HeavenStudioPlus/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs

29 lines
749 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Linq;
using TMPro;
using Starpelly;
using HeavenStudio.Util;
namespace HeavenStudio.Editor
{
public class EventPropertyPrefab : MonoBehaviour
{
public TMP_Text caption;
public EventParameterManager parameterManager;
public string propertyName;
public void SetProperties(string propertyName, object type, string caption) {}
public void InitProperties(string propertyName, string caption)
{
this.parameterManager = EventParameterManager.instance;
this.propertyName = propertyName;
this.caption.text = caption;
}
}
}