mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-11 04:05:11 +00:00
063c144e44
Autoplay works but it doesn't work otherwise
92 lines
No EOL
2 KiB
C#
92 lines
No EOL
2 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using System;
|
|
using Starpelly;
|
|
|
|
using RhythmHeavenMania.Util;
|
|
|
|
namespace RhythmHeavenMania.Games.MrUpbeat
|
|
{
|
|
public class UpbeatMan : PlayerActionObject
|
|
{
|
|
[Header("References")]
|
|
public MrUpbeat game;
|
|
public Animator animator;
|
|
public Animator blipAnimator;
|
|
public GameObject[] shadows;
|
|
|
|
public int stepTimes = 0;
|
|
|
|
public GameEvent blip = new GameEvent();
|
|
|
|
private void Update()
|
|
{
|
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(game.nextBeat, 0.5f);
|
|
StateCheck(normalizedBeat);
|
|
CheckIfFall(normalizedBeat);
|
|
|
|
if (PlayerInput.Pressed(true))
|
|
{
|
|
if (state.perfect)
|
|
{
|
|
Step();
|
|
} else if (state.notPerfect())
|
|
{
|
|
Fall();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ProgressBeat()
|
|
{
|
|
game.nextBeat += 1f;
|
|
Blip();
|
|
}
|
|
|
|
public override void OnAce()
|
|
{
|
|
Step();
|
|
}
|
|
|
|
public void Step()
|
|
{
|
|
if (!game.canGo) return;
|
|
|
|
stepTimes++;
|
|
|
|
Jukebox.PlayOneShotGame("mrUpbeat/step");
|
|
|
|
if (stepTimes % 2 == 1)
|
|
transform.localScale = new Vector3(-1, 1);
|
|
else
|
|
transform.localScale = new Vector3(1, 1);
|
|
|
|
ProgressBeat();
|
|
}
|
|
|
|
public void Fall()
|
|
{
|
|
if (!game.canGo) return;
|
|
|
|
Jukebox.PlayOneShot("miss");
|
|
}
|
|
|
|
private void CheckIfFall(float normalizedBeat)
|
|
{
|
|
if (normalizedBeat > Minigame.LateTime())
|
|
{
|
|
Fall();
|
|
ProgressBeat();
|
|
}
|
|
}
|
|
|
|
public void Blip()
|
|
{
|
|
Jukebox.PlayOneShotGame("mrUpbeat/blip");
|
|
blipAnimator.Play("Blip", 0, 0);
|
|
}
|
|
|
|
|
|
}
|
|
} |