what"),
|
|
new Param("type2", FirstContact.translatorLookAt.lookAtBob, "Alien look at what", "[Alien] will look at what"),
|
|
}
|
|
},
|
|
new GameAction("live bar beat", "Live Bar Beat")
|
|
{
|
|
function = delegate { FirstContact.instance.LiveBarBeat(eventCaller.currentEntity["toggle"]); },
|
|
defaultLength = .5f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("toggle", true, "On Beat", "If the live bar animation will be on beat or not")
|
|
}
|
|
}
|
|
},
|
|
new List<string>() {"ctr", "repeat"},
|
|
"ctrinterpreter", "en",
|
|
new List<string>() {}
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
//using Scripts_FirstContact;
|
|
|
|
public class FirstContact : Minigame
|
|
{
|
|
const string MID_MSG_MISS = "<color=\"red\"> ..? </color>";
|
|
const string MSG_ALIEN = "<sprite name=\"AlienIcn\">";
|
|
const string MSG_MAN = "<sprite name=\"ManIcn\">";
|
|
// I should add a DonkTroll sprite 🫰🫰🫰🫰🫰
|
|
|
|
public static FirstContact instance { get; private set; }
|
|
|
|
[Header("Properties")]
|
|
public int alienSpeakCount;
|
|
public int translatorSpeakCount;
|
|
public bool hasMissed;
|
|
private double lastReportedBeat = 0;
|
|
|
|
[Header("Components")]
|
|
[SerializeField] GameObject alien;
|
|
[SerializeField] GameObject translator;
|
|
//[SerializeField] GameObject alienSpeech;
|
|
[SerializeField] GameObject dummyHolder;
|
|
[SerializeField] GameObject missionControl;
|
|
[SerializeField] GameObject liveBar;
|
|
|
|
[SerializeField] GameObject alienTextbox;
|
|
[SerializeField] TMP_Text alienText;
|
|
[SerializeField] GameObject translateTextbox;
|
|
[SerializeField] TMP_Text translateText;
|
|
[SerializeField] GameObject translateFailTextbox;
|
|
[SerializeField] TMP_Text translateFailText;
|
|
|
|
[Header("Variables")]
|
|
int currentVoicelineIndex = -1;
|
|
public bool intervalStarted;
|
|
double intervalStartBeat;
|
|
public float beatInterval = 4f;
|
|
public bool noHitOnce, isSpeaking;
|
|
//public int version;
|
|
public float lookAtLength = 1f;
|
|
bool onBeat;
|
|
float liveBarBeatOffset;
|
|
|
|
string onOutDialogue = "YOU SUCK AT CHARTING";
|
|
string callDiagBuffer = "";
|
|
string respDiagBuffer = "";
|
|
List<string> callDiagList = new List<string>();
|
|
int callDiagIndex = 0;
|
|
|
|
|
|
static List<QueuedSecondContactInput> queuedInputs = new List<QueuedSecondContactInput>();
|
|
struct QueuedSecondContactInput
|
|
{
|
|
public double beatAwayFromStart;
|
|
public string dialogue;
|
|
}
|
|
|
|
//public enum VersionOfContact
|
|
//{
|
|
// FirstContact,
|
|
// CitrusRemix,
|
|
// SecondContact
|
|
//}
|
|
|
|
public enum alienLookAt
|
|
{
|
|
lookAtAlien,
|
|
idle
|
|
}
|
|
|
|
public enum translatorLookAt
|
|
{
|
|
lookAtBob,
|
|
idle
|
|
}
|
|
|
|
void OnDestroy()
|
|
{
|
|
if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
|
|
{
|
|
if (queuedInputs.Count > 0) queuedInputs.Clear();
|
|
}
|
|
foreach (var evt in scheduledInputs)
|
|
{
|
|
evt.Disable();
|
|
}
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
callDiagBuffer = "";
|
|
respDiagBuffer = "";
|
|
callDiagList.Clear();
|
|
callDiagIndex = 0;
|
|
|
|
alienTextbox.SetActive(false);
|
|
translateTextbox.SetActive(false);
|
|
translateFailTextbox.SetActive(false);
|
|
}
|
|
|
|
