mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-29 13:03:05 +00:00
85064ab397
fix copy paste not using timeline marker's time correct more uses of swung / unswung beat
395 lines
No EOL
13 KiB
C#
395 lines
No EOL
13 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
using Jukebox;
|
|
|
|
using HeavenStudio.Editor.Track;
|
|
using Newtonsoft.Json;
|
|
using UnityEditor;
|
|
using UnityEngine.Timeline;
|
|
|
|
namespace HeavenStudio.Editor.Commands
|
|
{
|
|
public class Delete : ICommand
|
|
{
|
|
private List<Guid> toDeleteIds;
|
|
private List<RiqEntityMore> deletedEntities = new();
|
|
|
|
struct RiqEntityMore
|
|
{
|
|
public RiqEntity riqEntity;
|
|
public bool selected;
|
|
}
|
|
|
|
public Delete(List<Guid> ids)
|
|
{
|
|
toDeleteIds = ids;
|
|
}
|
|
|
|
public void Execute()
|
|
{
|
|
for (var i = 0; i < toDeleteIds.Count; i++)
|
|
{
|
|
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == toDeleteIds[i]);
|
|
if (entity != null)
|
|
{
|
|
var marker = TimelineBlockManager.Instance.EntityMarkers[entity.guid];
|
|
|
|
var clonedEntity = entity.DeepCopy();
|
|
clonedEntity.guid = entity.guid;
|
|
|
|
deletedEntities.Add(new() { riqEntity = clonedEntity, selected = marker.selected });
|
|
|
|
TimelineBlockManager.Instance.CreateDestroyFX(entity);
|
|
|
|
Selections.instance.Deselect(marker);
|
|
|
|
GameManager.instance.Beatmap.Entities.Remove(entity);
|
|
|
|
TimelineBlockManager.Instance.EntityMarkers.Remove(entity.guid);
|
|
GameObject.Destroy(marker.gameObject);
|
|
}
|
|
}
|
|
|
|
GameManager.instance.SortEventsList();
|
|
}
|
|
|
|
public void Undo()
|
|
{
|
|
for (var i = 0; i < deletedEntities.Count; i++)
|
|
{
|
|
var deletedEntity = deletedEntities[i];
|
|
GameManager.instance.Beatmap.Entities.Add(deletedEntity.riqEntity);
|
|
var marker = TimelineBlockManager.Instance.CreateEntity(deletedEntity.riqEntity);
|
|
|
|
/*if (deletedEntities[i].selected)
|
|
Selections.instance.ShiftClickSelect(marker);*/
|
|
}
|
|
GameManager.instance.SortEventsList();
|
|
deletedEntities.Clear();
|
|
}
|
|
}
|
|
|
|
public class Place : ICommand
|
|
{
|
|
private RiqEntity placedEntityData;
|
|
private Guid placedEventID;
|
|
|
|
// Redo times basically
|
|
private int placeTimes = 0;
|
|
|
|
public Place(RiqEntity entity, Guid placedEventID)
|
|
{
|
|
this.placedEntityData = entity.DeepCopy();
|
|
this.placedEventID = placedEventID;
|
|
}
|
|
|
|
public void Execute()
|
|
{
|
|
if (placeTimes > 0)
|
|
{
|
|
var entity = placedEntityData.DeepCopy();
|
|
entity.guid = placedEventID;
|
|
|
|
GameManager.instance.Beatmap.Entities.Add(entity);
|
|
|
|
var marker = TimelineBlockManager.Instance.CreateEntity(entity);
|
|
|
|
GameManager.instance.SortEventsList();
|
|
}
|
|
placeTimes++;
|
|
}
|
|
|
|
public void Undo()
|
|
{
|
|
var createdEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == placedEventID);
|
|
if (createdEntity != null)
|
|
{
|
|
placedEntityData = createdEntity.DeepCopy();
|
|
|
|
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(createdEntity.guid))
|
|
{
|
|
var marker = TimelineBlockManager.Instance.EntityMarkers[createdEntity.guid];
|
|
Selections.instance.Deselect(marker);
|
|
|
|
TimelineBlockManager.Instance.EntityMarkers.Remove(createdEntity.guid);
|
|
GameObject.Destroy(marker.gameObject);
|
|
}
|
|
|
|
GameManager.instance.Beatmap.Entities.Remove(createdEntity);
|
|
GameManager.instance.SortEventsList();
|
|
}
|
|
}
|
|
}
|
|
|
|
public class Duplicate : ICommand
|
|
{
|
|
public List<RiqEntity> dupEntityData = new();
|
|
private readonly List<Guid> placedEntityIDs = new();
|
|
|
|
