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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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61ba551d4c
* 1 * sfx * NailCarpenter(WIP) * Nail Carpenter(WIP) #set anim to sweets * Nail Carpenter(WIP) #Fixed audio bugs in an unbeautiful implementation.
75 lines
No EOL
2.4 KiB
C#
75 lines
No EOL
2.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NaughtyBezierCurves;
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using DG.Tweening;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_NailCarpenter
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{
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public class Nail : MonoBehaviour
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{
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public double targetBeat;
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public Animator nailAnim;
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private NailCarpenter game;
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public void Init()
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{
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game = NailCarpenter.instance;
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game.ScheduleInput(targetBeat, 0, NailCarpenter.InputAction_BasicPress, HammmerJust, HammmerMiss, Empty);
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game.ScheduleUserInput(targetBeat, 0, NailCarpenter.InputAction_AltFinish, strongHammmerJust, Empty, Empty);
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}
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private void HammmerJust(PlayerActionEvent caller, float state)
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{
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game.Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f);
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if (state >= 1f || state <= -1f)
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{
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nailAnim.DoScaledAnimationAsync(
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(state >= 1f ? "nailBendRight" : "nailBendLeft"), 0.5f);
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SoundByte.PlayOneShot("miss");
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return;
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}
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SoundByte.PlayOneShotGame("nailCarpenter/HammerWeak");
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nailAnim.DoScaledAnimationAsync("nailHammered", 0.5f);
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}
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private void strongHammmerJust(PlayerActionEvent caller, float state)
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{
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game.ScoreMiss();
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game.Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f);
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if (state >= 1f || state <= -1f)
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{
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nailAnim.DoScaledAnimationAsync(
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(state >= 1f ? "nailBendRight" : "nailBendLeft"), 0.5f);
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SoundByte.PlayOneShot("miss");
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return;
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}
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SoundByte.PlayOneShotGame("nailCarpenter/HammerStrong");
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nailAnim.DoScaledAnimationAsync("nailStrongHammered", 0.5f);
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}
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private void HammmerMiss(PlayerActionEvent caller)
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{
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game.EyeAnim.DoScaledAnimationAsync("eyeBlink", 0.5f);
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}
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private void Empty(PlayerActionEvent caller) { }
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private void Update()
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{
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var cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
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{
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double beat = cond.songPositionInBeats;
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if (targetBeat != double.MinValue)
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{
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if (beat >= targetBeat + 9) Destroy(gameObject);
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}
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}
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}
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}
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} |