public void SetIntervalStart(double beat, float interval, string outDialogue)
|
|
{
|
|
translator.GetComponent<Animator>().Play("translator_lookAtAlien", 0, 0);
|
|
if (!intervalStarted)
|
|
{
|
|
//alienSpeakCount = 0;
|
|
//translatorSpeakCount = 0;
|
|
intervalStarted = true;
|
|
}
|
|
|
|
intervalStartBeat = beat;
|
|
beatInterval = interval;
|
|
|
|
onOutDialogue = outDialogue;
|
|
callDiagBuffer = "";
|
|
respDiagBuffer = "";
|
|
callDiagList.Clear();
|
|
callDiagIndex = 0;
|
|
|
|
alienText.text = "";
|
|
translateText.text = "";
|
|
translateFailText.text = "";
|
|
|
|
alienTextbox.SetActive(false);
|
|
translateTextbox.SetActive(false);
|
|
translateFailTextbox.SetActive(false);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
|
|
{
|
|
if (queuedInputs.Count > 0) queuedInputs.Clear();
|
|
}
|
|
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted)
|
|
{
|
|
intervalStarted = false;
|
|
}
|
|
if (Conductor.instance.ReportBeat(ref lastReportedBeat, offset: liveBarBeatOffset))
|
|
{
|
|
liveBar.GetComponent<Animator>().Play("liveBar", 0, 0);
|
|
}
|
|
else if (Conductor.instance.songPositionInBeatsAsDouble < lastReportedBeat)
|
|
{
|
|
lastReportedBeat = Math.Round(Conductor.instance.songPositionInBeatsAsDouble);
|
|
}
|
|
|
|
if (PlayerInput.Pressed(true) && !IsExpectingInputNow(InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN))
|
|
{
|
|
translator.GetComponent<Animator>().DoScaledAnimationAsync("translator_eh", 0.5f);
|
|
if (isSpeaking)
|
|
{
|
|
if (callDiagIndex == 0)
|
|
FailContact();
|
|
else
|
|
TrailingContact();
|
|
}
|
|
else if (!noHitOnce && !missionControl.activeInHierarchy)
|
|
{
|
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_MISS2_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-2, 1), false));
|
|
}
|
|
}
|
|
}
|
|
|
|
public void LiveBarBeat(bool onBeat)
|
|
{
|
|
if (onBeat)
|
|
{
|
|
liveBarBeatOffset = 0;
|
|
}
|
|
else
|
|
{
|
|
liveBarBeatOffset = .5f;
|
|
}
|
|
}
|
|
|
|
public void LookAtDirection(int alienLookAt, int translatorLookAt)
|
|
{
|
|
Debug.Log(alienLookAt);
|
|
Debug.Log(translatorLookAt);
|
|
switch (alienLookAt)
|
|
{
|
|
case 0:
|
|
alien.GetComponent<Animator>().Play("alien_lookAt", 0, 0);
|
|
break;
|
|
case 1:
|
|
alien.GetComponent<Animator>().Play("alien_idle", 0, 0);
|
|
break;
|
|
}
|
|
|
|
switch (translatorLookAt)
|
|
{
|
|
case 0:
|
|
translator.GetComponent<Animator>().Play("translator_lookAtAlien", 0, 0);
|
|
break;
|
|
case 1:
|
|
translator.GetComponent<Animator>().Play("translator_idle", 0, 0);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
public void AlienSpeak(double beat, string dialogue, int spaceNum)
|
|
{
|
|
queuedInputs.Add(new QueuedSecondContactInput()
|
|
{
|
|
beatAwayFromStart = beat - intervalStartBeat,
|
|
dialogue = dialogue
|
|
});
|
|
int voiceline = UnityEngine.Random.Range(1, 11);
|
|
if (voiceline == currentVoicelineIndex) voiceline++;
|
|
if (voiceline > 10) voiceline = 1;
|
|
currentVoicelineIndex = voiceline;
|
|
SoundByte.PlayOneShotGame("firstContact/Bob" + voiceline, beat, SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-100, 0), false));
|
|
SoundByte.PlayOneShotGame("firstContact/BobB");
|
|
alien.GetComponent<Animator>().DoScaledAnimationAsync("alien_talk", 0.5f);
|
|
