HeavenStudioPlus/Assets/Scripts/Beatmap.cs

29 lines
689 B
C#

using System;
using System.Collections.Generic;
namespace RhythmHeavenMania
{
[Serializable]
public class Beatmap
{
public float bpm;
public List<Entity> entities = new List<Entity>();
[Serializable]
public class Entity : ICloneable
{
public float beat;
public int track;
public float length;
public float valA;
public int type;
public string datamodel;
[Newtonsoft.Json.JsonIgnore] public Editor.TimelineEventObj eventObj;
public object Clone()
{
return this.MemberwiseClone();
}
}
}
}