HeavenStudioPlus/Assets/Plugins/Starpelly/Colors.cs

40 lines
1.4 KiB
C#

using UnityEngine;
namespace Starpelly
{
public static class Colors
{
public static string Color2Hex(this Color32 color)
{
string hex = color.r.ToString("X2") + color.g.ToString("X2") + color.b.ToString("X2");
return hex;
}
/// <summary>
/// Converts a Hexadecimal Color to an RGB Color.
/// </summary>
public static Color Hex2RGB(this string hex)
{
try
{
hex = hex.Replace("0x", "");//in case the string is formatted 0xFFFFFF
hex = hex.Replace("#", "");//in case the string is formatted #FFFFFF
byte a = 255;//assume fully visible unless specified in hex
byte r = byte.Parse(hex.Substring(0, 2), System.Globalization.NumberStyles.HexNumber);
byte g = byte.Parse(hex.Substring(2, 2), System.Globalization.NumberStyles.HexNumber);
byte b = byte.Parse(hex.Substring(4, 2), System.Globalization.NumberStyles.HexNumber);
//Only use alpha if the string has enough characters
if (hex.Length == 8)
{
a = byte.Parse(hex.Substring(6, 2), System.Globalization.NumberStyles.HexNumber);
}
return new Color32(r, g, b, a);
}
catch
{
return Color.black;
}
}
}
}