if (UnityEngine.Random.Range(0, 5) == 0) translator.GetComponent<Animator>().DoScaledAnimationAsync("translator_lookAtAlien_nod", 0.5f);
|
|
callDiagList.Add(dialogue);
|
|
|
|
alienTextbox.SetActive(true);
|
|
for (int i = 0; i < spaceNum * 2; i++)
|
|
{
|
|
callDiagBuffer += " ";
|
|
}
|
|
callDiagBuffer += MSG_MAN;
|
|
UpdateAlienTextbox();
|
|
}
|
|
|
|
public void AlienTurnOver(double beat, float length)
|
|
{
|
|
if (queuedInputs.Count == 0) return;
|
|
SoundByte.PlayOneShotGame("firstContact/turnover");
|
|
alienTextbox.SetActive(false);
|
|
alien.GetComponent<Animator>().Play("alien_point", 0, 0);
|
|
|
|
isSpeaking = true;
|
|
intervalStarted = false;
|
|
BeatAction.New(alien, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.5f, delegate { alien.GetComponent<Animator>().Play("alien_idle", 0, 0); })
|
|
});
|
|
if (!isSpeaking)
|
|
{
|
|
translator.GetComponent<Animator>().Play("translator_idle", 0, 0);
|
|
}
|
|
foreach (var input in queuedInputs)
|
|
{
|
|
ScheduleInput(beat, length + input.beatAwayFromStart, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, AlienTapping, AlienOnMiss, AlienEmpty);
|
|
}
|
|
queuedInputs.Clear();
|
|
}
|
|
|
|
public void AlienSuccess(double beat)
|
|
{
|
|
string animString = "";
|
|
List<MultiSound.Sound> sound = new List<MultiSound.Sound>();
|
|
if (!(hasMissed || noHitOnce))
|
|
{
|
|
sound = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("firstContact/successCrowd", beat),
|
|
new MultiSound.Sound("firstContact/nod", beat),
|
|
new MultiSound.Sound("firstContact/nod", beat + 0.5f),
|
|
new MultiSound.Sound("firstContact/successExtra" + UnityEngine.Random.Range(1, 3), beat + 0.5f, SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-50, 50), false)),
|
|
new MultiSound.Sound("firstContact/whistle", beat + UnityEngine.Random.Range(0.5f, 1.5f), SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-50, 100), false), UnityEngine.Random.Range(0.4f, 1f)),
|
|
};
|
|
animString = "alien_success";
|
|
}
|
|
else
|
|
{
|
|
sound = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("firstContact/fail", beat),
|
|
new MultiSound.Sound("firstContact/shakeHead", beat),
|
|
new MultiSound.Sound("firstContact/shakeHead", beat + 0.5f),
|
|
};
|
|
animString = "alien_fail";
|
|
}
|
|
|
|
|
|
MultiSound.Play(sound.ToArray());
|
|
|
|
BeatAction.New(alien, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); }),
|
|
new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); }),
|
|
new BeatAction.Action(beat + 1, delegate { alienTextbox.SetActive(false); translateTextbox.SetActive(false); translateFailTextbox.SetActive(false); })
|
|
});
|
|
|
|
intervalStarted = false;
|
|
isSpeaking = false;
|
|
hasMissed = false;
|
|
noHitOnce = false;
|
|
}
|
|
|
|
void UpdateAlienTextbox()
|
|
{
|
|
alienText.text = callDiagBuffer;
|
|
}
|
|
|
|
void UpdateTranslateTextbox()
|
|
{
|
|
if (callDiagIndex == 0 && !hasMissed && !noHitOnce)
|
|
{
|
|
// shift the textbox to centre the message
|
|
StringBuilder sb = new StringBuilder();
|
|
foreach (string s in callDiagList)
|
|
{
|
|
sb.Append(s);
|
|
}
|
|
string fullMsg = sb.ToString();
|
|
|
|
// many hardcoded values there'll be a better way to do this
|
|
Vector2 size = translateText.GetPreferredValues(fullMsg, 10.95f, 2);
|
|
