mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 11:33:05 +00:00
b42d5d6b7f
* started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * Setup * more working on stuff * more testing * more testing * more testing * some fixes * fixes * testing stuff * fixed some things * a few more fixes * more testing * More fixes * bops and animation adjustments * camera stuff! * Implementing placeholder icon * recolorable sky * fix that bug + format arch file also change the script name * oops --------- Co-authored-by: streitixy <danilomeiraivo@gmail.com> Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: streitixy <85808002+streitixy@users.noreply.github.com> Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
50 lines
No EOL
1 KiB
C#
50 lines
No EOL
1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using System;
|
|
using HeavenStudio.Util;
|
|
using HeavenStudio.InputSystem;
|
|
|
|
|
|
|
|
namespace HeavenStudio.Games.Scripts_Airboarder
|
|
{
|
|
|
|
public class Scrollng_Floor : MonoBehaviour
|
|
{
|
|
public float scrollSpeedX;
|
|
public float scrollSpeedY;
|
|
private SkinnedMeshRenderer meshRenderer;
|
|
|
|
public Airboarder game;
|
|
|
|
|
|
// Start is called before the first frame update
|
|
private void Awake()
|
|
{
|
|
game = Airboarder.instance;
|
|
meshRenderer = GetComponent<SkinnedMeshRenderer>();
|
|
ScrollFloorTexture(Conductor.instance.songBpm);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
public void ScrollFloorTexture(float bpm)
|
|
{
|
|
float modifier = bpm/120;
|
|
meshRenderer.material.mainTextureOffset = new Vector2(modifier * scrollSpeedX, modifier * scrollSpeedY);
|
|
}
|
|
|
|
|
|
|
|
}
|
|
} |