mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-28 04:23:00 +00:00
06fe482f3d
- fix bug in master volume control where the text input doesn't work - fix bug in the Fan Club minigame where the player wouldn't jump when they were supposed to
75 lines
No EOL
2.6 KiB
C#
75 lines
No EOL
2.6 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace HeavenStudio.Editor
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{
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public class DispAudioSettings : MonoBehaviour
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{
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public TMP_Dropdown resolutionsDropdown;
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public GameObject customSetter;
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public TMP_InputField widthInputField, heightInputField;
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public Slider volSlider;
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public TMP_InputField volLabel;
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private void Start() {
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List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
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var vals = GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING;
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for (int i = 0; i < vals.Length; i++)
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{
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TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
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optionData.text = vals[i];
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dropDownData.Add(optionData);
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}
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resolutionsDropdown.AddOptions(dropDownData);
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resolutionsDropdown.value = GlobalGameManager.ScreenSizeIndex;
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resolutionsDropdown.onValueChanged.AddListener(delegate
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{
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GlobalGameManager.ScreenSizeIndex = resolutionsDropdown.value;
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customSetter.SetActive(resolutionsDropdown.value == GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING.Length - 1);
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});
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widthInputField.onEndEdit.AddListener(delegate
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{
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GlobalGameManager.CustomScreenWidth = System.Math.Max(int.Parse(widthInputField.text), 64);
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widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString();
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});
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heightInputField.onEndEdit.AddListener(delegate
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{
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GlobalGameManager.CustomScreenHeight = System.Math.Max(int.Parse(heightInputField.text), 64);
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heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
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});
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volSlider.value = GlobalGameManager.MasterVolume;
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volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
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}
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public void WindowFullScreen()
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{
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GlobalGameManager.WindowFullScreen();
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}
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public void WindowConfirmSize()
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{
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GlobalGameManager.ChangeScreenSize();
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}
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public void OnVolSliderChanged()
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{
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GlobalGameManager.ChangeMasterVolume(volSlider.value);
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volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
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}
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public void OnVolLabelChanged()
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{
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volSlider.value = (float)System.Math.Round(System.Convert.ToSingle(volLabel.text) / 100f, 2);
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GlobalGameManager.ChangeMasterVolume(volSlider.value);
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}
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}
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} |