mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-29 21:13:07 +00:00
67 lines
No EOL
2.4 KiB
C#
67 lines
No EOL
2.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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namespace RhythmHeavenMania
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{
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public class Initializer : MonoBehaviour
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{
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public TextAsset level;
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public AudioClip music;
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public bool debugUI;
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public bool playOnStart = false;
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public bool editor = false;
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private void Start()
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{
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GameObject Cameras = Instantiate(Resources.Load<GameObject>("Prefabs/Cameras")); Cameras.name = "Cameras";
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GameObject MainCamera = Cameras.transform.GetChild(0).gameObject;
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GameObject CursorCamera = Cameras.transform.GetChild(1).gameObject;
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GameObject Cursor = Instantiate(Resources.Load<GameObject>("Prefabs/Cursor"));
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Cursor.name = "Cursor";
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GameObject Games = new GameObject();
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Games.name = "Games";
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GameObject GameManager = new GameObject();
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GameManager.name = "GameManager";
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GameManager gameManager = GameManager.AddComponent<GameManager>();
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gameManager.playOnStart = playOnStart;
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gameManager.txt = level;
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gameManager.GamesHolder = Games;
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gameManager.CircleCursor = Cursor.transform.GetChild(0).GetComponent<CircleCursor>();
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gameManager.GameCamera = MainCamera.GetComponent<Camera>();
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gameManager.CursorCam = CursorCamera.GetComponent<Camera>();
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GameObject Profiler = Instantiate(Resources.Load<GameObject>("Prefabs/GameProfiler"));
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Profiler.name = "GameProfiler";
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if (!debugUI)
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{
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Profiler.GetComponent<DebugUI>().enabled = false;
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Profiler.transform.GetChild(0).gameObject.SetActive(false);
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}
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GameObject Conductor = new GameObject();
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Conductor.name = "Conductor";
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AudioSource source = Conductor.AddComponent<AudioSource>();
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source.clip = music;
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Conductor.AddComponent<Conductor>();
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Conductor.GetComponent<Conductor>().musicSource = source;
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source.outputAudioMixerGroup = Settings.GetMusicMixer();
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// Conductor.AddComponent<AudioDspTimeKeeper>();
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if (editor)
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{
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this.GetComponent<RhythmHeavenMania.Editor.Editor>().Init();
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}
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else
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{
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gameManager.Init();
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}
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}
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}
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} |