public Duplicate(List<TimelineEventObj> original)
|
|
{
|
|
var entities = original.Select(c => c.entity).ToList();
|
|
|
|
foreach (var entity in entities)
|
|
{
|
|
var newEntity = entity.DeepCopy();
|
|
// there's gotta be a better way to do this. i just don't know how... -AJ
|
|
foreach ((var key, var value) in new Dictionary<string, dynamic>(newEntity.dynamicData)) {
|
|
if (value is EntityTypes.DropdownObj dd) {
|
|
newEntity[key] = new EntityTypes.DropdownObj(dd.value, dd.Values);
|
|
}
|
|
}
|
|
dupEntityData.Add(newEntity);
|
|
}
|
|
|
|
for (var i = 0; i < original.Count; i++)
|
|
{
|
|
placedEntityIDs.Add(Guid.NewGuid());
|
|
}
|
|
}
|
|
|
|
public void Execute()
|
|
{
|
|
var entities = new List<RiqEntity>();
|
|
foreach (var entity in dupEntityData)
|
|
{
|
|
entities.Add(entity.DeepCopy());
|
|
}
|
|
|
|
Selections.instance.DeselectAll();
|
|
|
|
for (var i = 0; i < entities.Count; i++)
|
|
{
|
|
var entity = entities[i];
|
|
entity.guid = placedEntityIDs[i];
|
|
|
|
GameManager.instance.Beatmap.Entities.Add(entity);
|
|
var marker = TimelineBlockManager.Instance.CreateEntity(entity);
|
|
Selections.instance.DragSelect(marker);
|
|
|
|
if (i == entities.Count - 1)
|
|
marker.BeginMoving(false);
|
|
}
|
|
GameManager.instance.SortEventsList();
|
|
}
|
|
|
|
public void Undo()
|
|
{
|
|
var deletedEntities = new List<RiqEntity>();
|
|
for (var i = 0; i < placedEntityIDs.Count; i++)
|
|
{
|
|
var placedEntityID = placedEntityIDs[i];
|
|
var createdEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == placedEntityID);
|
|
|
|
if (createdEntity != null)
|
|
{
|
|
deletedEntities.Add(createdEntity);
|
|
|
|
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(placedEntityID))
|
|
{
|
|
var marker = TimelineBlockManager.Instance.EntityMarkers[placedEntityID];
|
|
Selections.instance.Deselect(marker);
|
|
|
|
TimelineBlockManager.Instance.EntityMarkers.Remove(placedEntityID);
|
|
GameObject.Destroy(marker.gameObject);
|
|
}
|
|
|
|
GameManager.instance.Beatmap.Entities.Remove(createdEntity);
|
|
}
|
|
}
|
|
GameManager.instance.SortEventsList();
|
|
dupEntityData.Clear();
|
|
foreach (var entity in deletedEntities)
|
|
{
|
|
dupEntityData.Add(entity.DeepCopy());
|
|
}
|
|
}
|
|
}
|
|
|
|
public class Paste : ICommand
|
|
{
|
|
private List<RiqEntity> pasteEntityData = new();
|
|
private readonly List<Guid> entityIds = new();
|
|
|
|
public Paste(List<RiqEntity> original)
|
|
{
|
|
original.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
var firstEntityBeat = original[0].beat;
|
|
for (var i = 0; i < original.Count; i++)
|
|
{
|
|
var entity = original[i].DeepCopy();
|
|
entity.beat = Timeline.instance.PlaybackBeat + (entity.beat - firstEntityBeat);
|
|
entityIds.Add(Guid.NewGuid());
|
|
|
|
pasteEntityData.Add(entity);
|
|
}
|
|
}
|
|
|
|
public void Execute()
|
|
{
|
|
var entities = new List<RiqEntity>();
|
|
foreach (var entity in pasteEntityData)
|
|
{
|
|
entities.Add(entity.DeepCopy());
|
|
}
|
|
|
|
Selections.instance.DeselectAll();
|
|
for (var i = 0; i < entities.Count; i++)
|
|
{
|
|
var entity = entities[i];
|
|
entity.guid = entityIds[i];
|
|
|
|
GameManager.instance.Beatmap.Entities.Add(entity);
|
|
var marker = TimelineBlockManager.Instance.CreateEntity(entity);
|
|
|
|
Selections.instance.DragSelect(marker);
|
|
}
|
|
|
|
GameManager.instance.SortEventsList();
|
|
}
|
|
|
|
public void Undo()
|
|
{
|
|
var deletedEntities = new List<RiqEntity>();
|
|
for (var i = 0; i < entityIds.Count; i++)
|
|
{
|
|
var pastedEntityID = entityIds[i];
|
|
var pastedEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == pastedEntityID);
