HeavenStudioPlus/Assets/Scripts/LevelEditor/Timeline/VolumeTimelineObj.cs
Mytiaoga 311bda5fd3 Updated Inputs for some minigames
First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00

105 lines
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3.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using DG.Tweening;
namespace HeavenStudio.Editor.Track
{
public class VolumeTimelineObj : MonoBehaviour
{
[Header("Components")]
[SerializeField] private RectTransform rectTransform;
[SerializeField] private TMP_Text volumeTXT;
[SerializeField] private RectTransform raycastRect;
public Beatmap.VolumeChange volumeChange;
private float startPosX;
private bool moving = false;
public bool hovering;
private float lastPosX;
private void Start()
{
rectTransform = GetComponent<RectTransform>();
volumeTXT = transform.GetChild(2).GetComponent<TMP_Text>();
UpdateVolume();
}
private void Update()
{
if (Timeline.instance.timelineState.musicVolume && !Conductor.instance.NotStopped())
{
if (RectTransformUtility.RectangleContainsScreenPoint(raycastRect, Input.mousePosition, Editor.instance.EditorCamera))
{
float newVolume = Input.mouseScrollDelta.y;
if (Input.GetKey(KeyCode.LeftShift))
newVolume *= 5f;
if (Input.GetKey(KeyCode.LeftControl))
newVolume /= 100f;
volumeChange.volume += newVolume;
//make sure volume is positive
volumeChange.volume = Mathf.Clamp(volumeChange.volume, 0, 100);
if (Input.GetMouseButtonDown(0))
{
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
startPosX = mousePos.x - transform.position.x;
moving = true;
lastPosX = transform.localPosition.x;
}
else if (Input.GetMouseButtonDown(1))
{
GameManager.instance.Beatmap.volumeChanges.Remove(volumeChange);
transform.parent.GetComponent<VolumeTimeline>().volumeTimelineObjs.Remove(this);
Destroy(this.gameObject);
}
hovering = true;
}
else
{
hovering = false;
}
if (moving)
{
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0);
transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), transform.localPosition.y);
}
if (Input.GetMouseButtonUp(0))
{
if (transform.parent.GetComponent<VolumeTimeline>().volumeTimelineObjs.Find(c => c.gameObject.transform.localPosition.x == this.transform.localPosition.x && c != this) != null)
{
transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
}
else
{
volumeChange.beat = transform.localPosition.x;
}
moving = false;
lastPosX = transform.localPosition.x;
}
UpdateVolume();
}
}
private void UpdateVolume()
{
volumeTXT.text = $"{volumeChange.volume}%";
Timeline.instance.FitToSong();
}
}
}