mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 19:15:16 +00:00
38595da87a
fix issues with Judgement audio
341 lines
No EOL
11 KiB
C#
341 lines
No EOL
11 KiB
C#
using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Networking;
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using Jukebox;
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using TMPro;
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using SFB;
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namespace HeavenStudio.Editor
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{
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public class RatingScreenPropertyDialog : RemixPropertyPrefab
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{
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enum Ranks
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{
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Ng,
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Ok,
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Hi
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}
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[SerializeField] TMP_InputField headerInput;
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[SerializeField] TMP_InputField messageInput;
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[SerializeField] TMP_InputField epilogueInput;
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[SerializeField] Image imagePreview;
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[SerializeField] Image rankPreview;
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[SerializeField] Sprite catOff;
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[SerializeField] Button[] catButtons;
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[SerializeField] Sprite[] catSprites;
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[SerializeField] Sprite[] rankSprites;
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[SerializeField] Sprite epilogueNg, epilogueOk, epilogueHi;
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Sprite[] rankImages;
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bool initHooks;
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int currentEditingCat = -1;
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List<int> usedCategories;
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RemixPropertiesDialog diag;
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Ranks currentEditingRank;
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new public void InitProperties(RemixPropertiesDialog diag, string propertyName, string caption)
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{
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this.diag = diag;
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currentEditingRank = Ranks.Ok;
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rankImages = new Sprite[3];
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diag.StartCoroutine(LoadRankImages());
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GetUsedCategories();
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if (!initHooks)
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{
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initHooks = true;
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for (int i = 0; i < catButtons.Length; i++)
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{
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int cat = i;
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catButtons[i].onClick.AddListener(() =>
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{
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SetCatEditing(cat);
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});
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}
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headerInput.onValueChanged.AddListener(
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_ =>
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{
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diag.chart["resultcaption"] = headerInput.text;
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}
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);
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epilogueInput.onValueChanged.AddListener(
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_ =>
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{
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string propSuffix = currentEditingRank switch
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{
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Ranks.Ng => "ng",
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Ranks.Hi => "hi",
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_ => "ok",
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};
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diag.chart["epilogue_" + propSuffix] = epilogueInput.text;
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}
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);
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messageInput.onValueChanged.AddListener(DoMessageInput);
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}
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UpdateInfo();
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SetCatEditing(usedCategories[0]);
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}
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void UpdateInfo()
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{
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headerInput.text = (string)diag.chart["resultcaption"];
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if (rankImages[(int)currentEditingRank] != null)
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{
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imagePreview.sprite = rankImages[(int)currentEditingRank];
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}
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else
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{
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imagePreview.sprite = currentEditingRank switch
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{
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Ranks.Ng => epilogueNg,
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Ranks.Hi => epilogueHi,
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_ => epilogueOk,
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};
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}
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imagePreview.preserveAspect = true;
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rankPreview.sprite = rankSprites[(int)currentEditingRank];
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string propSuffix = currentEditingRank switch
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{
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Ranks.Ng => "ng",
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Ranks.Hi => "hi",
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_ => "ok",
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};
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epilogueInput.text = (string)diag.chart["epilogue_" + propSuffix];
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SetCatEditing(currentEditingCat);
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}
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void DoMessageInput(string _)
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{
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string propSuffix = currentEditingRank switch
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{
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Ranks.Ng => "ng",
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Ranks.Hi => "hi",
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_ => "ok",
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};
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if (usedCategories.Count == 1 || currentEditingRank == Ranks.Ok)
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{
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diag.chart["resultcommon_" + propSuffix] = messageInput.text;
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}
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else
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{
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diag.chart["resultcat" + currentEditingCat + "_" + propSuffix] = messageInput.text;
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}
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}
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void SetCatEditing(int cat)
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{
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string propSuffix = currentEditingRank switch
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{
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Ranks.Ng => "ng",
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Ranks.Hi => "hi",
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_ => "ok",
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};
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cat = Mathf.Clamp(cat, 0, catButtons.Length - 1);
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if (usedCategories.Count == 1 || currentEditingRank == Ranks.Ok)
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{
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currentEditingCat = usedCategories[0];
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for (int i = 0; i < catButtons.Length; i++)
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{
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catButtons[i].gameObject.SetActive(false);
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}
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messageInput.text = (string)diag.chart["resultcommon_" + propSuffix];
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}
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else
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{
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currentEditingCat = cat;
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for (int i = 0; i < catButtons.Length; i++)
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{
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catButtons[i].gameObject.SetActive(usedCategories.Contains(i));
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if (i == currentEditingCat)
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catButtons[i].GetComponent<Image>().sprite = catSprites[i];
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else
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catButtons[i].GetComponent<Image>().sprite = catOff;
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}
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messageInput.text = (string)diag.chart["resultcat" + currentEditingCat + "_" + propSuffix];
