HeavenStudioPlus/Assets/Resources/Sprites/Games/PajamaParty/Anime/Monkey
minenice55 81384fe7fb
Update from release 1 branch (#472)
* Integration of Jukebox Library (#451)

* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing

* a lot

* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now

* convert float to double and all that

* editor fixes (#459)

* ditch loading dialog

doesn't show up when it's supposed to

* format song offset in editor

* remove VorbisPlugin

* Update Editor.cs

* add updater for marching orders turn

* make base datamodels for special entity reading (#463)

* make base datamodels for special entity reading

* fix crop stomp breaking when no game switch or remix end is set

* fix save shortcut

fix loading charts with no music

* don't infer track when importing a v0 riq from another program

* You can now place inputs on top of pass turn for rhythm tweezers

* Rockers can do it too now

* Some new curves

* Converted everything to new curves and made playerballs handle themselves input-wise

* working dough converted, need to fix eveerything though

* ball transporter anims for pass turn

* update Jukebox to latest version

fixes for inferred entity loading

* new sounds

* OnSpawnBall reimplemented

* Proper inactive handling now

* gandw on balls has been added

* Rhythm tweezers pass turn now works like working dough

* modernised rockers pass turn

* Fixed small balls not working in working dough

* Fixed weird curve stuff on game switch in working dough

* let play mode start if no song file is loaded

fix issue with loading large audio files

* add "updater" for the old marching entity

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 18:47:52 -04:00
..
Monkey.controller Minigame: Pajama Party (#84) 2022-05-27 19:40:16 -07:00
Monkey.controller.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
MonkeyAwake.anim Timing Window Improvements (#199) 2023-01-13 23:53:25 -05:00
MonkeyAwake.anim.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
MonkeyBeat.anim Update from release 1 branch (#472) 2023-06-13 18:47:52 -04:00
MonkeyBeat.anim.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
MonkeyJump.anim Timing Window Improvements (#199) 2023-01-13 23:53:25 -05:00
MonkeyJump.anim.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
MonkeyJump02.anim Timing Window Improvements (#199) 2023-01-13 23:53:25 -05:00
MonkeyJump02.anim.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
MonkeyJump03.anim Timing Window Improvements (#199) 2023-01-13 23:53:25 -05:00
MonkeyJump03.anim.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
MonkeyLand.anim Timing Window Improvements (#199) 2023-01-13 23:53:25 -05:00
MonkeyLand.anim.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
MonkeyReady.anim Timing Window Improvements (#199) 2023-01-13 23:53:25 -05:00
MonkeyReady.anim.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
MonkeyReadySleep.anim Timing Window Improvements (#199) 2023-01-13 23:53:25 -05:00
MonkeyReadySleep.anim.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
MonkeySleep00.anim Timing Window Improvements (#199) 2023-01-13 23:53:25 -05:00
MonkeySleep00.anim.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
MonkeySleep01.anim Timing Window Improvements (#199) 2023-01-13 23:53:25 -05:00
MonkeySleep01.anim.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
MonkeySleep02.anim Timing Window Improvements (#199) 2023-01-13 23:53:25 -05:00
MonkeySleep02.anim.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
MonkeyThrow.anim Timing Window Improvements (#199) 2023-01-13 23:53:25 -05:00
MonkeyThrow.anim.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
NoPose.anim Timing Window Improvements (#199) 2023-01-13 23:53:25 -05:00
NoPose.anim.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00