translateText.rectTransform.anchoredPosition = new Vector2(Mathf.Max((10.95f/2f) + (-size.x / 2 - 0.25f), -0.25f), Mathf.Max((2.11f / 2f) + (-size.y / 2) + 0.2f, 0.2f));
|
|
}
|
|
translateText.text = respDiagBuffer;
|
|
translateFailText.text = respDiagBuffer;
|
|
}
|
|
|
|
public void MissionControlDisplay(double beat, bool stay, float length)
|
|
{
|
|
missionControl.SetActive(true);
|
|
|
|
alienTextbox.SetActive(false);
|
|
translateTextbox.SetActive(false);
|
|
translateFailTextbox.SetActive(false);
|
|
|
|
string textToPut = "";
|
|
|
|
if (!(hasMissed || noHitOnce))
|
|
{
|
|
textToPut = "missionControl_success";
|
|
}
|
|
else
|
|
{
|
|
textToPut = "missionControl_fail";
|
|
}
|
|
|
|
missionControl.GetComponentInParent<Animator>().Play(textToPut, 0, 0);
|
|
alien.GetComponentInParent<Animator>().Play("alien_idle", 0, 0);
|
|
translator.GetComponent<Animator>().Play("translator_idle", 0, 0);
|
|
|
|
if (!stay)
|
|
{
|
|
BeatAction.New(missionControl, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length, delegate { missionControl.SetActive(false); }),
|
|
});
|
|
}
|
|
else
|
|
{
|
|
missionControl.SetActive(true);
|
|
}
|
|
|
|
alienSpeakCount = 0;
|
|
translatorSpeakCount = 0;
|
|
isSpeaking = false;
|
|
}
|
|
|
|
void FailContact()
|
|
{
|
|
SoundByte.PlayOneShotGame("firstContact/failContact");
|
|
translator.GetComponent<Animator>().DoScaledAnimationAsync("translator_speak", 0.5f);
|
|
if (!hasMissed && callDiagIndex == 0)
|
|
{
|
|
translateFailTextbox.SetActive(true);
|
|
respDiagBuffer = onOutDialogue;
|
|
UpdateTranslateTextbox();
|
|
ScoreMiss();
|
|
}
|
|
hasMissed = true;
|
|
}
|
|
|
|
void TrailingContact()
|
|
{
|
|
SoundByte.PlayOneShotGame("firstContact/slightlyFail");
|
|
translator.GetComponent<Animator>().Play("translator_eh", 0, 0);
|
|
if (!hasMissed)
|
|
{
|
|
respDiagBuffer += MID_MSG_MISS;
|
|
UpdateTranslateTextbox();
|
|
}
|
|
hasMissed = true;
|
|
}
|
|
|
|
public void AlienTapping(PlayerActionEvent caller, float state) //OnHit
|
|
{
|
|
if (hasMissed && callDiagIndex == 0)
|
|
{
|
|
caller.isEligible = false;
|
|
ScoreMiss();
|
|
return;
|
|
};
|
|
|
|
if (noHitOnce)
|
|
{
|
|
caller.isEligible = false;
|
|
FailContact();
|
|
return;
|
|
}
|
|
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
|
translator.GetComponent<Animator>().DoScaledAnimationAsync("translator_speak", 0.5f);
|
|
if (callDiagIndex == 0) return;
|
|
TrailingContact();
|
|
return;
|
|
}
|
|
|
|
translator.GetComponent<Animator>().DoScaledAnimationAsync("translator_speak", 0.5f);
|
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_B");
|
|
if (hasMissed)
|
|
{
|
|
caller.isEligible = false;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
respDiagBuffer += callDiagList[callDiagIndex];
|
|
translateTextbox.SetActive(true);
|
|
UpdateTranslateTextbox();
|
|
callDiagIndex++;
|
|
}
|
|
}
|
|
|
|
public void AlienOnMiss(PlayerActionEvent caller) //OnMiss
|
|
{
|
|
if (!noHitOnce)
|
|
{
|
|
SoundByte.PlayOneShotGame("firstContact/alienNoHit");
|
|
noHitOnce = true;
|
|
}
|
|
|
|
if (callDiagIndex > 0 && !hasMissed)
|
|
{
|
|
respDiagBuffer += MID_MSG_MISS;
|
|
UpdateTranslateTextbox();
|
|
hasMissed = true;
|
|
}
|
|
|
|
alien.GetComponent<Animator>().Play("alien_noHit", 0, 0);
|
|
}
|
|
|
|
public void AlienEmpty(PlayerActionEvent caller) { } //OnEmpty
|
|
}
|
|
} |