mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-02 06:17:31 +00:00
fd1df6687e
* BurstLinq make BGM resync when changing pitch (to test) * autoswing some game implementations, most games already work fine * more game tweaks * 16th note swing more game fixes make pitch change resync optional in the API * suppress some common warnings * Update Credits.txt
137 lines
No EOL
4.2 KiB
C#
137 lines
No EOL
4.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using DG.Tweening;
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using Jukebox;
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using Jukebox.Legacy;
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namespace HeavenStudio.Editor.Track
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{
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public class TempoTimelineObj : SpecialTimelineObj
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{
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[Header("Components")]
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[SerializeField] private TMP_Text tempoTXT;
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[SerializeField] private GameObject tempoLine;
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[SerializeField] private TempoDialog tempoDialog;
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new private void Update()
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{
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base.Update();
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if (hovering)
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{
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SpecialTimeline.hoveringTypes |= SpecialTimeline.HoveringTypes.TempoChange;
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if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.TempoChange)
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{
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float newTempo = Input.mouseScrollDelta.y;
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if (Input.GetKey(KeyCode.LeftShift))
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newTempo *= 5f;
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if (Input.GetKey(KeyCode.LeftControl))
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newTempo *= 0.01f;
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if (newTempo != 0)
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{
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SetTempo(chartEntity["tempo"] + newTempo);
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tempoDialog.RefreshDialog();
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}
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}
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}
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UpdateTempo();
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}
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public void SetTempo(float tempo)
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{
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chartEntity["tempo"] = Mathf.Clamp(tempo, 1, 10000);
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if (first)
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{
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Timeline.instance.UpdateStartingBPMText();
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}
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Timeline.instance.FitToSong();
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UpdateTempo();
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}
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private void UpdateTempo()
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{
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tempoTXT.text = chartEntity["tempo"].ToString("F") + $" BPM";
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if (!moving)
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SetX(chartEntity);
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}
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public void SetSwing(float swing)
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{
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chartEntity["swing"] = Mathf.Clamp(swing, 0, 0.5f);
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UpdateTempo();
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}
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public void SetSwingDivision(bool sixteenth)
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{
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chartEntity["swingDivision"] = sixteenth ? 0.5f : 1f;
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UpdateTempo();
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}
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public override void Init()
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{
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UpdateTempo();
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}
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public override void OnLeftClick()
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{
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if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.TempoChange)
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StartMove();
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}
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public override void OnRightClick()
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{
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if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.TempoChange)
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{
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tempoDialog.SetTempoObj(this);
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tempoDialog.SwitchTempoDialog();
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}
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}
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public override bool OnMove(float beat, bool final = false)
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{
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if (beat < 0) beat = 0;
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foreach (var tempoChange in GameManager.instance.Beatmap.TempoChanges)
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{
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if (this.chartEntity == tempoChange)
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continue;
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if (beat > tempoChange.beat - Timeline.instance.snapInterval && beat < tempoChange.beat + Timeline.instance.snapInterval)
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return false;
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}
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if (final)
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CommandManager.Instance.AddCommand(new Commands.MoveMarker(chartEntity.guid, beat, type));
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else
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SetX(beat);
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return true;
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}
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public override void SetVisibility(Timeline.CurrentTimelineState.State state)
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{
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if (state == Timeline.CurrentTimelineState.State.TempoChange || state == Timeline.CurrentTimelineState.State.Selection)
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{
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gameObject.SetActive(true);
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if (state == Timeline.CurrentTimelineState.State.TempoChange)
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tempoLine.SetActive(true);
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else
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tempoLine.SetActive(false);
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}
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else
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gameObject.SetActive(false);
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}
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public void Remove()
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{
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if (first) return;
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if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.TempoChange)
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{
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DeleteObj();
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}
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}
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}
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} |