mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 01:55:16 +00:00
84aad376cb
* smol tweaks * air rally is now recursive and has the bg sheet * everything has been reworked now * oopsie * toss + constant anims * catch * catch and alt ba bum bum bum * day/night cycle, needs accurate colors * enter, daynight fixes and start on cloud density options * cloud density options * fixes * islands basics * islands progress * island tweaks * more tweaks * final tweaks * Birds implemented * snowflakes, cloud speed changes, snowflake speed changes and forward pose * rainbow added, so gay * el background clouds * oop * boat and balloons * Trees added * reduced tree amounts --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
144 lines
No EOL
5.5 KiB
C#
144 lines
No EOL
5.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace HeavenStudio.Games.Scripts_AirRally
|
|
{
|
|
public class Cloud : MonoBehaviour
|
|
{
|
|
private enum Type
|
|
{
|
|
Cloud,
|
|
Snowflake,
|
|
Tree
|
|
}
|
|
[SerializeField] private CloudsManager manager;
|
|
[SerializeField] private Type type = Type.Cloud;
|
|
[SerializeField] Sprite[] sprites;
|
|
[SerializeField] Vector3 spawnRange;
|
|
[SerializeField] float baseSpeed = 1f;
|
|
[SerializeField] float fadeDist = 10f;
|
|
[SerializeField] float lifeTime = 6f;
|
|
[SerializeField] float fadeInTime = 0.25f;
|
|
[SerializeField] private Animator treeAnim;
|
|
[System.Serializable]
|
|
public struct Weight
|
|
{
|
|
public int weight;
|
|
public int type;
|
|
}
|
|
[SerializeField] private Weight[] weights;
|
|
private int weightSum;
|
|
|
|
Camera cam;
|
|
[SerializeField] private SpriteRenderer spriteRenderer;
|
|
[SerializeField] private SpriteRenderer crownRenderer;
|
|
[SerializeField] private SpriteRenderer reflectionRenderer;
|
|
private float reflectionOpacity = 1f;
|
|
float time = 0f;
|
|
|
|
public bool isWorking = false;
|
|
|
|
public void Init()
|
|
{
|
|
cam = GameCamera.GetCamera();
|
|
if (type == Type.Tree)
|
|
{
|
|
reflectionOpacity = reflectionRenderer.color.a;
|
|
reflectionRenderer.color = new Color(1, 1, 1, 0);
|
|
crownRenderer.color = new Color(1, 1, 1, 0);
|
|
}
|
|
spriteRenderer.color = new Color(1, 1, 1, 0);
|
|
if (weights.Length > 0) weightSum = weights[0].weight;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
time += Time.deltaTime * manager.speedMult;
|
|
transform.position += Vector3.forward * -baseSpeed * manager.speedMult * Time.deltaTime;
|
|
|
|
// get distance to camera
|
|
float dist = Vector3.Distance(cam.transform.position, transform.position);
|
|
if (dist <= fadeDist)
|
|
{
|
|
spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist));
|
|
if (type == Type.Tree)
|
|
{
|
|
crownRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist));
|
|
reflectionRenderer.color = new Color(1, 1, 1, Mathf.Clamp(dist / fadeDist, 0, reflectionOpacity));
|
|
}
|
|
}
|
|
else if (time < fadeInTime)
|
|
{
|
|
spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(time/fadeInTime));
|
|
if (type == Type.Tree)
|
|
{
|
|
crownRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(time / fadeInTime));
|
|
reflectionRenderer.color = new Color(1, 1, 1, Mathf.Clamp(time / fadeInTime, 0, reflectionOpacity));
|
|
}
|
|
}
|
|
|
|
if (time > lifeTime)
|
|
{
|
|
isWorking = false;
|
|
gameObject.SetActive(false);
|
|
spriteRenderer.color = new Color(1, 1, 1, 0);
|
|
if (type == Type.Tree)
|
|
{
|
|
reflectionRenderer.color = new Color(1, 1, 1, 0);
|
|
crownRenderer.color = new Color(1, 1, 1, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void StartCloud(Vector3 origin, bool prebake)
|
|
{
|
|
isWorking = true;
|
|
time = 0f;
|
|
gameObject.SetActive(true);
|
|
switch (type)
|
|
{
|
|
case Type.Cloud:
|
|
spriteRenderer.sprite = sprites[Random.Range(0, sprites.Length)];
|
|
break;
|
|
case Type.Snowflake:
|
|
transform.localEulerAngles = new Vector3(0, 0, Random.Range(0f, 360f));
|
|
break;
|
|
case Type.Tree:
|
|
int randomNumber = Random.Range(0, weightSum);
|
|
for (int i = weights.Length - 1; i >= 0; i--)
|
|
{
|
|
if (randomNumber < weights[i].weight)
|
|
{
|
|
if (weights[i].type != 5)
|
|
{
|
|
treeAnim.Play("Tree" + weights[i].type, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
treeAnim.Play("Threefish", 0, 0);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
default: break;
|
|
}
|
|
transform.position = origin;
|
|
transform.position += new Vector3(Random.Range(-spawnRange.x, spawnRange.x), Random.Range(-spawnRange.y, spawnRange.y), Random.Range(-spawnRange.z, spawnRange.z));
|
|
if (prebake)
|
|
{
|
|
time = Random.Range(0, lifeTime);
|
|
transform.position += Vector3.forward * -baseSpeed * time;
|
|
float dist = Vector3.Distance(cam.transform.position, transform.position);
|
|
spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist));
|
|
if (type == Type.Tree)
|
|
{
|
|
crownRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist));
|
|
reflectionRenderer.color = new Color(1, 1, 1, Mathf.Clamp(dist / fadeDist, 0, reflectionOpacity));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |