mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 14:15:07 +00:00
f3609125b7
* ghosts are scaled now * Lockstep fully reworked * mr. bach has been implemented * Space dance fixes * oops * Tap trial rework part 1 * tap trial rework part 2 * oopsie * Gramps Talk Update * Space Dance Voice Offsets * Giraffe done! (Except miss anim) * bg is not showing up for some reason * bg not rendering fixed + giraffe fixed * scrolling done * fixed space dance and space soccer bg scrolls * fixed rockers bugs * adjustment * fixed el inaccuracies * particle fix * changed pitch and volume of monkey tap * miss anim * megamix face for girl * Proper miss anim implementation * Added force stepping event * miss anim fix --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
32 lines
1 KiB
C#
32 lines
1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Scripts_SneakySpirits
|
|
{
|
|
public class SneakySpiritsGhost : MonoBehaviour
|
|
{
|
|
private SneakySpirits game;
|
|
private Animator anim;
|
|
|
|
void Awake()
|
|
{
|
|
anim = GetComponent<Animator>();
|
|
game = SneakySpirits.instance;
|
|
}
|
|
|
|
public void Init(double spawnBeat, float length)
|
|
{
|
|
if (length == 0) length = 1;
|
|
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(spawnBeat, delegate { anim.DoScaledAnimationAsync("Move", (1 / length) * Conductor.instance.SongPitch); }),
|
|
new BeatAction.Action(spawnBeat + (length * 0.5f), delegate { anim.DoScaledAnimationAsync("MoveDown", (1 / length) * Conductor.instance.SongPitch); }),
|
|
new BeatAction.Action(spawnBeat + length, delegate { Destroy(gameObject); }),
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
|