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}
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}
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void GetUsedCategories()
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{
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RiqBeatmap chart = diag.chart;
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usedCategories = new();
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if (chart.data.beatmapSections.Count == 0)
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{
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usedCategories.Add(0);
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return;
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}
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foreach (var section in chart.data.beatmapSections)
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{
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int cat = section["category"];
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if (!usedCategories.Contains(cat))
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{
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usedCategories.Add(cat);
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}
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}
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usedCategories.Sort();
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}
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public void GoPrevRank()
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{
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currentEditingRank--;
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if (currentEditingRank < 0)
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currentEditingRank = Ranks.Hi;
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UpdateInfo();
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}
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public void GoNextRank()
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{
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currentEditingRank++;
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if (currentEditingRank > Ranks.Hi)
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currentEditingRank = Ranks.Ng;
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UpdateInfo();
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}
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public void UploadImage()
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{
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var extensions = new[]
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{
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new ExtensionFilter("Image Files", "png", "jpg", "jpeg" ),
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};
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StandaloneFileBrowser.OpenFilePanelAsync("Open Image", "", extensions, false, (string[] paths) =>
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{
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var path = Path.Combine(paths);
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if (path == string.Empty)
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{
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return;
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}
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try
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{
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// fetch the image using UnityWebRequest
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string resource = currentEditingRank switch
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{
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Ranks.Ng => "Ng",
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Ranks.Hi => "Hi",
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_ => "Ok",
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};
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StartCoroutine(UploadImage(path, currentEditingRank));
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}
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catch (System.Exception e)
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{
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Debug.LogError($"Error uploading image: {e.Message}");
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GlobalGameManager.ShowErrorMessage("Error Uploading Image", e.Message + "\n\n" + e.StackTrace);
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return;
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}
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});
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}
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IEnumerator LoadRankImages()
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{
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for (Ranks i = 0; i <= Ranks.Hi; i++)
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{
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string resource = i switch
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{
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Ranks.Ng => "Ng",
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Ranks.Hi => "Hi",
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_ => "Ok",
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};
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string path;
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try
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{
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path = RiqFileHandler.GetResourcePath(resource, "Images/Epilogue/");
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}
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catch (System.Exception e)
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{
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Debug.Log($"Error loading image: {e.Message}, using fallback");
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rankImages[(int)i] = null;
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continue;
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}
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UnityWebRequest www = UnityWebRequestTexture.GetTexture("file://" + path);
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yield return www.SendWebRequest();
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if (www.result == UnityWebRequest.Result.ConnectionError)
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{
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Debug.Log(www.error);
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rankImages[(int)i] = null;
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}
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else
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{
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Texture2D texture = DownloadHandlerTexture.GetContent(www);
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rankImages[(int)i] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
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Debug.Log($"Downloaded image {resource} successfully!");
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}
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}
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if (rankImages[(int)currentEditingRank] != null)
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{
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imagePreview.sprite = rankImages[(int)currentEditingRank];
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}
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else
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{
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imagePreview.sprite = currentEditingRank switch
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{
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Ranks.Ng => epilogueNg,
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Ranks.Hi => epilogueHi,
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_ => epilogueOk,
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};
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}
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imagePreview.preserveAspect = true;
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}
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IEnumerator UploadImage(string path, Ranks rank)
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{
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UnityWebRequest www = UnityWebRequestTexture.GetTexture("file://" + path);
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yield return www.SendWebRequest();
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if (www.result == UnityWebRequest.Result.ConnectionError)
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{
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Debug.Log(www.error);
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rankImages[(int)rank] = null;
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imagePreview.sprite = rank switch
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{
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Ranks.Ng => epilogueNg,
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Ranks.Hi => epilogueHi,
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_ => epilogueOk,
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};
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imagePreview.preserveAspect = true;
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}
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else
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{
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Texture2D texture = DownloadHandlerTexture.GetContent(www);
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rankImages[(int)rank] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
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imagePreview.sprite = rankImages[(int)rank];
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imagePreview.preserveAspect = true;
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string resource = rank switch
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{
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Ranks.Ng => "Ng",
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Ranks.Hi => "Hi",
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_ => "Ok",
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};
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RiqFileHandler.AddResource(path, resource, "Images/Epilogue/");
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Debug.Log("Uploaded image successfully!");
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}
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}
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}
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} |