mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
06afb421f4
* Bug Fixes + Recolorable BG Fixed various bugs involving cueing in a Slap/Stomp from another game. Also added a fully recolorable background using stolen code that I borrowed from Clap Trap. * Force Slap / Stomp Event Added a new event that allows you to play a slap/stomp input at any time with a bunch of customizability. Changed the "Alternate Background" toggle for the Finishing Pose to persist across game switches. * aisonaopisnfbe kil da cod
138 lines
6.9 KiB
Text
138 lines
6.9 KiB
Text
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &1
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 53
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: c40623a0469766b4095282517245602d, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
AutoEmitOnScriptUpdate: 1
|
|
AutoEmitDisabledPaths: []
|
|
DenseViewWidthThreshold: 512
|
|
_disableAutoReloadInBackground: 0
|
|
ImportedScriptPaths:
|
|
- Assets/Scripts/Games/GleeClub/GleeClub.cs
|
|
- Assets/Scripts/Minigames.cs
|
|
- Assets/Scripts/LevelEditor/Editor.cs
|
|
- Assets/Scripts/Games/FreezeFrame/Car.cs
|
|
- Assets/Scripts/Games/Fillbots/Fillbots.cs
|
|
- Assets/Scripts/Games/Fillbots/FullBody.cs
|
|
- Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs
|
|
- Assets/Scripts/Util/ParticleSystemHelpers.cs
|
|
- Assets/Scripts/Games/Fillbots/NtrFillbot.cs
|
|
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
|
- Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs
|
|
- Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
|
|
- Assets/Scripts/Conductor.cs
|
|
- Assets/Scripts/GameManager.cs
|
|
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
|
|
- Assets/Scripts/TitleManager.cs
|
|
- Assets/Scripts/Util/MultiSound.cs
|
|
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
|
- Assets/Scripts/EventCaller.cs
|
|
- Assets/Scripts/Games/Minigame.cs
|
|
- Assets/Scripts/InputSystem/PlayerInput.cs
|
|
- Assets/Scripts/GameCamera.cs
|
|
- Assets/Scripts/Util/SoundByte.cs
|
|
- Assets/Scripts/GameInitializer.cs
|
|
- Assets/Scripts/AppInfo.cs
|
|
- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
|
|
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
|
|
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
|
|
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
|
|
- Assets/Scripts/Games/DoubleDate/Basketball.cs
|
|
- Assets/Scripts/Games/CropStomp/Veggie.cs
|
|
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
|
|
- Assets/Scripts/Games/FanClub/FanClub.cs
|
|
- Assets/Scripts/Games/NailCarpenter/LongNail.cs
|
|
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
|
|
- Assets/Scripts/Games/DoubleDate/Football.cs
|
|
- Assets/Scripts/Util/AnimationHelpers.cs
|
|
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
|
|
- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
|
|
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
|
|
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
|
|
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
|
|
- Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
|
|
- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
|
|
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
|
|
- Assets/Scripts/Games/NailCarpenter/Nail.cs
|
|
- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
|
|
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
|
|
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
|
- Assets/Scripts/Games/SpaceSoccer/Ball.cs
|
|
- Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
|
|
- Assets/Scripts/Games/CatchyTune/Fruit.cs
|
|
- Assets/Scripts/Games/NailCarpenter/Sweet.cs
|
|
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
|
|
- Assets/Scripts/Games/PlayerActionEvent.cs
|
|
- Assets/Scripts/Games/BlueBear/Treat.cs
|
|
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
|
|
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
|
|
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
|
|
- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
|
|
- Assets/Scripts/Games/DJSchool/DJSchool.cs
|
|
- Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs
|
|
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs
|
|
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs
|
|
- Assets/Scripts/Games/Rockers/RockersRocker.cs
|
|
- Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
|
|
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
|
|
- Assets/Scripts/Util/Sound.cs
|
|
- Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs
|
|
- Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs
|
|
- Assets/Scripts/Games/Manzai/Manzai.cs
|
|
- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs
|
|
- Assets/Scripts/Games/SeeSaw/SeeSaw.cs
|
|
- Assets/Scripts/Games/CatchOfTheDay/BGFish.cs
|
|
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
|
|
- Assets/Scripts/Games/Tunnel/Tunnel.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs
|
|
- Assets/Scripts/Games/Global/Filter.cs
|
|
- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
|
|
- Assets/Scripts/Util/SavWav.cs
|
|
- Assets/Scripts/Games/LaunchParty/LaunchParty.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs
|
|
- Assets/Scripts/Games/Rockers/RockersInput.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs
|
|
- Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs
|
|
- Assets/Scripts/Util/EntityTypes.cs
|
|
- Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs
|
|
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NotePropertyPrefab.cs
|
|
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
|
|
- Assets/Scripts/Games/SlotMonster/SlotMonster.cs
|
|
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
|
|
- Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs
|
|
- Assets/Scripts/Games/Rockers/Rockers.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs
|
|
- Assets/Scripts/Games/SpaceSoccer/Kicker.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs
|
|
- Assets/Scripts/Games/SickBeats/Virus.cs
|
|
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
|
|
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs
|
|
- Assets/Scripts/Games/BonOdori/BonOdori.cs
|
|
- Assets/Scripts/Games/Airboarder/Airboarder.cs
|
|
- Assets/Scripts/Games/GleeClub/ChorusKid.cs
|
|
- Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
|
|
- Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs
|
|
- Assets/Scripts/Games/Chameleon/Fly.cs
|
|
- Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs
|
|
- Assets/Scripts/Games/Chameleon/Chameleon.cs
|
|
PathsToSkipImportEvent: []
|
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|