HeavenStudioPlus/ProjectSettings
ThePurpleAnon 0b5a60583e
Manzai but more of it (#695)
* Lots of small things

Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement.
Split the regular pun and boing pun blocks.
Made the offset for Kosuke's voicelines adapt to the sound's pitch.
Made speech bubble positions randomized.
Made the "ready" animation play in autoplay if you're in touch mode.
Moved the window for when you're allowed to start holding for a slap in touch mode sooner.

* Minor-er things

Attempted and failed to get the "crowd noise interruption" in place.
Removed a log command.
Disabled bopping in the "boing" block sooner.
Fixed how the pun and boing blocks work on game switch.

* Even more minor things ™️

Shuffled around some things in the prefab to be more accurate to the original.
Finally moved the reference images out of the root assets folder

* Did somebody ask for more minor changes

Changed how the input method is called to prepare for random voicelines.
Made playback speed affect voice pitching (unless pitching is turned off in the block)
Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you)

* QoL tap mode thing

Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go

* No way is that more minor things

Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3)
Made whiffs detract from your score.

* Stuff

Added options for audience sounds and added practice crowd sounds.
Fixed Kasuke's pitching and split the "donaiyanen" voice line.
Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first)

* Crowd (still WIP)

Added the crowd and all the animations that are in vanilla.
Added a block for crowd animations.
Yeah basically just crowd implementation, extra goodies are yet to come.

* Crowd Stuff but More

Made bops low priority animations for the crowd.
Added the jumping animation holy fuck that was a headache please send hlep.

* removed WIP label

bc raffy and astrl and maddy bugged me about it

* Cool Stuff

Added the microphone and animated it using the "birds slide" block.
Added the sprite sheet for particles.
Implemented the feather particles during a slap.

* The Push

Optimized a bit of input code.
ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
..
AudioManager.asset Title Screen (#454) 2023-12-26 05:22:51 +00:00
boot.config Upgrade to Unity 2021.3.21 (#368) 2023-03-27 05:38:14 +00:00
ClusterInputManager.asset Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
DynamicsManager.asset Performance Improvements (#173) 2022-09-22 22:05:04 -04:00
EditorBuildSettings.asset Title Screen (#454) 2023-12-26 05:22:51 +00:00
EditorSettings.asset Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
GraphicsSettings.asset Improved Sound Loading (#688) 2024-02-11 05:24:52 +00:00
InputManager.asset Alternate Control Styles Support (#554) 2023-10-29 19:44:47 +00:00
MemorySettings.asset Upgrade to Unity 2021.3.21 (#368) 2023-03-27 05:38:14 +00:00
NavMeshAreas.asset Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
NetworkManager.asset Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
PackageManagerSettings.asset Quiz Show (#390) 2023-04-12 22:34:15 +00:00
Physics2DSettings.asset Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
PresetManager.asset Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
ProjectSettings.asset Improved Sound Loading (#688) 2024-02-11 05:24:52 +00:00
ProjectVersion.txt Upgrade to Unity 2021.3.21 (#368) 2023-03-27 05:38:14 +00:00
QualitySettings.asset Improved Sound Loading (#688) 2024-02-11 05:24:52 +00:00
SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset Manzai but more of it (#695) 2024-02-13 13:37:06 +00:00
SceneTemplateSettings.json Fork Lifter fully functional again + more progress on dynamic event caller 2021-12-22 20:49:16 -05:00
TagManager.asset Title Screen (#454) 2023-12-26 05:22:51 +00:00
TimelineSettings.asset Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
TimeManager.asset Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
UnityConnectSettings.asset Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
URPProjectSettings.asset Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
VersionControlSettings.asset Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
VFXManager.asset Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
XRSettings.asset Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00