HeavenStudioPlus/Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/CardUI/2D Cards/CardExpanding2D.cs

125 lines
4.7 KiB
C#

/// <summary>
/// Credit - ryanslikesocool
/// Sourced from - https://github.com/ryanslikesocool/Unity-Card-UI
/// </summary>
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace UnityEngine.UI.Extensions
{
public class CardExpanding2D : MonoBehaviour
{
[SerializeField]
private float lerpSpeed = 8f;
[SerializeField]
private RectTransform buttonRect = null;
private Vector2 closeButtonMin = Vector2.zero;
private Vector2 closeButtonMax = Vector2.zero;
[SerializeField]
private Vector2 cardSize = Vector2.zero;
[SerializeField]
private Vector2 pageSize = Vector2.zero;
private Vector2 cardCenter = Vector2.zero;
private Vector2 pageCenter = Vector2.zero;
private Vector2 cardMin = Vector2.zero;
private Vector2 cardMax = Vector2.zero;
private Vector2 pageMin = Vector2.zero;
private Vector2 pageMax = Vector2.zero;
private RectTransform rectTrans;
///I wouldn't recommend changing animationActive's value here unless you want the card to start as a page.
private int animationActive = -1;
void Start()
{
rectTrans = GetComponent<RectTransform>();
///Setting up the button's starting color and page position.
buttonRect.GetComponent<Image>().color = new Color32(228, 0, 0, 0);
closeButtonMin = new Vector2(pageMin.x + pageSize.x - 64, pageMin.y + pageSize.y - 64);
closeButtonMax = new Vector2(pageMax.x - 16, pageMax.y - 16);
///Setting up the card and page offsets.
cardMin = new Vector2(cardCenter.x - cardSize.x * 0.5f, cardCenter.y - cardSize.y * 0.5f);
cardMax = new Vector2(cardCenter.x + cardSize.x * 0.5f, cardCenter.y + cardSize.y * 0.5f);
pageMin = new Vector2(pageCenter.x - pageSize.x * 0.5f, pageCenter.y - pageSize.y * 0.5f);
pageMax = new Vector2(pageCenter.x + pageSize.x * 0.5f, pageCenter.y + pageSize.y * 0.5f);
}
void Update()
{
///When animationActive == 1, the card is expanding into a page.
if (animationActive == 1)
{
rectTrans.offsetMin = Vector2.Lerp(rectTrans.offsetMin, pageMin, Time.deltaTime * lerpSpeed);
rectTrans.offsetMax = Vector2.Lerp(rectTrans.offsetMax, pageMax, Time.deltaTime * lerpSpeed);
if (rectTrans.offsetMin.x < pageMin.x * 0.995f && rectTrans.offsetMin.y < pageMin.y * 0.995f && rectTrans.offsetMax.x > pageMax.x * 0.995f && rectTrans.offsetMax.y > pageMax.y * 0.995f)
{
rectTrans.offsetMin = pageMin;
rectTrans.offsetMax = pageMax;
///Changes the button color so it's visible in the page view.
buttonRect.GetComponent<Image>().color = Color32.Lerp(buttonRect.GetComponent<Image>().color, new Color32(228, 0, 0, 191), Time.deltaTime * lerpSpeed);
if (Mathf.Abs(buttonRect.GetComponent<Image>().color.a - 191) < 2)
{
buttonRect.GetComponent<Image>().color = new Color32(228, 0, 0, 191);
animationActive = 0;
CardStack2D.canUseHorizontalAxis = true;
}
}
///When animationActive == -1, the page is shrinking into a card.
}
else if (animationActive == -1)
{
buttonRect.GetComponent<Image>().color = Color32.Lerp(buttonRect.GetComponent<Image>().color, new Color32(228, 0, 0, 0), Time.deltaTime * lerpSpeed * 1.25f);
rectTrans.offsetMin = Vector2.Lerp(rectTrans.offsetMin, cardMin, Time.deltaTime * lerpSpeed);
rectTrans.offsetMax = Vector2.Lerp(rectTrans.offsetMax, cardMax, Time.deltaTime * lerpSpeed);
if (rectTrans.offsetMin.x > cardMin.x * 1.005f && rectTrans.offsetMin.y > cardMin.y * 1.005f && rectTrans.offsetMax.x < cardMax.x * 1.005f && rectTrans.offsetMax.y < cardMax.y * 1.005f)
{
rectTrans.offsetMin = cardMin;
rectTrans.offsetMax = cardMax;
///Makes the button take up the whole card.
buttonRect.offsetMin = Vector2.zero;
buttonRect.offsetMax = Vector2.zero;
animationActive = 0;
CardStack2D.canUseHorizontalAxis = true;
}
}
}
public void ToggleCard()
{
CardStack2D.canUseHorizontalAxis = false;
if (animationActive != 1)
{
animationActive = 1;
cardCenter = transform.localPosition;
///Makes the button the right size in page view.
buttonRect.offsetMin = closeButtonMin;
buttonRect.offsetMax = closeButtonMax;
}
else if (animationActive != -1)
{
animationActive = -1;
}
}
}
}