|
|
|
|
if (pastedEntity != null)
|
|
{
|
|
deletedEntities.Add(pastedEntity);
|
|
|
|
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(pastedEntityID))
|
|
{
|
|
var marker = TimelineBlockManager.Instance.EntityMarkers[pastedEntityID];
|
|
Selections.instance.Deselect(marker);
|
|
|
|
TimelineBlockManager.Instance.EntityMarkers.Remove(pastedEntityID);
|
|
GameObject.Destroy(marker.gameObject);
|
|
}
|
|
|
|
GameManager.instance.Beatmap.Entities.Remove(pastedEntity);
|
|
}
|
|
}
|
|
GameManager.instance.SortEventsList();
|
|
pasteEntityData.Clear();
|
|
foreach (var entity in deletedEntities)
|
|
{
|
|
pasteEntityData.Add(entity.DeepCopy());
|
|
}
|
|
}
|
|
}
|
|
|
|
public class Move : ICommand
|
|
{
|
|
private readonly List<Guid> entityIDs = new();
|
|
private EntityMove newMove;
|
|
private EntityMove lastMove;
|
|
|
|
private struct EntityMove
|
|
{
|
|
public List<double> beat;
|
|
public List<int> layer;
|
|
|
|
public EntityMove(List<double> beat, List<int> layer)
|
|
{
|
|
this.beat = beat;
|
|
this.layer = layer;
|
|
}
|
|
}
|
|
|
|
public Move(List<RiqEntity> originalEntities, List<double> newBeat, List<int> newLayer)
|
|
{
|
|
entityIDs = originalEntities.Select(c => c.guid).ToList();
|
|
newMove = new EntityMove(newBeat, newLayer);
|
|
}
|
|
|
|
public void Execute()
|
|
{
|
|
lastMove = new EntityMove();
|
|
lastMove.beat = new();
|
|
lastMove.layer = new();
|
|
|
|
for (var i = 0; i < entityIDs.Count; i++)
|
|
{
|
|
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityIDs[i]);
|
|
|
|
lastMove.beat.Add(entity.beat);
|
|
lastMove.layer.Add((int)entity["track"]);
|
|
|
|
entity.beat = newMove.beat[i];
|
|
entity["track"] = newMove.layer[i];
|
|
|
|
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entity.guid))
|
|
TimelineBlockManager.Instance.EntityMarkers[entity.guid].SetColor((int)entity["track"]);
|
|
}
|
|
}
|
|
|
|
public void Undo()
|
|
{
|
|
for (var i = 0; i < entityIDs.Count; i++)
|
|
{
|
|
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityIDs[i]);
|
|
|
|
entity.beat = lastMove.beat[i];
|
|
entity["track"] = lastMove.layer[i];
|
|
|
|
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entity.guid))
|
|
TimelineBlockManager.Instance.EntityMarkers[entity.guid].SetColor((int)entity["track"]);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class Resize : ICommand
|
|
{
|
|
public Guid entityId;
|
|
private EntityResize newResize;
|
|
private EntityResize lastResize;
|
|
|
|
public struct EntityResize
|
|
{
|
|
public double beat;
|
|
public float length;
|
|
|
|
public EntityResize(double beat, float length)
|
|
{
|
|
this.beat = beat;
|
|
this.length = length;
|
|
}
|
|
}
|
|
|
|
public Resize(Guid entityId, double newBeat, float newLength)
|
|
{
|
|
this.entityId = entityId;
|
|
newResize = new EntityResize(newBeat, newLength);
|
|
|
|
}
|
|
|
|
public void Execute()
|
|
{
|
|
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityId);
|
|
|
|
lastResize = new EntityResize(entity.beat, entity.length);
|
|
|
|
entity.beat = newResize.beat;
|
|
entity.length = newResize.length;
|
|
|
|
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entityId))
|
|
TimelineBlockManager.Instance.EntityMarkers[entityId].SetWidthHeight();
|
|
}
|
|
|
|
public void Undo()
|
|
{
|
|
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityId);
|
|
|
|
entity.beat = lastResize.beat;
|
|
entity.length = lastResize.length;
|
|
|
|
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entityId))
|
|
TimelineBlockManager.Instance.EntityMarkers[entityId].SetWidthHeight();
|
|
}
|
|
}
|
|
} |