mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 22:25:07 +00:00
311bda5fd3
First Contact & DJ School has their inputs methods updated
105 lines
No EOL
3.7 KiB
C#
105 lines
No EOL
3.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using TMPro;
|
|
|
|
using DG.Tweening;
|
|
|
|
namespace HeavenStudio.Editor.Track
|
|
{
|
|
public class VolumeTimelineObj : MonoBehaviour
|
|
{
|
|
[Header("Components")]
|
|
[SerializeField] private RectTransform rectTransform;
|
|
[SerializeField] private TMP_Text volumeTXT;
|
|
[SerializeField] private RectTransform raycastRect;
|
|
|
|
public Beatmap.VolumeChange volumeChange;
|
|
|
|
private float startPosX;
|
|
private bool moving = false;
|
|
|
|
public bool hovering;
|
|
|
|
private float lastPosX;
|
|
|
|
private void Start()
|
|
{
|
|
rectTransform = GetComponent<RectTransform>();
|
|
volumeTXT = transform.GetChild(2).GetComponent<TMP_Text>();
|
|
UpdateVolume();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (Timeline.instance.timelineState.musicVolume && !Conductor.instance.NotStopped())
|
|
{
|
|
if (RectTransformUtility.RectangleContainsScreenPoint(raycastRect, Input.mousePosition, Editor.instance.EditorCamera))
|
|
{
|
|
float newVolume = Input.mouseScrollDelta.y;
|
|
|
|
if (Input.GetKey(KeyCode.LeftShift))
|
|
newVolume *= 5f;
|
|
if (Input.GetKey(KeyCode.LeftControl))
|
|
newVolume /= 100f;
|
|
|
|
volumeChange.volume += newVolume;
|
|
|
|
//make sure volume is positive
|
|
volumeChange.volume = Mathf.Clamp(volumeChange.volume, 0, 100);
|
|
|
|
if (Input.GetMouseButtonDown(0))
|
|
{
|
|
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
|
startPosX = mousePos.x - transform.position.x;
|
|
moving = true;
|
|
lastPosX = transform.localPosition.x;
|
|
}
|
|
else if (Input.GetMouseButtonDown(1))
|
|
{
|
|
GameManager.instance.Beatmap.volumeChanges.Remove(volumeChange);
|
|
transform.parent.GetComponent<VolumeTimeline>().volumeTimelineObjs.Remove(this);
|
|
Destroy(this.gameObject);
|
|
}
|
|
|
|
hovering = true;
|
|
}
|
|
else
|
|
{
|
|
hovering = false;
|
|
}
|
|
|
|
if (moving)
|
|
{
|
|
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
|
|
|
transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0);
|
|
transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), transform.localPosition.y);
|
|
}
|
|
if (Input.GetMouseButtonUp(0))
|
|
{
|
|
if (transform.parent.GetComponent<VolumeTimeline>().volumeTimelineObjs.Find(c => c.gameObject.transform.localPosition.x == this.transform.localPosition.x && c != this) != null)
|
|
{
|
|
transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
|
|
}
|
|
else
|
|
{
|
|
volumeChange.beat = transform.localPosition.x;
|
|
}
|
|
|
|
moving = false;
|
|
lastPosX = transform.localPosition.x;
|
|
}
|
|
|
|
UpdateVolume();
|
|
}
|
|
}
|
|
|
|
private void UpdateVolume()
|
|
{
|
|
volumeTXT.text = $"{volumeChange.volume}%";
|
|
Timeline.instance.FitToSong();
|
|
}
|
|
}
|
|
} |